### The Kingdom of Marcandria

The people of Marcandria, located in the south-eastern part of Eirus, are known as a flourishing nation of commerce and trade—a mercantile kingdom that prefers subtle influence through trade partnerships over direct confrontations. They embody a meritocratic and materialistic society, where traits such as pragmatism, competitiveness, and opportunism are common. At the same time, they can be perceived as presumptuous, vain, extravagant, and occasionally entitled. Emphasizing values such as competence, perseverance, personal success, enrichment, and personal freedom, Marcandrians also cherish beauty, joy, revelry, and passion.

Within the nation, humans make up the majority, with noticeable minorities from other races—particularly of halfling and dwarven descent. Their worldview centers around material wealth, competition, and meritocracy. They believe that power and prosperity are earned by those who prove themselves most deserving, with social climbing seen as a testament to one's merit and determination. However, despite this perceived meritocracy, Marcandrian society is far from equitable.

In their pursuit of wealth and luxury, Marcandria is truly a nation of commerce and trade. Instead of a national army, they rely on levies and mercenaries when necessary. They on the other hand boast a powerful navy that safeguards their merchant fleet. Capitalizing on their strategic location along bustling trade routes in the Wayfarer's Sea, they have grown into a wealthy and well-connected nation.

### Historical rundown

The historical origins of Marcandria date back to the late 2nd century A.D. when the Marcandrians migrated across the Wayfarer's Sea from Androgos and settled in the region that would later become the location of their capital, Vessina. They originally inhabited a decentralized inland region in Androgos, which served as an inadvertent buffer zone between larger neighboring nations. These neighbors recognized the strategic importance of the lucrative trade routes passing through the Marcandrian lands and, in their competing interests, kept each other at bay, preventing any one of them from gaining complete control of the region.

However, the Marcandrians faced adversity during the Great Disaster, which desolated their homeland and forced them to flee towards the western coast of Androgos. Although they settled there for some time, tensions among various ethnic and racial groups now crammed along the western portion of the super-continent eventually prompted them to search for new place to call home. Their eyes turned to the western continent of Eirus, across the Wayfarer's Sea.

The majority of Marcandrians partook in a mass migration during the last few decades of the 2nd century A.D, settling in the fertile southeastern region of Eirus, which was formerly a part of the now recently destroyed Concalian Empire. The first landing was in the area that would eventually evolve into their capital, Vessina, while others spread along the vast coastline known today as the Merchant's Bay. Over time, those who remained in Androgos became assimilated into other ethnic groups, ceasing to exist as a distinct ethnicity.

The region they chose for their new home was turbulent and chaotic, with the destruction of the Concalian Empire leaving the small surviving communities to fend for themselves. Simultaneously, new groups sought to migrate into the region from the Eirusian Highlands, seeking to conquer the land left behind after the Empire's fall. Despite facing opposition, the Marcandrians steadily expanded westward, assimilating groups that were amenable to their ways, while repelling those who opposed them. Consequently, many of Marcandria's notable minorities either stem from assimilated groups during this period or are those who sought refuge from the Eirusian Highlands in the subsequent centuries. The numerous conflicts they endured during this process served as a unifying force, forging a cohesive identity under the single banner of Marcandria.

Throughout their history, the Marcandrians maintained their mercantile roots, even during the conflicts to solidify their new home. Being on a peninsula, disconnected from the rest of the continent by the hostile Eirusian Highlands, they pivoted towards maritime trade, converting their migration vessels into trade ships. Their owners and captains became merchants, forming the foundation of their burgeoning commerce.

Since then, Marcandria has stood firm, safeguarding its border with the Eirusian Highlands and building a powerful navy to protect its expanding merchant fleet. As a result, it has become a comparatively wealthy nation, consistently seeking to expand its commerce and trade while exerting influence through partnerships in trade with other nations along the Wayfarer's Sea.

### Governance

In the realm of governance, Marcandria operates as a kingdom ruled by nobility, with a notable class of wealthy merchants, artisans, and business owners, alongside influential religious and mercantile factions. The noble hierarchy follows four distinct tiers:

1. At the apex stands the monarch, officially ruling over the entire nation.
2. Below the monarch are the ducal houses, each governing one of the six provinces that constitute Marcandria - Brevora, Rosella, Casodonia, Mondovi, Sillvengo, and Sassani. Additionally, the monarch also holds the title of Duke or Duchess of Casodonia, which houses the capital, Vessina. Casodonia, being the wealthiest and most populous province, holds a prominent position.
3. Each ducal house commands a number of direct vassals, upper nobility governing regions within a specific province.
4. Below these upper noble houses are a larger number of local noble houses, governing individual settlements.

With the exception of the titles "monarch" and "dukes/duchesses," all other ranks are addressed simply as Lord or Lady, with "rank" being determined by their influence and reputation.

Each noble house, regardless of rank, directly governs at least one settlement along with its surrounding farmland and wilderness. Land far from settlements, such as mountains and forests, is typically under the control of upper noble houses (regional), ducal houses, or the royal family. Each noble house holds court as part of governing their assigned domain, where influential individuals and representatives of factions and vassals act as advisors and negotiators with the ruling lord or lady. Representatives from each noble house also attend the courts of the tiers above them in the hierarchy. For instance, a lower noble house has representatives in the courts of their regional lord/lady, the ducal family, and the royal court in Vessina.

