diff --git a/game-master/session-notes/Session50_60/Session56_MorattiTowerNotes.html b/game-master/session-notes/Session50_60/Session56_MorattiTowerNotes.html
index 2bb75a6..1daae9d 100644
--- a/game-master/session-notes/Session50_60/Session56_MorattiTowerNotes.html
+++ b/game-master/session-notes/Session50_60/Session56_MorattiTowerNotes.html
@@ -2,7 +2,7 @@
title: Session56 Moratti Tower Notes
description:
published: true
-date: 2023-04-10T17:52:03.779Z
+date: 2023-05-03T16:56:52.472Z
tags: game-master, session 56, 56
editor: ckeditor
dateCreated: 2023-02-22T16:48:17.330Z
@@ -762,7 +762,7 @@ dateCreated: 2023-02-22T16:48:17.330Z
- - UPPER-LEFT
+
- UPPER-LEFT (Optimizing Core storage capacity)
- Here they experimented with trying to optimize how much magic they could store in the Concalian Cores - while making efforts to keep it stable and control it.
- Ritual has a total of 10 glass containers - containers similar to those you've seen on the floors above. The five containers closest to the center are empty. The other 5 - which are placed on pillars - have a tiny speck of red liquid left in them (blood high in magic / liquid high in magic)
@@ -774,22 +774,54 @@ dateCreated: 2023-02-22T16:48:17.330Z
- Book behind cabinet:
- DC15 Investigation check to understand what's going on. It's a lot of notes about rituals, with numerous attempts that all seem to have tweaked certain parameters of it. They seem to be about trying to optimize how much magic can be stored in the central Core, while optimizing stability and control of said magic.
- Research Journal on Optimizing Fused Concalian Core's Capacity and Stability
+ - UPPER-LEFT HIDDEN ROOM:
+
+
- - LEFT STORAGE ROOM
+ - LEFT STORAGE ROOM
+
- Storage for materials. There are a few roots and plants in jars and other containers, though the cabinets are mostly empty.
- - LOWER LEFT:
+ - LOWER LEFT (Incorporeal creatures storage area):
+
- The room is dominated by two ritual sites, each including a sort of non-solid dome (i.e. what looks like glass). Several incorporeal humanoid creatures seem to be trapped inside.
- There's a table with a few pieces of papers and some glass containers on it. Most of the glass containers are empty, and all but one of the papers are blank. The non-blank paper seem to be a log - and seem to be logging each time they apply the red substance in the glass containers to the ritual circles. The powder in the glass containers are apparently what the magic circle is made out of.
- The cabinets and bookshelves are empty. Strangely, it seems like everything's been taken from the area at some point.
+ - LOWER LEFT HIDDEN ROOM:
+
- - LOWER-RIGHT
+ - LOWER-RIGHT
+
- Most notable are the two magic circles, that are connected through a tube with a lever in the middle. In the upper one is a semi-translucent glass-like dome, within which is what looks like an incorporeal humanoid creature. In the lower magic circle is what looks to be a fusion of Power Cores.
+ - LOWER RIGHT HIDDEN ROOM:
+
+
+ - UPPER RIGHT (Concalian Core Fusion area):
+
+ - Most notable feature in the room is the large ritual area. This ritual area has 3 pillars - one located at its center, with the other two being on either side of it. The side pillars are connected to the central one through tubes, and have what appears to be supposed to hold components - with remnants of what looks like blood in them currently. There's what appears to be a sort of fused Concalian Core in the central, placed in some sort of pressure-chamber.
+ - There's also a table with numerous components, as well as lots of papers.
+ - UPPER RIGHT HIDDEN ROOM:
+
+ - Room is filled with what is best described as dissection stations, on which what appears to be remains of Concalian Constructs seem to lie. There's also a pile of torn apart Concalian Constructs at the furthest in portion of the room. All Constructs appear heavily degraded and damaged, even before the “dissection”, and have probably not been “active” for centuries.
+ - LOOT:
+ - Concalian Memory Crystal - one that they've not gotten to yet.
+
+ - Divine smite now use d10 dice. All other “Smite” spells now use d8 dice.
+
+
+
+
+
+