diff --git a/game-master/session-notes/Session50_60/Session56_MorattiTowerNotes.html b/game-master/session-notes/Session50_60/Session56_MorattiTowerNotes.html
index 6e5f263..4ad6a48 100644
--- a/game-master/session-notes/Session50_60/Session56_MorattiTowerNotes.html
+++ b/game-master/session-notes/Session50_60/Session56_MorattiTowerNotes.html
@@ -2,7 +2,7 @@
title: Session56 Moratti Tower Notes
description:
published: true
-date: 2023-03-30T14:53:11.787Z
+date: 2023-03-30T14:54:00.417Z
tags: game-master, session 56, 56
editor: ckeditor
dateCreated: 2023-02-22T16:48:17.330Z
@@ -524,7 +524,7 @@ dateCreated: 2023-02-22T16:48:17.330Z
Stairs to 3rd floor:
- - There are pressure plates and trip wires going up the stairs. There are also small holes along each side of the stairs.Triggering them causes the steps to slope, and Grease to start flowing from the sides of the stairs. These can be seen with a DC17 Investigation check.
+ - There are pressure plates and trip wires going up the stairs. There are also small holes along each side of the stairs.Triggering them causes the steps to slope, and Grease to start flowing from the sides of the stairs. These can be seen with a DC17 Investigation check. The trip wires can be cut to deactivate them, as they're triggered off of force being applied to them.
- When the Grease appears, each creature standing in its area (the entire stairs) must succeed on a DC 14 Dexterity Saving Throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a Dexterity saving throw or fall prone.
- if you fall prone, you slide back down to the bottom of the stairs. The only thing to grab onto when the stairs are sloped is the door at the top, which is trapped.