From 8902e66c3086c4ab7c7669bc586c184c17a1f1d0 Mon Sep 17 00:00:00 2001 From: MortenGM Date: Tue, 12 Dec 2023 22:38:38 +0000 Subject: [PATCH] docs: update HBW/Eirus/Marcandria/Locations/Preborian_Forest --- HBW/Eirus/Marcandria/Locations/Preborian_Forest.html | 8 ++------ 1 file changed, 2 insertions(+), 6 deletions(-) diff --git a/HBW/Eirus/Marcandria/Locations/Preborian_Forest.html b/HBW/Eirus/Marcandria/Locations/Preborian_Forest.html index d487d0c..c15f0ca 100644 --- a/HBW/Eirus/Marcandria/Locations/Preborian_Forest.html +++ b/HBW/Eirus/Marcandria/Locations/Preborian_Forest.html @@ -2,7 +2,7 @@ title: Preborian Forest description: published: true -date: 2023-12-12T22:28:17.294Z +date: 2023-12-12T22:38:35.506Z tags: game-master, locations, marcandria locations, forests editor: ckeditor dateCreated: 2023-12-07T20:28:21.641Z @@ -26,11 +26,7 @@ dateCreated: 2023-12-07T20:28:21.641Z

The Gloomswamp blankets a substantial portion of the western Preborian Forest. As the name suggests, it's a dim and tangled expanse where foliage hangs in twisted, half-withered clusters. Thick, waterlogged canopies block most sunlight, while rotting wood interlocks, preventing it from falling to the ground. Entire trees seem suspended in the air, their lower halves decayed away. The swamp is both fetid and lush, with decaying matter juxtaposed against thriving moss and aquatic plants emerging from shallow waters. The constant chorus of crickets and toads fills the air, and dim firefly lights dance amidst the ever-present fog, mingling with the watchful eyes of lurking predators in the murky depths.

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The area's swamp-like nature is in part due to gentle depressions and flat terrain that creates natural basins between the larger hills, though it's waterlogged half-wilted fetid nature is in equal part due to the presence of creature's that inhabit it, with the magic they exude having slowly suffused the area, making it more and more a reflection of the magical beings that inhabit it. The swamp itself is said to have been created by an ancient archfey known simply as Grandmother Mary, with fey and other monsters who thrive in such environments later migrating to it, their presence aiding in increasing its size. The swamp, half-wilted and droopy as it looks, contains a vast array of both mundane and mystical flora, from the most innocent moss to moving flesh-eating plant-monsters.

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The swamp is home to both numerous fey, monsters, and other intelligent beings. As opposed to the fey that live in the verdant grove, the creatures here often stick to their own kind, as opposed to intermingling, and are often hostile to one another.

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East: Aside from the hilly landscape that exists throughout the forest, the eastern part of the forest also features a low-lying landscape with gentle depressions, flat terrain, and perhaps even some natural basins. This topographical feature allows water to collect and pool in the low areas, creating a landscape that's prone to waterlogging. As a result, the soil in the eastern part of the forest retains water for more extended periods, contributing to the formation of wetlands.

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Fey here tend to stick to their own kind instead of intermingling.

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The swamp is home to both numerous fey, monsters, and other intelligent beings. As opposed to the fey that live in the verdant grove, the creatures here often stick to their own kind, as opposed to intermingling, and are often hostile to one another. While most have historically been in some kind of service to or cooperating with Grandmother Mary, her recent prolonged absence (as of 1353AD) have left most of the inhabitants free to pursue their own goals.