diff --git a/game-master/session-notes/Session50_60/Session56_MorattiTowerNotes.html b/game-master/session-notes/Session50_60/Session56_MorattiTowerNotes.html index 4e58a7d..54fa3e6 100644 --- a/game-master/session-notes/Session50_60/Session56_MorattiTowerNotes.html +++ b/game-master/session-notes/Session50_60/Session56_MorattiTowerNotes.html @@ -2,7 +2,7 @@ title: Session56 Moratti Tower Notes description: published: true -date: 2023-04-06T19:40:19.157Z +date: 2023-04-06T19:40:37.080Z tags: game-master, session 56, 56 editor: ckeditor dateCreated: 2023-02-22T16:48:17.330Z @@ -233,7 +233,7 @@ dateCreated: 2023-02-22T16:48:17.330Z
  • Ritual Area 3: Sucks the magic out of ghosts etc, as extra magic fuel?
  • -
  • Huge ritual circle
  • +
  • Huge ritual circle
  • Countermeasure test area
    1. Includes bookshelves that are mostly empty. Also some that are protected by glyphed glass - are a few books left. They give info on what's gong on. Cursed ruins, ghosts, no graveyards, etc. All newer records on how the countermeasures work are missing.