diff --git a/game-master/session-notes/Session50_60/Session56_MorattiTowerNotes.html b/game-master/session-notes/Session50_60/Session56_MorattiTowerNotes.html
index bd8cd3b..d9960b6 100644
--- a/game-master/session-notes/Session50_60/Session56_MorattiTowerNotes.html
+++ b/game-master/session-notes/Session50_60/Session56_MorattiTowerNotes.html
@@ -2,7 +2,7 @@
title: Session56 Moratti Tower Notes
description:
published: true
-date: 2023-04-06T18:54:37.861Z
+date: 2023-04-06T18:55:16.106Z
tags: game-master, session 56, 56
editor: ckeditor
dateCreated: 2023-02-22T16:48:17.330Z
@@ -592,7 +592,7 @@ dateCreated: 2023-02-22T16:48:17.330Z
This entire floor is designed to dispose of any and all intruders.
The floor here are glyphed. Stepping on a glyph causes all other effects to activate - triggering any effect causes all other effects to trigger.
- Glyphs can be deactivated. Potential ways to deactivate:
- - On the piano, there are certain Piano Keys that appear to not have any dust on them, while the others do. These keys appear to form 4 cords: A D cord, a E cord, a F cord, and an A cord. Playing them in correct order disables the traps. Incorrect order causes them to trigger.
+ - On the piano, there are certain Piano Keys that appear to not have any dust on them, while the others do. These keys appear to form 4 cords: A D cord, a E cord, a F cord, and an A cord. Playing them in correct order disables the traps. Incorrect order causes them to trigger.
- Correct order is: F, A, D, E