Laws are determined by the ruling lord or lady but usually undergo discussions and mediations at court (involving representatives from vassals and subjects) before a decree is made. Any lord or lady has the power to enact laws within their domain. Monarch-enacted laws apply nationwide, ducal house-enacted laws apply to the entire province, and upper nobility-enacted laws apply to the region they govern. However, no law can contradict a decree made by a superior higher up in the hierarchy, and a noble house can cancel any law decreed by one of their vassals. Each of the six provinces enjoys a considerable degree of autonomy from the crown. Vassals below the ducal houses generally have tighter control, with limited authority to make slight tweaks to how laws are implemented or interpreted in their lands. The level of autonomy varies from province to province and region to region, and it is not uncommon for a noble house to grant some vassals more autonomy than others.

Marcandria firmly upholds meritocratic tendencies, including the holding of noble titles. According to the Marcandrian worldview, noble titles should be held by families with the most wealth, influence, popularity/favor with the populace, governance/leadership skills, and political acumen. This principle applies even to wealthy non-nobles, who, with enough wealth, influence, and skills, could pose a threat to local noble houses. Similarly, a lower house accumulating sufficient influence and wealth might replace an upper house governing their region. Noble houses, therefore, take great care to ensure that no one in their domain becomes a threat. While meritocracy is the guiding principle, fairness in the playing field is not a consideration.

In theory, noble titles in Marcandria are not hereditary. There is no law dictating who inherits the title after the previous holder's death or removal. However, in practice, a hereditary system is followed, where the noble family selects the heir to inherit the title. This transfer is so commonplace that it is assumed automatically, even before the liege has the chance to confirm it officially.

The transfer of lower (local) noble titles occurs occasionally, while upper (regional) titles transfer very rarely, usually less than once per generation. Transferring ducal or royal titles is unheard of. The efforts made by noble houses to keep potential challengers at bay play a significant role in this infrequency. Moreover, the power to transfer a title lies exclusively with the noble houses that are direct liege lords in the hierarchy. Remaining in their liege's good graces thus helps nobles houses retain their position. Recklessly taking away titles can also result in other vassals questioning their support and loyalty, potentially challenging the liege's own position. Moreover, the monarch, a ducal house, or an upper noble house may face severe backlash from the local populace if they attempt to replace a competent and popular noble house. Popularity among one's subjects is thus considered paramount, as it directly relates to how well one is perceived to govern and helps protect against being replaced even if other competent alternatives arise. Transferring the title of monarch is only possible if the royal house is compelled to relinquish it under societal pressure.

### Religious Views

(More specifics regarding the three deities of the Diostri can be found here .)

In the realm of religious views, the heart of Marcandrian worship revolves around their three patron deities: Callera, the Goddess of Beauty and Love, the Fickle and the Beautiful, and the Princess of Passion; embodying art, beauty, liberty, love, joy, passion, and revelry. Fiori, the Great Mother, the Grain Goddess, Heartmender, and the Lady of Hope; representing agriculture, empathy, perseverance, growth, healing, hope, and life. Meranzi, the Coinmaiden, Liberty's Maiden, the Lady of Progress, and the Merchant's Friend; standing for liberty, knowledge, exceptionalism, progress, commerce, and trade. These three divine figures are considered sister-deities by the Marcandrians, sharing a collective vision for a brighter and more prosperous future. Whether they are sisters in a literal or symbolic concept remains unknown. Collectively, they are sometimes referred to as the Diostri—literally meaning “the three goddesses” in Marcandrian.

The nation attributes much of its success to their patron deities. Fiori's blessings are seen in good health and fertile lands, while Meranzi's wisdom is credited with facilitating the nation's wealth. Callera's guidance allows them to embrace the joys of life. The Marcandrians' perseverance and pursuit of growth stem from their interpretation of Fiori's teachings, with the belief that hard work will reap great rewards. Their strong meritocratic views and focus on improvement come from Meranzi's dogma, respecting success and looking down upon those who fall short. Climbing the social ladder through accomplishments and surpassing others' achievements is driven by their interpretation of Meranzi's teachings, with the conviction that prosperity follows such achievements. Their love for art, theater, revelry, and joyous experiences is a reflection of their interpretation of Callera's teachings, embracing a fulfilling life enriched with passion and love.

These three deities, each contributing to Marcandrian society from their unique perspectives, also share a common vision of a prosperous future, inspiring the people to strive for excellence, beauty, and joy. Their teachings intersect and intertwine, enriching the multifaceted cultural landscape of Marcandria. The pursuit of growth and progress, emphasized by Fiori and Meranzi, aligns with Callera's encouragement to live life joyously and to revel in the wonders of existence. The belief in personal freedom and the celebration of individuality, promoted by Callera, resonates with Fiori's teachings of nurturing others and fostering empathy within the community. The pursuit of success and wealth, advocated by Meranzi, finds synergy with Callera's emphasis on spreading beauty and love in all aspects of life, including art and material possessions.

However, the Marcandrians' interpretations of their deities' dogmas also contribute to their hubris. The nation is embroiled in a perpetual race of competition, always striving to improve, achieve, and outdo one another. Climbing higher on the social ladder is relentless, and displaying accomplishments is essential to gain respect and recognition. In this quest to maintain an inflated illusion of success, many individuals risk ruin, and Marcandrian society becomes a façade where lies and deception thrive.

Though Marcandria's three patron deities are deeply ingrained in their societal identity, the nation exhibits tolerance toward those with different beliefs and worship of other deities. Nevertheless, there are boundaries. Worship of deities or beings perceived as evil or dangerous, such as fiend worshipping, is met with strict crackdowns. Worship of deities not necessarily aligned with the three patron deities but not opposing them is generally tolerated as long as it does not impede on Marcandrian beliefs or way of life. Worship of deities viewed as aligned with the three patron goddesses is treated similarly, with more tolerance and a gentler approach.

