diff --git a/HBW/Miscellaneous-assistance-pages/Deity-Equivalences.html b/HBW/Miscellaneous-assistance-pages/Deity-Equivalences.html index 542340b..257d090 100644 --- a/HBW/Miscellaneous-assistance-pages/Deity-Equivalences.html +++ b/HBW/Miscellaneous-assistance-pages/Deity-Equivalences.html @@ -2,7 +2,7 @@ title: Deity Equivalences description: Lists equivalent deities. Not to be read by players published: true -date: 2025-05-18T22:52:40.733Z +date: 2025-05-18T22:56:46.276Z tags: game-master, deity equivalences, deities, pantheons, gods editor: ckeditor dateCreated: 2023-01-06T16:53:50.445Z @@ -710,6 +710,27 @@ dateCreated: 2023-01-06T16:53:50.445Z

 

 

 

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Lolth’s Endgame:

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To reign forever within a self-sustaining web of chaos, fear, and betrayal — where all power is fleeting, all trust is poison, and no one but her can ever truly rule.

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She doesn’t want order (Asmodeus).
She doesn’t want unbeing (Shar).
She wants a system that can never stabilize, can never overthrow her, and can never escape her — because it is built on the fear of what happens if you try.

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Where others build empires or unmake reality, Lolth weaves a prison with no walls, where people trap each other — generation after generation.

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🔍 Think of her as:

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The Tyrant Queen of Paranoia.

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The Queen Spider who feeds on cycles.

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A god of power without permanence.

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She doesn't want peace, unity, or lasting control, even for herself. She doesn't want a society that functions without fear. If anyone rises high enough to unify the chaos — she tears them down. Not to prevent change — but to prevent hope.

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Her ideal world is one where no one ever feels safe enough to dream of freedom.

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In other words:

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Asmodeus builds hierarchies.

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Shar unravels reality.

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Lolth perpetuates cycles of cruelty, instability, and mistrust — where fear feeds obedience, and betrayal feeds survival.

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She is the anti-order not by destruction, but by ensnaring.

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You never "win" under Lolth.
You just last longer than the others.

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❄️ Auril — Entropy and Desolation