diff --git a/game-master/session-notes/Session80_90/Session84.html b/game-master/session-notes/Session80_90/Session84.html index c29c04c..a0d2d37 100644 --- a/game-master/session-notes/Session80_90/Session84.html +++ b/game-master/session-notes/Session80_90/Session84.html @@ -2,7 +2,7 @@ title: Session 84 description: published: true -date: 2024-09-01T17:43:56.851Z +date: 2024-09-01T19:01:50.560Z tags: game-master editor: ckeditor dateCreated: 2024-08-11T15:03:17.138Z @@ -30,6 +30,23 @@ dateCreated: 2024-08-11T15:03:17.138Z +
Made out of bark from a Treant.
+When loosing concentration, the effect ends at the start of your turn instead of ending immediately.
+AC13+Dex (max +2). While Chain Shirts are normally counted as Medium Armor, this one counts as Light, and can be worn beneath other clothing.
+Of unknown origin. Can be turned into any melee simple or martial weapon as a Bonus Action. Deals an additional 1d6 damage (of the weapon's normal type) on the first Attack made within 1 minute after having changed shape.
+THOSE BELOW HAVE NOT BEEN SEEN YET
+This mantle changes color and texture with the seasons. While wearing it, you can use a bonus action to change its effect based on the season: Spring (casting Goodberry Faerie Fire), Summer (casting Flaming Sphere), Autumn (casting Gust of Wind), Winter (casting Sleet Storm Ice Knife). This ability can be used once per long rest.
NEW: Can change the mantle's current “season" as an action. Once the first spell is cast each day, the Mantle will change into the “opposite” season, and you'll no longer be to change it's season for the rest of the day. Can be used twice per day: Once for whichever season you initially pick, and then you can cast the spell associated with the “opposite” season once.
+All spells and abilities have their damage type changed to Fire. This change does not apply to Bludgeoning, Slashing, or Piercing damage. Spells and abilities additionally deal +1 damage per damage die rolled.
+