### Marcandrian Society

#### A Meritocratic People

Marcandria, in theory, upholds the principles of a meritocracy - a society that highly values individuals displaying competence, perseverance, and ingenuity. According to this belief, those who embody these qualities will ascend the social ladder, achieving remarkable accomplishments, amassing great wealth, and occupying positions of power within the nation. However, reality paints a less equitable picture. Those who already possess wealth and power naturally wield more resources, granting them an advantage in projecting an image of competency and success. Despite this, Marcandrians firmly maintain the conviction that those who have reached the pinnacle of success have done so through their own merits, resilience, and ingenuity, thus deserving their prestigious positions. The top-ranking individuals in Marcandrian society are viewed with admiration and respect, but also with a tinge of jealousy.

Conversely, those at the bottom of the social hierarchy often endure disdain, as Marcandrians attribute their misfortune to incompetence and a lack of determination. In the eyes of the Marcandrians, these individuals are perceived to have faltered and given up before acquiring the necessary skills to succeed. The belief that success is within reach for those who display relentless drive and ambition inadvertently creates an environment where those who struggle are viewed as deficient or lacking in effort.

The pursuit of excellence and personal growth, with the promise of great rewards, are central to the teachings of Callera, Fiori, and Meranzi, fueling the innate sense of competitiveness and ambition among Marcandrians. This ceaseless striving for progress drives artisans to excel in their crafts, merchants to outshine their competitors, and nobles to outmaneuver their rivals politically. The three deities' teachings intersect to inspire the people to strive for greatness in all aspects of life, whether in art, commerce, or personal pursuits. Callera's emphasis on embracing the joys of life encourages the pursuit of fulfillment and happiness in one's accomplishments, while Fiori's teachings of resilience and perseverance drive individuals to overcome obstacles on their path to success. Meranzi's focus on exceptionalism and progress fuels the quest for personal and societal advancement, empowering Marcandrians to take charge of their destinies and reach unprecedented heights.

Climbing the social ladder is regarded as a paramount pursuit for many citizens. They believe that achieving a higher social standing would enable them to lead carefree, joyous, and fulfilling lives. For instance, an artisan may envision that by outperforming their competitors, customers will flock to them, erasing all financial worries. Similarly, many aspire to join the ranks of the elite, anticipating a life filled with nothing but revelry and pleasure. The teachings of Callera, emphasizing the importance of joy and fulfillment, intertwine with Meranzi's message of liberty and progress, reinforcing the idea that the pursuit of success is not solely about material gain but also about attaining a life of happiness and contentment. Consequently, a significant portion of the population dedicates much of their lives to advancing their social status, although most will never attain the desired position. Those who invest substantial effort yet see no progress may develop a sense of entitlement, feeling that their skills and determination warrant more than they have received, and that society has unjustly hindered their progress.

This sentiment is not entirely unfounded. Maintaining one's position at the top in Marcandria demands relentless effort, and many seek to crush potential rivals in order to limit future competition. As a countermeasure, the lower and middle classes, especially artisans, merchants, and business owners, have organized themselves to resist being displaced by those in higher echelons. Notable organizations like the Fulcrum, the Wayfarer's Union, and the Meranzeum - although the latter was not initially designed for this purpose - have become widespread mechanisms to resist being pushed out by those wielding more resources than yourself.

While a substantial portion of the population holds a high opinion of themselves and may feel deserving of more, there exists a parallel group of individuals whose inability to ascend despite years of effort has profoundly shaken their confidence. Many of these individuals have resigned themselves to their present circumstances, believing they will never achieve more than what they already possess. Marcandrians tend to look down on these people.

Their relentless pursuit of success and prosperity thus also gives rise to a darker aspect of Marcandrian society. The constant competition and quest for validation have bred a culture of hubris, where appearances and accomplishments often take precedence over authenticity and genuine self-improvement. Marcandrian society has become a façade, where some individuals resort to deception and manipulation to maintain an illusion of success. This contradiction between the teachings of the deities and their implementation in society serves as a stark reminder of the complexities inherent in human nature, where noble ideals sometimes succumb to the lure of vanity and self-interest.

It is important to note that while the Marcandrians may tolerate a certain degree of underhandedness in their pursuit of success, cheating and resorting to illegal means to surpass their peers is met with severe disdain and societal condemnation. Those discovered engaging in such dishonest practices not only face potential legal consequences but are also almost guaranteed to be permanently ostracized by Marcandrian society. They become outcasts, shunned by their peers, with only the most desperate individuals willing to engage in any dealings with them. Unless they somehow manage to clear their name, there's almost no chance to recover. Marcandrians view such illegal means as going against their deities' teachings, being a net detriment to society as a whole, and thus a hinderance to the promise of a better future.

#### A Materialistic People

In Marcandria, social status is not solely determined by actual success and wealth, but rather by how successfully one can project an image of prosperity and affluence. The perception of wealth and success is highly prized, and Marcandrian society has thus become deeply materialistic, with individuals seeking to flaunt their prosperity through both their possessions and their way of life. However, this display of wealth is often a façade, an elaborate illusion carefully crafted to portray an image of grandeur that may not truly reflect one's actual standing. The pursuit of material wealth is a prominent aspect of Marcandrian culture, driven by a combination of societal norms and influenced by their interpretation of their patron deities—Callera, Fiori, and Meranzi.

In Marcandria, social status is not solely determined by actual success and wealth, but rather by how successfully one can project an image of prosperity and affluence. The perception of wealth and success is highly prized, and Marcandrian society has thus become deeply materialistic, with individuals seeking to flaunt their prosperity through both their possessions and their way of life. However, this display of wealth is often a façade, an elaborate illusion carefully crafted to portray an image of grandeur that may not truly reflect one's actual standing.

