ENCOUNTER BUILDER: At start of CR 3
Regions:
- Dryad/Fey Groves
- In central and eastern parts
- Kalysra's/Amatheera?'s Grove - Largest
- 2-3 other dryad Groves
- Creatures:
- Dryads
- Pixies
- Awakened Shrubs?
- Sprites
- Satyrs - often try to woo the dryads and nymphs
- Nymphs - near ponds? Or perhaps no nymphs to not have overlap with dryads?
- Quicklings?
- More wild regions near some mountains - where wolves typically are.
- Decayed Marsh areas / hag area in west
- Creatures:
- Trolls - live in ramshackle “homes” - or rather pieces of wood arranged to make a roof and some walls, like a cone-shaped tent.
- Shambling Mounds - hunt from the marshes/wetlands. Step in a wet area and you may be stepping right into a shambling mound.
- Bagiennik's
- Aridni?
- Meenlocks?
- Redcaps?
- Quicklings?
- Catoblepas? - beast that makes their wetland habitat gloomy, tangled, and more fetid.
- Bullywugs?
- Vegepygmies?
- Carrion Crawlers?
- Plants: Gas Spores?
-
- Cursed portion?
- Where the fallen dryad once was? thus near border of forest in south?
- Concalian City Ruin?
- Probably somewhere near center - probably along the road that goes through the forest. This is a road from the Concalian time, that has decayed just like the city ruins have.
- Otherr:
- Korred communities near mountains, in caves in mountains?
Beasts etc:
- Magical beasts such as chorts and morvudds here as well?
- Non-mundane beasts:
- Giant Snails? Beyond the Witchlight
- Giant Fire Beetle
- Giant Centipede?
- Giant Lynx?
- Giant Dragonfly? Beyond the Witchlight
- Giant Toads?
- (Fey infused versions of beasts? Like runic bears etc as well? i.e. have giant versions of the animals come due to a reason, like being infused with the fey magic that flows through the forest.)
- Beasts: Badgers, Bears (Brown), Beavers, Boars, Deer, Elk, Foxes, Frogs, Goats, Hares, Small Lizards, Lynx, Rats, Small Snakes, Poisonous Snakes, Spiders, Giant Spiders, Phase Spiders, Squirrels, Toads, Giant Toads, Weasel, Wolverines, Wolves
- Birds: Bats, Eagles, Hawks, Ravens, Owls, Giant Owls, Vultures
- Plants:
- Monsters:
- Ankhegs, Basilisks, Bulettes,
- Owlbears, Perytons?
- Wyverns,
- Stirges - marshland areas?
- Cockatrrice
- Fey:
- Boggles born out of feelings of loneliness - near forest border where there are villages?
- Blink Dogs?
- Displacer Beasts?
- Darklings?
- Ettercaps? Parts of the forest entirely impassable due to their webs? Make this visible on map somehow?
- Otherr:
- Mephits?
- Flaming Skulls in Conalian ruins, alongside ghosts etc?
- Black Puddings, Gray Oozes, Orche Jelly. Most common near ruins?
- Faerie Dragons?
- Ettins? Maybe not a good fit with the rest of the inhabitants. Perhaps only in the surrounding mountains, being pushed from the forest by tthe other inhabitants?
- Awakened Trees? Or have some of the trees in the forest on occasion decide to relocate themselves.
- Swarm of Maggots
- Nothic? Scouring Concalian Ruins? Conciri Magisterr from long back that went mad?
- Will-o-Wisps in ruins?
- Gricks? Maybe not?
- Treant Sapling? Witchlight. near dryad groves?
Topology:
- East: Aside from the hilly landscape that exists throughout the forest, the eastern part of the forest also features a low-lying landscape with gentle depressions, flat terrain, and perhaps even some natural basins. This topographical feature allows water to collect and pool in the low areas, creating a landscape that's prone to waterlogging. As a result, the soil in the eastern part of the forest retains water for more extended periods, contributing to the formation of wetlands.