diff --git a/game-master/session-notes/Session50_60/Session56_MorattiTowerNotes.html b/game-master/session-notes/Session50_60/Session56_MorattiTowerNotes.html index 32b3dbb..5c98fba 100644 --- a/game-master/session-notes/Session50_60/Session56_MorattiTowerNotes.html +++ b/game-master/session-notes/Session50_60/Session56_MorattiTowerNotes.html @@ -2,7 +2,7 @@ title: Session56 Moratti Tower Notes description: published: true -date: 2023-02-22T16:52:17.763Z +date: 2023-02-22T16:59:27.695Z tags: game-master, session 56, 56 editor: ckeditor dateCreated: 2023-02-22T16:48:17.330Z @@ -43,15 +43,42 @@ dateCreated: 2023-02-22T16:48:17.330Z
  • Counterspell
  • Dispel Magic
  • Detect Magic (technically divination)
  • -
  • Glyph of Warding
      +
    1. Glyph of Warding +
      1. Used to make Rugs on 1st Floor
      2. Also if no pass-phrase: Glyphs that make explosions etc.
    2. +
    3. Magic Circle +
        +
      1. Part of Countermeasure testing?
      2. +
      +
    4. +
    5. Nondetection
    6. +
    7. Protection from Enerrgy
    8. +
    9. Banishment
        +
      1. .
      2. +
      +
    10. +
    11. Circle of Power +
        +
      1. Used as part of ritual circles. Large ritual circles are probably a Circle of Power
      2. +
      +
    12. +
    13. Dispel Evil and Good
    14. +
    15. Forbiddance +
        +
      1. Prevents teleportation. Permanent effect. Crystals Moretti has allows by-pass specifically at her teleportation circle
      2. +
      +
    16. +
    17. Guards and Wards
        +
      1. Cast to cover entire area. Permanent effect
      2. +
      3. All doors affected by Arcane Lock - unless specifically taken off them.
      4. +
      +
  • -

     

    Floor by Floor

    Main types of traps (causes):