The exterior façade of their homes stands as a pristine testament to unwavering care, with every detail immaculately maintained. Paint never yields to the passage of time, and not a single crack or blemish mars its impeccable surface. Elaborate ornaments gleam as if newly crafted, while painted flowerpots hang from the windows, always blooming with an eternal freshness. Failing to maintain such a flawless exterior is seen as a sign of poverty, which, in Marcandria, is perceived as a mark of incompetence, leading to a significant loss in social standing. However, this pristine façade is nothing more than an outer display; beyond what meets the eye or is visible to guests, much of the home may be scrawny and worn down. The obsession with maintaining an impressive public façade often comes at the expense of the overall upkeep of the dwelling.

Prestige is also closely linked to material possessions, especially luxury goods and non-functional art pieces. Paintings and sculptures created by renowned artists, fine porcelain, exquisite carpets and tapestries, ornate furniture, jewelry, exotic furs and textiles, rare books, perfumes, fine wines, exotic spices, and even magical artifacts—all these types of luxury goods are highly sought after for showcasing one's wealth in Marcandria. The ability to afford items whose sole purpose is luxury is perceived as a clear sign of elevated status—a testament that the person has achieved enough wealth and success to indulge in non-essential extravagances. This interplay with their interpretation of Callera's teachings connects the notion of fulfillment and happiness with the concept of luxury, further enhancing the display of material wealth as a means to portray status and success. Both Fiori and Meranzi's dogma also emphasize the importance of perseverance and competence leading to success and enrichment, elevating the revered status of skillful and accomplished individuals in Marcandrian society. As a result, the ostentatious display of material possessions becomes a symbol of status and respect.

These prized possessions are often arranged in a way that they are visible from outside the owners' homes, ensuring that everyone passing by can admire the apparent opulence of the residents. Regrettably, this practice has also led to an increase in theft of such items.

A hyper-competitive environment thrives among the nobility and elite to obtain rare, prestigious, and exotic luxury items. The allure of boasting about owning unique possessions that their peers cannot easily acquire is irresistible. This behavior is emulated by individuals from wealthy merchants to the poorest peasants, each seeking rare and exceptional luxury items within their means. Consequently, luxury trade flourishes in Marcandria, particularly in its larger coastal cities, where both foreign and domestic merchants bring in vast quantities of opulent goods from all along the Wayfarer's Sea. Many merchants have amassed immense wealth by selling rare luxury goods from distant lands, while some organize exclusive auctions catering to the upper echelons of Marcandrian society, featuring particularly rare and coveted items.

The relentless pursuit of material displays of wealth and success has had adverse consequences, with Marcandria becoming a hotbed for fraud. The flourishing black market capitalizes on stolen or smuggled luxury goods, earning immense wealth for those involved. Counterfeited goods are also a pressing concern, with items advertised as being made from exotic and valuable materials, while in reality, they are crafted from cheap imitations. Sellers may resort to offering counterfeit goods for profit or out of desperation, hoping to attract those who seek luxury at slightly lower prices. Being revealed as a counterfeiter in Marcandria is tantamount to social suicide, leading to ostracization from society. Moreover, individuals who unknowingly purchase counterfeit items suffer great humiliation, and in fear of exposure, many fraudsters go undetected.

Consequently, even knowingly buying counterfeit items to maintain an illusion of prosperity is deemed severely damaging to one's reputation in Marcandria, facing similar repercussions as those who actively engage in counterfeit trade.

#### A People of Extravagance

Nobles' masquerade (Image Source)

In Marcandria, the perception of wealth and success goes beyond mere displays of opulence in homes and possessions; it extends to the extravagant lifestyle one portrays. The belief is that true wealth and success allow for a life filled with indulgence, luxury, and revelry. Thus, to be regarded as truly prosperous, one must lead an extravagant existence—an imitation of the exultant and joyous existence as preached by Callera, the golden era preached by Meranzi, and where one has finally been able to reap the rewards for one's perseverance and hard work, as preached by Fiori. This is evident in the way social gatherings are approached. Many attendees will don clothing so exorbitantly expensive that any damage would be financially devastating, and their jewelry may be of such value that it becomes irreplaceable. Marcandrians often invest a significant portion of their savings, even months or years' worth, in acquiring these lavish attires. They bring along wine and confetti that are equally exorbitant, only to squander and share them as if their worth is inconsequential. Amidst these occasional displays of extravagance, the rest of their existence may be rather frugal, all in an effort to sustain these brief moments of grandeur.

Revelry and festivities are deeply ingrained in Marcandrian culture, and social events serve as platforms for individuals to vie for superiority in perceived wealth and status. The belief is that by enhancing the appearance of prosperity, one can elevate their actual standing. For artisans, the perception of being wealthier and more successful than their competitors attracts high-end customers, as Marcandrians prefer associating themselves with the seemingly more prosperous option. This elaborate façade can manipulate people's perspectives, resulting in increased business. However, these competitions of perceived wealth can spiral into toxicity, often leading individuals to financial ruin. Inability to maintain the façade they projected can be profoundly humiliating and may lead to social ostracization, as no one wishes to associate with a fraud. This is despite the fact that, to varying degrees, they all participate in the same type of fraudulent façade. Consequently, Marcandrians might come across as pretentious, boastful, and vain in public, while simultaneously attempting to conceal their underlying paranoia.

