diff --git a/HBW/Eirus/Marcandria/Factions/Fulcrum.html b/HBW/Eirus/Marcandria/Factions/Fulcrum.html index a505da8..29a293a 100644 --- a/HBW/Eirus/Marcandria/Factions/Fulcrum.html +++ b/HBW/Eirus/Marcandria/Factions/Fulcrum.html @@ -2,7 +2,7 @@ title: The Fulcrum description: published: true -date: 2023-02-10T20:39:49.196Z +date: 2023-02-10T20:52:46.653Z tags: game-master, factions, fulcrum, the fulcrum, marcandrian faction editor: ckeditor dateCreated: 2023-01-06T16:54:29.665Z @@ -23,15 +23,8 @@ dateCreated: 2023-01-06T16:54:29.665Z
Family and close associates are often also treated as honorary members of the Fulcrum. This is a matter of respect, and in order to maintain good relations between the Fulcrum's members. They nonetheless don't have any say in Fulcrum business, unless acting as a proxy for an absent member.
Members of the Fulcrum are most easily recognized by the Fulcrum's sigil — whom many members wear in the form of a pin placed somewhere in the chest area. Some also include the Fulcrum's sigil in details of their clothing, such as having it imprinted on the silver buttons of their attire. The Fulcrum's members typically wear expensive high-quality attires. They very much “dress to impress”, which is particularly aimed at impressing existing and potential new business partners. The exact attires vary, though they tend to follow the typical Marcandrian attires, specifically the cloak-doublet-vest-shirt combination for men, and fine dresses with a cloak or overcoat for women. A decent portion of the Fulcrum's female members also tend to wear the male cloak-doublet-vest-shirt combination as a more practical business attire. Members of the Fulcrum may also wear wear gold-trimmed pince-nez or lorgnettes, in the case of having a weakness in vision, or items such as gold-plated canes. Said in simpler terms: the members of the Fulcrum are dressed as expected from upper-class Marcandrian citizens, and often seek to match the attires of the nobility.
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Status and appearances are important for the members of the Fulcrum. As such, all of its members wear luxurious clothing and live in luxurious houses. They often have expensive art pieces, and organize expensive parties for their peers in order to show off their wealth.
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Many members also wear the faction's official sigil, a perfectly balanced weighting scale, in the form of a platinum pin.
The businesses owned and operated by the Fulcrum's members tend to have a lavish and luxurious design — intended to impress partners and customers and to portray success and competency, very much in accordance to Marcandrian society's views on appearances. The level of luxury and intricacy depends on the member's wealth, though also on location. Extraction sites in out-of-the way rural areas tend not to require much to impress the local farmers and workers. A lumbering plant by a small hamlet in the middle of nowhere may thus settle with just having a nice office building for the overseer and administrators, with perhaps a few paintings and a few engravings. Impressing someone in one of the coastal trade-hubs requires a lot more extravagance, and may aspects such as include gold-encrusted furniture or expensive pieces of art — whatever they can add to elevate their perceived wealth and success.
The Fulcrum's members are wealthy. They thus tend to live in lavish and luxurious estates, filled with expensive items, including art-pieces and collections of relics from distant pasts. The wealthier members often organize events, with some doing so almost constantly. This is both to increase their presence in the area, making them known, as well as to show off their success and wealth to their peers. These events include parties and masquerades, often private (need invitation to come), but also organizing and paying for public celebrations. This is rarely to be charitable, but rather to make their name well known, and to promote their public image.
The Fulcrum also operates two massive meeting halls - located in Vessina and Revanna. These serve as meeting places and as joint-headquarters for both the Fulcrum and many of its members. They are used to host meetings and discussions, and often function as centers of social, economic and political activities in which the Fulcrum is involved. They are also used to hold events such as banquets and celebrations, and are the locations where the Board of Nine and the committees typically meet and operate from. They also act as central hubs where the members may conduct their business from. This is typically the case for members who are doing business in Vessina or Revanna, but who are not based in said city themselves. These two guild halls are massive and extremely luxurious, symbolizing the Fulcrum's wealth, power, and prestige.
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