diff --git a/game-master/session-notes/Session50_60/Session56_MorattiTowerNotes.html b/game-master/session-notes/Session50_60/Session56_MorattiTowerNotes.html
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title: Session56 Moratti Tower Notes
description:
published: true
-date: 2023-04-06T19:40:37.080Z
+date: 2023-04-07T12:40:13.767Z
tags: game-master, session 56, 56
editor: ckeditor
dateCreated: 2023-02-22T16:48:17.330Z
@@ -632,6 +632,36 @@ dateCreated: 2023-02-22T16:48:17.330Z
Floor 4
- This is Moretti's personal preparation area. Includes alchemy stations, and areas for preparing materials.
+ - Upper room:
+ - Looks like the workspace of a mad doctor. There are knives, saws, scalpels. Urns that looks to be dissolving body parts of different creatures
+ - Creatures here:
+ - Sprites
+ - Pixies
+ - Utmagret. Wings seem frail, as if having been scraped repeatedly.
+ - Pixie dust: Grants Flight for 1 minute; Confusion for 1minute; or puts the wearer to sleep. DC12. Roll 1d3 to see what effect happens.
+
+
+ - Boggles
+ - Madcaps
+
+
+
+
+ - Lower Room
+ - Creatures:
+ - Basilisks
+ - Displacer Beast?
+ - Satyrs
+ - Dryads, from other forests?
+
+ - Harpy - vocal cords
+ - Sea Spawn
+
+
+
+
- Main aspects:
- Alchemy room
- Alchemy stations. Figure out a few main things they're making here that the Cabal uses regularly