diff --git a/game-master/session-notes/Session50_60/Session56_MorattiTowerNotes.html b/game-master/session-notes/Session50_60/Session56_MorattiTowerNotes.html
index 1d2f32e..4ceb986 100644
--- a/game-master/session-notes/Session50_60/Session56_MorattiTowerNotes.html
+++ b/game-master/session-notes/Session50_60/Session56_MorattiTowerNotes.html
@@ -2,7 +2,7 @@
title: Session56 Moratti Tower Notes
description:
published: true
-date: 2023-02-23T07:07:19.910Z
+date: 2023-02-23T07:16:26.526Z
tags: game-master, session 56, 56
editor: ckeditor
dateCreated: 2023-02-22T16:48:17.330Z
@@ -183,6 +183,15 @@ dateCreated: 2023-02-22T16:48:17.330Z
Floor 1
- Components are prepared here. Often with the help of apprentices. Raw materials are taken and made into components through distilling, extraction, dissolving, crushing, curing, preserving, etc.
+ - Door to floor 1:
+ - Magic Mouth triggers when approaching door. “You're approaching a restricted area. Show the Headmistress' approval of your visit, or risk being forcefully removed”
+ - Touching door handle without either casting Knock on it or saying password:
+ - Glyph of Warding (Suggestion): Wisdom Save. “This was a bad idea. You should immediately go confess what you were trying to do to the Headmistress.”
+
+
+ - Door is locked with Arcane Lock on it. DC25 to picklock. AC28 to destroy - failure once means you're unable to break it.
+
+