diff --git a/game-master/session-notes/Session70_80/Session71_GeneralNotes.html b/game-master/session-notes/Session70_80/Session71_GeneralNotes.html
index e44ed9e..7b92baa 100644
--- a/game-master/session-notes/Session70_80/Session71_GeneralNotes.html
+++ b/game-master/session-notes/Session70_80/Session71_GeneralNotes.html
@@ -2,7 +2,7 @@
title: Session 71 GeneralNotes
description:
published: true
-date: 2023-12-05T15:52:25.990Z
+date: 2023-12-05T15:52:42.058Z
tags: game-master
editor: ckeditor
dateCreated: 2023-11-27T20:16:01.199Z
@@ -63,7 +63,7 @@ dateCreated: 2023-11-27T20:16:01.199Z
3/day: As bonus action, add 1d10 to next attack or damage roll with longbow.
1x Poison Arrows each: 1d8
- - Crawler Mucus (Contact): This poison must be harvested from a dead or incapacitated crawler. A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. The poisoned creature is paralyzed. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
+ - Crawler Mucus (Contact): This poison must be harvested from a dead or incapacitated crawler. A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. The poisoned creature is paralyzed. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
1x Arrow with Alchemist's Fire each: