diff --git a/game-master/session-notes/Session50_60/Session56_MorattiTowerNotes.html b/game-master/session-notes/Session50_60/Session56_MorattiTowerNotes.html
index 0d7fdae..5599f6a 100644
--- a/game-master/session-notes/Session50_60/Session56_MorattiTowerNotes.html
+++ b/game-master/session-notes/Session50_60/Session56_MorattiTowerNotes.html
@@ -2,7 +2,7 @@
title: Session56 Moratti Tower Notes
description:
published: true
-date: 2023-03-30T14:17:38.150Z
+date: 2023-03-30T14:19:49.381Z
tags: game-master, session 56, 56
editor: ckeditor
dateCreated: 2023-02-22T16:48:17.330Z
@@ -449,10 +449,13 @@ dateCreated: 2023-02-22T16:48:17.330Z
-
Bottom Storage Room:
+ - Bottom Storage Room:
+
- Sapphire worth 250g on Table
- - Trapped: Touching it causes gates to fall down, and pictures on the wall start spewing out smoke. This causes people to slowly fall asleep. DC13 Con save. On 3 failures, you fall asleep for 1d4 hours hours.
- - Trapp: If Sapphire is brought beyond the mid right, the 3 nearest Armors Animate.
+ - Trapped: If you touch the gem, you'll have to make a DC15 Wisdom Save. On a failure, a black circle will appear within the palm of the hand you touched it with (or on whatever spot of your body touched the gem)
+ - This is Shar's mark, allowing her Herald to see the individual.
+
+
- Left table: