diff --git a/game-master/session-notes/Session50_60/Session56_MorattiTowerNotes.html b/game-master/session-notes/Session50_60/Session56_MorattiTowerNotes.html
index 611ee0a..66a7c57 100644
--- a/game-master/session-notes/Session50_60/Session56_MorattiTowerNotes.html
+++ b/game-master/session-notes/Session50_60/Session56_MorattiTowerNotes.html
@@ -2,7 +2,7 @@
title: Session56 Moratti Tower Notes
description:
published: true
-date: 2023-04-09T18:50:25.170Z
+date: 2023-04-09T18:50:31.396Z
tags: game-master, session 56, 56
editor: ckeditor
dateCreated: 2023-02-22T16:48:17.330Z
@@ -737,7 +737,7 @@ dateCreated: 2023-02-22T16:48:17.330Z
Cabinets:
- Despite all the urns and other containers laying about the alchemy areas, the cabinets are rather empty - or rather, they give off the feeling of having been “ribbet/ribbed” - as if someone recently came and took all of their contents out.
- Investigation check will reveal that the dust patterns make it appear that the contents of the cabinets were removed somewhat recently. You can clearly see heavy dust layers in them, but clearly thinner layers in the form of containers everywhere.
- - Cabinets on either side of door to next floor are glyphed with Glyph of Warding. DC15 Investigation Check to see them. DC15 Dex save or take 5d8 Lightning damage, half on success.
+ - Cabinets on either side of door to next floor are glyphed with Glyph of Warding. DC15 Investigation Check to see them. DC15 Dex save or take 5d8 Lightning damage, half on success.