diff --git a/game-master/session-notes/Session70_80/Session71_GeneralNotes.html b/game-master/session-notes/Session70_80/Session71_GeneralNotes.html
index 62df4b4..0665480 100644
--- a/game-master/session-notes/Session70_80/Session71_GeneralNotes.html
+++ b/game-master/session-notes/Session70_80/Session71_GeneralNotes.html
@@ -2,7 +2,7 @@
title: Session 71 GeneralNotes
description:
published: true
-date: 2023-12-05T14:42:58.079Z
+date: 2023-12-05T14:48:26.968Z
tags: game-master
editor: ckeditor
dateCreated: 2023-11-27T20:16:01.199Z
@@ -110,7 +110,15 @@ dateCreated: 2023-11-27T20:16:01.199Z
Walkthrough of what will happen when they next meet Moretti:
- She will meet them in a room in the far back of the Ciselpine Palace. Her Simulacrum will also be there.
- -
+ - Will tie down Te'lik to a chair, and place him on a magic-circle. (if he's conscious, move on. If not, do getting rid of Cairne's curse part first. She'll have anti-scrying measures in place to make sure the curse doesn't allow them to be eavesdropped on through the curse-mark).
+ - Te'Lik Interrogation:
+ - She'll put him in a zone of truth, and charm him (if that is possible. Not all fey can be charmed.).
+
+
+ - Cairne and Curse:
+ - Why she wants it gone: “Curses are dangerous and unpredictable. It's an unnecessary risk, an unknown factor that can spring at any moment.”
+
+