The degree to which individuals pursue the appearance of wealth and success varies. Some become so fixated on this pursuit that even minor disruptions to their income could lead to their financial downfall. While most keep their extravagant lifestyle at a level that is unhealthy yet manageable, those among the upper echelons and the elite often display more extreme behaviors. Their prominent positions necessitate a luxurious and extravagant lifestyle comparable to their peers, which is crucial for earning respect within these elite circles. Nevertheless, this does not mean that individuals from lower or middle classes refrain from participating in such behavior. The ambition to climb the social ladder is deeply rooted in the desire for enrichment and increased prosperity, making those driven by this aspiration equally willing to go to extreme lengths to appear wealthier than they genuinely are.

This obsession with appearing prosperous and successful further fosters a culture of rivalry and perpetual comparison. The pressure to outshine one another drives individuals to constantly seek new and innovative ways to demonstrate their wealth. However, this endless pursuit can lead to a vicious cycle of empty displays, where the need to maintain appearances takes precedence over genuine happiness and fulfillment.

Overall, the pursuit of extravagance and perceived wealth has woven its way into the fabric of Marcandrian society, leaving its people in an ongoing struggle between authentic self and illusory grandeur.

#### A People of Revelry

Marcandrians have a profound tradition of revelry, deeply ingrained in their culture due to its association with perceived wealth and the teachings of their deities, particularly Callera. Their cultural identity revolves around seeking enjoyment, entertainment, and pleasure. Among the upper classes, balls and masquerades (masked balls) are popular social gatherings. However, for the general populace, nothing compares to the city-wide festivals held multiple times per year in larger Marcandrian settlements. These festivals, akin to carnivals, are whirlwinds of colors, joy, and beauty, featuring dancing, singing, theatrical and street performances, festivities, and indulgence in good food and drink. Nighttime revelries often cater to adults, adding a touch of secrecy and allure.

These festivals serve as celebrations where everyone can cast aside their earthly worries and embrace life's pleasures. Additionally, they offer an opportunity for the lower and middle classes to indulge in fun and celebration, providing an outlet for tensions and ill feelings between social strata. The festivals facilitate a temporary cancellation of social divisions, achieved through special masks and attire that allow participants to hide their differences and enjoy total anonymity during the event.

The festival attire is a display of extravagance, characterized by vibrant colors, an abundance of sparkles, jewels, silk, and feathers. These garments are designed to cover every inch of skin, and the masks conceal the entire face, leaving only the area around the jaw exposed for eating. The primary goal is anonymity, ensuring that one's social status remains hidden, allowing for joyful celebration and camaraderie with anyone. Masks are never to be removed during these festivities, except in specific scenarios where anonymity is already lost, such as when the ruling lord or lady holds a speech.

Beyond their individual themes, these festivals collectively represent the golden future preached by Meranzi, the unconstrained life of pleasure advocated by Callera, and the reward of a rosy, prosperous, and fulfilling life as preached by Fiori. The allure of these festivals drives many to aspire to a lifestyle similar to what they experience during these moments. However, these fleeting glimpses of an ideal life can also be bittersweet and potentially poisonous.

The planning and organization of these festivals are primarily the responsibility of the Joybringers in collaboration with the local ruling family, with finances often supported by the Meranzeum. It is expected of the ruling family to host grand and extravagant festivals, as a well-run event signifies the settlement's prosperity, reflecting positively on the noble house's rule. Due to their significant expenses, these festivals are predominantly urban occurrences, with lower nobility often unable to afford them. Consequently, people living in rural areas frequently travel to larger cities to partake in the festivities.

Festival attires are elaborate, flamboyant versions of regular fine attire. The designs feature wild patterns, embroidery, jewels, sparkles, feathers, and flowers, covering every inch of the body. The masks and accompanying headwear often boast the wildest designs. Specialized artisans craft festival masks and attires, with those who create the most sought-after variations enjoying lucrative businesses. Different cities and regions in Marcandria have their distinct versions of traditional designs, resulting from various sub-cultures among mask and attire makers.

During mask and attire making, people may request specific modifications or add their unique details to personalize their outfits. Designs range in flamboyance, with performers often donning the wildest creations. Despite the variety, most designs are still loosely based on traditional Marcandrian patterns. Festival attires are considered a luxury and can be among the most expensive possessions for lower- and middle-class citizens. Masks, particularly those with intricate designs and headwear, can also come at a high cost.

Nobility and wealthy individuals may afford even more extravagant designs, but tradition dictates that festival attires should not reveal one's true identity or belonging to the upper echelons of society. Consequently, many from the upper classes prefer simpler attire and masks during these celebrations to blend in with the masses, escaping the politics of high society for a brief respite. The focus on anonymity has led to the traditional reference of one another as 'Moiselle Maschera,' meaning 'Miss Mask' in the Marcandrian language.

#### A People of Art and Passion

In Marcandria, where meritocracy and materialism shape the fabric of society, there are other noteworthy aspects that define the Marcandrians as a passionate and artistic people. Despite their ambitious and competitive nature, they also hold a profound appreciation for art, revelry, and the pursuit of happiness and prosperity for themselves and their families. While the desire for great material wealth, respect, and high social standing often overshadows other pursuits, the Marcandrians find solace and inspiration in the world of art.

Art is revered as a source of beauty, passion, and understanding of life's essence. To truly experience art, not merely observe it, is a cherished trait among the Marcandrians, believed to unlock the secret to living joyous and carefree lives.

The performing arts, such as theatrical and musical performances, hold a central place in Marcandrian culture. The nation boasts numerous grand and renowned theaters, perpetually filled to the brim each night. Marcandrian plays often revolve around themes of romantic tragedies and comedies, accompanied by elaborate costumes and expressive sets. Street artists also contribute to the artistic ambiance, staging smaller musical and theatrical plays, as well as performances in miming, juggling, and poetry.

