diff --git a/HBW/Eirus/Marcandria/Factions/Wayfarers-Union.html b/HBW/Eirus/Marcandria/Factions/Wayfarers-Union.html index 166d7ec..851c14c 100644 --- a/HBW/Eirus/Marcandria/Factions/Wayfarers-Union.html +++ b/HBW/Eirus/Marcandria/Factions/Wayfarers-Union.html @@ -2,7 +2,7 @@ title: The Wayfarer's Union description: published: true -date: 2023-11-15T21:38:27.714Z +date: 2023-11-15T21:39:43.906Z tags: game-master, factions, wayfarer's union, wayfarers union editor: ckeditor dateCreated: 2023-01-06T16:54:37.763Z @@ -45,6 +45,7 @@ dateCreated: 2023-01-06T16:54:37.763Z
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The Wayferer's Union exists in a middle-ground between a federation of merchant, craftsmen, and artisan guilds that are lead by a delegate assembly; and a business jointly owned by three powerful Marcandrian families.
The Wayfarer's Union traces its origin back to a large number of small local guilds spread among Marcandrian settlements. These were formed by smaller merchants, craftsmen, and artisans of similar professions, typically all operating in the same settlement, in order to protect themselves and allow them to compete with larger companies and organizations — most notably against larger businesses that were part of the Fulcrum. These local guilds provided a level of organization and support that helped members set fair prices for their goods, better negotiate with suppliers and consumers, and establish standards for quality and craftmanship. Through the guild's shared resources, guild members could pool their resources to invest in new projects and ventures, and could provide mutual support in times of need. This helped the smaller businesses of its member create a more level playing field, and helped prevent its members from being pushed out of the market by larger competitors.