diff --git a/HBW/Miscellaneous-assistance-pages/Deity-Equivalences.html b/HBW/Miscellaneous-assistance-pages/Deity-Equivalences.html index 292d8b8..8b76c64 100644 --- a/HBW/Miscellaneous-assistance-pages/Deity-Equivalences.html +++ b/HBW/Miscellaneous-assistance-pages/Deity-Equivalences.html @@ -2,7 +2,7 @@ title: Deity Equivalences description: Lists equivalent deities. Not to be read by players published: true -date: 2025-06-18T20:06:53.050Z +date: 2025-06-18T20:46:47.114Z tags: game-master, deity equivalences, deities, pantheons, gods editor: ckeditor dateCreated: 2023-01-06T16:53:50.445Z @@ -604,7 +604,7 @@ dateCreated: 2023-01-06T16:53:50.445Z
Main Portfolio: Ambition, Betrayal, Entrapment, Intrigue, Manipulation, Supremacy
Typical Domains: Trickery, War
Worshipper's Perspective:
-Ambition, Betrayal, Cruelty (as strength/means of control), Cunning, Dominance, Fear (as control), Intrigue, Manipulation, Ruthlessness, Survival at any cost, Supremacy of the strong
+Ambition, Betrayal, Cruelty (as strength/means of control), Cunning, Dominance, Fear (as control), Intrigue, Manipulation, Ruthlessness, Survival at any cost, Supremacy of the strong, Refined Vengeance (a stab in the back, a poisoned drink, etc.)
(The Weaver's worshippers do not trust — they dominate, betray, and survive. Faith is rarely love; it is terror, necessity, or ambition. Strength is proven through cunning and cruelty, and any moment of weakness may be your last. To follow her is to claw your way upward through rivals and kin alike, hoping that today's betrayal keeps you alive another day. She rewards victory, punishes hesitation, and ensures unity never rises long enough to threaten her throne.)
@@ -619,9 +619,19 @@ dateCreated: 2023-01-06T16:53:50.445Z
(Lolth is not chaos for chaos's sake — she is chaos structured into a system where trust is suicide, and survival is submission to cruelty. Her greatest deception is that her faithful believe they play her game to win. But the game is the trap, the cruelty is the point, and the only real law is that she cannot be overthrown. Every scheme, every betrayal, every ritual of domination — it feeds the web. And no matter how high you climb, you are still ensnared.)
Matron of the Drow
+PARENTHESIS DESCRIPTIONS NEED UPDATE TO INCORPORATE MORE OF THE NOT SO OVERTLY EVIL ASPECTS - i.e. assassin, spymaster etc that “take one life to avoid the loss of thousands”, the courtesan who poisons the ale of her sibling's murderers, etc.
-
Malice
+Matron of the Drow
+DRAFT:
+At the heart of the Weaver lies control, not chaos — and cruelty, not madness. Lolth’s web is not wild nor tangled. It is precise. Purposeful. A thing of beauty as much as danger. She does not demand rage or desperation — she rewards patience, elegance, and the perfect, private ruin of one’s enemies.
+Where others seek glory in battle or justice in courts, her faithful know better. Power lies in what is not said. In the look held too long. In the poisoned cup mistaken for love. She is not only the answer of the desperate, but also the tool of the pragmatic — the poisoner in the kitchen, the advisor behind the throne, the smile that means death.
+To worship Lolth is to embrace the belief that life is a web — and that survival goes not to the strongest, but to the one who spins the web best. Her cruelty is not random; it is the natural outcome of the strong entangling the weak. Her vengeance is not explosive; it is inevitable.
+Lolth is terrifying not because she is bloodthirsty — but because she isn't. She rewards subtlety over spectacle, and survival over fairness. She wears many masks, and not all are monstrous.
+She is not only:
+the scream in the dark, but the silence before it.
+the knife in the back, but the kiss before the blade.
+the tyrant’s lash, but the counsel that led him there.
+She is control through connection. Worship through obedience. Power through quiet terror. And those who follow her may never even whisper her name — but she hears them all the same.