In addition to the performing arts, the Marcandrians highly value physical forms of art, such as paintings, pottery, sculptures, and literature. These works of art not only represent beauty but also serve as status symbols. Owning expensive and sought-after art becomes paramount for those who seek to project a sense of wealth and success. In Marcandrian high society, one is expected to be well-versed in both literature and other physical art forms. The ability to engage in intelligent discussions about well-known literature and interpret the quality and meaning behind paintings and sculptures is considered a sign of sophistication and understanding of the joys of art, aligning with Callera's teachings.

Conversely, lacking appreciation or knowledge of art is viewed as a deficiency, reflecting an individual's disconnect from the essence of life. Displaying what is perceived as "low-quality" art or using art solely as a status symbol also invites disdain, as it is seen as an attempt to deceive others about one's true appreciation for art.

The quest for status through art extends beyond contemporary pieces. The display of exotic, rare, and ancient items also plays a role in projecting one's position in society. It is not uncommon to find an ancient magical weapon adorning someone's wall rather than in the hands of a warrior in Marcandria.

The people of Marcandria are passionate about indulging in the pleasures of life, including their fervent devotion to art. Amidst the relentless pursuit of material success, they find moments of joy and fulfillment through the artistic expressions that shape their culture and enrich their lives.

### Leisure

While the Marcandrian nobility tends to be quite wealthy, and thus has access to a wide variety of activities to enjoy during their spare time, there is a major downside. The politics that come with being nobility are ever-present as long as there is at least one member of another house present. Thus, while many of the nobility's social activities can be considered leisure, they are rarely able to get a complete pause from the intrigues of politics.

Theatre and musical performances are a staple and ever-popular leisure activity among the nobility. One can usually see at least a few groupings of nobles enjoying the performances from their lavish box seats in the larger and more famous Marcandrian theatres. Nobles also often sponsor and employ their own musicians and actors, who also tend to perform either during private gatherings or in public theatres. It is seen as a symbol of status for a noble to have the best musicians and actors under their employ. Nobles are also expected to practice at least one kind of art - be it music, singing, theatre, painting, sculpting, or poetry. These practices are preached by the goddess Callera, who is often seen as the ideal in how to live a fulfilling luxurious lifestyle. Not being skilled in at least one type of art will result in the noble being seen as uncultured, which will often cause them to be isolated by their peers. Nobility is also similarly expected to be able to discuss each form of art competently, even if they do not practice it themselves. Literature is also an important pastime for nobility. Like art, being well-versed and knowledgeable about literature is seen as proof of being cultured. Nobles are therefore also expected to be able to competently discuss famous works of literature. This includes both fictional works, poems, and poetry, but also history, legends, and fables.

Nobles also participate in a lot of social events with each other. This is an expectation thrust upon all members of a noble household, with its purpose being to both build and maintain connections with the other houses. Strong connections in Marcandria equate to increased influence, or at least increased perceived influence. Attending theatre and musical performances with their peers are examples of these social events. Balls and masquerades (masked balls) are also popular social leisure activities for nobility. Masquerades, in particular, tend to be popular due to the anonymity given by the mask, allowing them to relax and step away from most of the political intrigue for a while.

Nobility also enjoys hunting and often organizes hunting parties for a variety of quarry. Horseback riding is also popular, with both one's skill at riding and the family's quality of horses being displays of status. The nobility also enjoys sports like fencing, archery, tennis, and pallone (pseudo-squash) and often invites members of other noble households for friendly competitions. Peers are similarly invited over to enjoy board and card games - like tarot, backgammon, bridge, whist, checkers, go, and dice games.

Marcandria also offers a variety of nighttime frivolities - like those provided by brothels. You would, however, be hard-fought to find a noble who'd willingly confess to partaking in such frivolities. These types of services nevertheless remain popular amongst both noblemen and noblewomen. Many brothels offer masked services that guarantee anonymity, with some even having dedicated areas where the wealthy can congregate anonymously to engage in nighttime frivolities.

The Marcandrian middle class also enjoys many of the same leisure activities that the nobility does. Theatre and musical performances are also popular among the middle class, with the famous Marcandrian theatres usually being filled to the brim night after night. Many of the Marcandrian middle class also practice art - be it a musical instrument, singing, acting in theatre, painting, sculpting, or poetry. Partitioning art is, after all, preached by their goddess Callera, and is thus deeply embedded in all of Marcandrian society. Literature is similarly also a popular activity for those who can afford buying or lending books - or who spend time reading at the Meranzeum's archives.

The middle-class also enjoys a number of sports and games. Horseback riding, tennis, and pallone tend to be too expensive for most middle-class citizens, though sports like fencing and archery are ever popular. Board and card games - the same as those enjoyed by the nobility - also tend to be both affordable and popular pastime activities. Lower-class citizens who are unable to afford professionally made game boards often end up collaborating with their friends and family to make their own pieces, so that they too can enjoy these types of leisure. Middle- and lower-class citizens also have their own social gatherings and parties, similar cultural and sophisticated focus that upper-class social gatherings often have.

Lower-class citizens also often enjoy playing bowls, as well as simple variants of football and handball. These are popular due to not needing expensive equipment, and due to being able to use pretty much any open space as an improvised court. Gambling is also popular, and is often done in combination with dice or card games. The Marcandrian festivals are also important leisure events for the lower class, as they provide a release for potential social tensions, free food, and a way for people to enjoy life similar to what they imagine the nobility does.

