diff --git a/game-master/session-notes/Session70_80/Session71_GeneralNotes.html b/game-master/session-notes/Session70_80/Session71_GeneralNotes.html
index e545c18..d51de6a 100644
--- a/game-master/session-notes/Session70_80/Session71_GeneralNotes.html
+++ b/game-master/session-notes/Session70_80/Session71_GeneralNotes.html
@@ -2,7 +2,7 @@
title: Session 71 GeneralNotes
description:
published: true
-date: 2024-01-09T17:23:37.171Z
+date: 2024-01-09T17:37:06.842Z
tags: game-master
editor: ckeditor
dateCreated: 2023-11-27T20:16:01.199Z
@@ -179,14 +179,16 @@ dateCreated: 2023-11-27T20:16:01.199Z
Acorn of the Dryad's Tree: You permanently have the effect of Barkskin while shapeshifted.
- Gloves of Entanglement:
+ - Gloves of Entanglement:
+
- 1/Day: Once per day, when the druid casts a spell that deals damage, they can choose to have vines burst from the ground to restrain the target. The target must succeed on a Strength saving throw or be restrained until the end of their next turn.
- if the spell hit multiple targets, each target must make the same save.
- - Will of Concalia
+ - Will of Concalia
+
- Greek Chlamys style mantle. Status symbol among Concalian warriors.
- You have resistance to all damage while below 20HP. (Does not reduce damage that brings you below 20 HP, only damage taken while already below 20 HP)
- Potentially: Once per day, the first time you are brought to 0 HP, you may do a single action before rolling your first Death Save. You do not gain this benefit if something causes you to fail a Death Save (such as by taking additional damage) before your turn. Does not work on effects that immediately kill you upon reaching 0 HP, and the effect only triggers if brought to 0 HP in a encounter-related scenario.
@@ -197,11 +199,22 @@ dateCreated: 2023-11-27T20:16:01.199Z
- Healing an ally with a spell increases the damage of your next damaging spell by 1d4
- - Battlemage's gloves
+ - Battlemage's gloves
+
- Gain +1 to Spell Attack Rolls
- Ranged Spell Attacks can be made as Melee Spell Attacks while adjacent to a hostile creature, targeting a creature in Melee range.
+ The Helping Hand
+
+ Once per day, you may use your reaction to give another
+
+
+ - Chromatic Ring
+ - Once per Long Rest, you may cast Chromatic Orb as a 1st level spell without expending a Spell Slot.
+ - You may also expend one of your own spell slots to cast Chromatic Orb additional times through the ring.
+
+