Both lower- and middle-class citizens tend to like the same nighttime frivolities that the wealthy does, though they are, of course, limited by what they can afford. It is also not too rare for relatively poor citizens to blow all of their money on services provided by nighttime establishments. Many of these establishments provide services designed to provide a level of catering and luxury as to make the customer feel like a king, a feeling that can be addicting to those who feel less fortunate in life.

One common theme in Marcandrian society is that each social class tends to try mimicking the activities the social class above them. This has much to do with seeking social status and upward mobility. Many believe that if they start participating in leisure activities enjoyed by those above, then one will eventually manage to get into their social circles. The hope is that this will create the perception of them being part of said social rank, and that said perception will cause an actual boost to their finances.

One can unfortunately also not go through leisure activities in Marcandria without mentioning the use of drugs. Marcandria has a problem with the use of multiple illicit feel-good drugs. These are enjoyed by the poor and rich alike, though the wealthy tend to prefer safer yet much more expensive variants. Seeing a dangerously thin individual suffering withdrawal in a back-alley is often just a night-time stroll away in the larger Marcandrian settlements. While these substances are deemed illegal under Marcandrian law, they are often ignored when it comes to the nobility and wealthier citizens. At least, they tend to be ignored so long as their use does not become public. Poor people suffering withdrawal on the streets also tend to be overlooked - as long as they remain in back-alleys that are out of sight for the middle and upper classes.

However, with the pursuit of leisure and the desire for status, there also comes darker aspects. The pursuit of extravagance and luxurious lifestyles often puts financial strain on individuals and families who try to keep up with the demands of society. Many become trapped in a cycle of excessive spending, leading to debt and even potential ruin. The desire to maintain a façade of prosperity can lead to dishonesty and fraud, with some resorting to illegal activities, such as the use and distribution of illicit drugs.

Moreover, the hyper-competitive nature of Marcandrian society means that leisure can sometimes turn into a battleground for social status. Individuals may become obsessed with outshining their peers, leading to cutthroat behaviors and undermining the very essence of camaraderie and genuine enjoyment.

Despite the challenges and downsides, leisure remains an integral part of Marcandrian society, deeply intertwined with their cultural values, their pursuit of prosperity, and the influence of their patron deities—Callera, Fiori, and Meranzi. It reflects their unyielding passion for art, beauty, and revelry, while also serving as a battleground for social standing and a means to escape the burdens of politics. From the nobility to the middle and lower classes, leisure activities shape their lives and contribute to the intricate tapestry of Marcandrian culture.

### Family Dynamics

One of the defining consequences of the Marcandrians' meritocratic views is the absence of rigid gender roles within a family. Leadership within the household is not determined by gender; instead, it is an informal notion bestowed upon the individual who displays the most dominant and persuasive personality. In essence, whoever proves to be most skilled at influencing other family members is seen as the de facto head of the family. The exception to this lies in noble titles, where the title bearer is publicly recognized as the head of the family. However, even within noble households, the private dynamics may differ, and the person with the most commanding presence may still wield greater influence.

Despite the fluidity in leadership, some traditional gender roles do exist within Marcandrian families. For example, it is commonly expected that mothers will be the primary caretakers for their children during the first few years of their lives. This role is not strictly enforced but often arises from practical considerations. Similarly, in lower-class households, such as farming families, men often undertake physically demanding tasks. Yet, these divisions are not set in stone, and responsibilities are often allocated based on individual capabilities. Swapping roles between family members is entirely acceptable if it leads to more efficient outcomes.

Inheritance practices in Marcandria are equally fluid, with no fixed rules governing the distribution of family wealth and possessions. Parents hold the autonomy to decide which of their children will inherit specific parts of their estate, including businesses or titles. As a result, if parents pass away without having publicly named their chosen heirs, disputes over inheritance can arise among siblings. This practice can lead to intense rivalries, as each sibling seeks to prove their worthiness and gain favor with the parents to secure their place in the inheritance. While most rivalries do not escalate to extreme violence, schisms within families over inheritance are not uncommon. In certain cases, such disputes have turned dark, with siblings resorting to harmful acts to gain an advantage. Tragically, there have been instances of sabotage, disabling accidents, and even fratricide in pursuit of family fortunes.

It is vital to emphasize that such extreme cases are exceptions, not the norm. The majority of sibling rivalries do not lead to physical harm. However, tensions and conflicts arising from questions of inheritance remain prevalent. Additionally, Marcandrian society does not impose any rules prohibiting individuals from naming someone outside their family as an heir. Although exceedingly rare, there have been instances of individuals designating non-family members to inherit their wealth or titles.

In Marcandrian society, the concept of leaving a lasting legacy is of paramount importance, ensuring that one's achievements and contributions endure beyond their lifetime. This typically involves having children who can carry on the family's name and heritage. This notion is particularly important among nobility. Additionally, apprentices may be chosen to inherit specific skills and techniques, although in many cases, parents prefer their own children as the primary heirs to their knowledge. The significance of passing on knowledge and accomplishments is deeply ingrained in Marcandrian culture, as without this, the society risks losing part of the progress the person made for the betterment of society.

The perception of one's social standing in Marcandrian society is greatly influenced by the exceptional talents and achievements of one's children. Having gifted and accomplished children can significantly boost one's reputation, as it is seen as a sign of a promising future for the family, leading to stronger connections and flattery from others. Conversely, children who are deemed incompetent or underachieving may have the opposite effect, causing people to believe that the family's prospects are grim, ultimately lowering their perceived social status. As a result, children in Marcandria face immense pressure to excel and display exceptional talents.

Parents are also judged based on how well they care for their children's well-being. Marcandrians take pride in showcasing their talented and well-cared-for offspring, as it reinforces their status within society. However, if a child fails to meet these expectations, or if the parents lack the means to adequately care for them, they may prefer to keep them away from the public eye to avoid negative judgments about their parenting abilities. Unfortunately, due to the excessive spending demands many Marcandrians face in order to maintain the appearance of success, some parents may prioritize lavish expenses over their children's upbringing and well-being. Wealthy families often hire special caretakers, responsible for catering to the child's every need. It is not uncommon for the child to spend more time with these caretakers than their actual parents.

Different individuals and families in Marcandria approach family planning differently. Some may choose to have multiple children, hoping that at least one will exhibit exceptional qualities to carry on the family's legacy. Others opt for a smaller family size, focusing on providing particular care and nurturing to a select number of children, aiming to cultivate their potential to the fullest. Most parents strive to provide their children with at least a basic education. The Meranzeum offers such educational services, though they are primarily located in larger Marcandrian cities. Many lower and middle-class families in these urban centers send their children to learn basic reading, writing, and bookkeeping skills at the Meranzeum. In smaller rural regions, farther from the Meranzeum's compounds, families either resort to basic homeschooling or send their children to work in the cities for a time. These children often take on simple jobs such as errand boys or couriers in return for food and basic lodging, with just enough spare time to attend basic reading, writing, and bookkeeping courses at the Meranzeum. The literacy rate in Marcandria is quite high as a result of these practices. Wealthy families tend to hire private tutors for their children, and some tutors also double as caretakers for the child. It's not uncommon for a caretaker to also have the role of teaching the child a specific skill or subject, though the extent of this doubling-up of roles varies greatly.

Union through marriage is a complicated business in Marcandria. The deities preach marriage for happiness and love, while at the same time, their focus on progression favors strategic marriages more. This cultural dilemma leads to two opposing forces. On one hand, marrying the love of your life is seen as the euphoric highlight of one's life—the single action that can bring the most joy and fulfillment. On the other hand, to climb up the social hierarchy, one must marry someone who is strategically suited to help achieve that goal. The lucky few may find the love of their life also to be the most strategic choice, but for many, it requires a compromise between the two options. Marrying someone whose social status is noticeably below yours is generally frowned upon, as it may not provide tangible benefits to the wealthier partner and may even cause the wealthier party's social status to drop. While the status may not necessarily plummet to that of the poorer party, it is not uncommon for both parties' social standing to converge somewhat, with the poorer gaining some status and the wealthier losing some—rarely meeting in the middle. Consequently, the poorer party may be accused of seducing the wealthier one, with intentions to exploit the marriage to elevate their own status. Ironically, such accusations may arise despite the fact that many choose their partners partly based on how the union will affect their social status.

### Marcandrian Fashion

Example of some middle--class dresses with slashed skirts and tight fitting bodice. Lower row shows both puffed and bell-shaped. sleeves. Top row also includes men's attire with doublet and breeches (Image Source)

Marcandrians put a big emphasis on how they are perceived, and thus place great importance on the quality and aesthetics of their attire. Clothing in Marcandria is therefore as much a matter of fashion as it is a matter of practicality. The type of garment worn by the different social classes tends to be quite similar, with all clothes in Marcandria being colorful. However, where the clothes differ is mostly in the quality of materials used, how much embroidery the clothes have, how many adornments and embellishments are included, and how much jewelry one wears. How well one dresses is seen as an immediate and important indicator to determine the person's wealth and social status. Marcandrians, therefore, tend to dress as well and elaborately as they can afford. The more fabric one wears, the more area there is to display wealth and status.

Marcandrian clothes are typically made of linen or wool, with upper-class citizens also opting for expensive imported fabrics such as silk, velvet, or damask. Leather is also used, particularly in shoes and gloves, and sometimes for garments such as jerkins and breeches when durability is desired. Marcandrians, in general, tend to be very covered up, as it allows for more opportunities to display their wealth.

A typical man's attire starts with a shirt and doublet. In more formal settings, a vest and/or cloak may also be added, and the combination of all four pieces is the most formal version, appropriate for events such as weddings and court gatherings. A vest and/or cloak may also be added for extra warmth and protection. A well-embroidered cloak made of high-quality materials is a particularly strong status symbol. Additionally, jerkins are often worn in situations that require more durable clothing, such as manual labor. Jerkins can be worn either with just a shirt or above a doublet and shirt combo.

Men's typical legwear consists of hose together with either breeches or trunk hoses. Hoses are also sometimes worn by themselves. Tight-fitting leather trousers are also in use, primarily by soldiers, hunters, and people, particularly in rural areas, whose work makes more durable leather trousers practical. Leather trousers are also commonly used for horse riding.

Like their cloaks, jerkins, doublets, and vests, men's legwear tends to be quite colorful and often includes beautiful embroidery or other embellishments, showcasing their social status. Men's attire may also include a sash or girdle, allowing them to attach pouches, daggers, and the like.

Women's typical attire is the dress, consisting of a stiffened bodice, ankle-length skirt, and sleeves of varying lengths. Marcandrian dresses are usually worn over a chemise, and it's typical to wear multiple layers of dresses. Each layer outwards tends to be less covering, in order to allow each layer to be visible. Dresses worn by lower and middle-class women may have front-laced bodices, potentially with a stomacher. In contrast, the upper class tends to wear corset-bodices that either pull over or fasten with laces or hooks at the back, creating a seamless appearance. This difference makes upper and middle/lower class dresses look like two distinct styles, even though many of the remaining details are similar. Upper-class dresses also tend to vary more in appearance than those worn by lower or middle-class citizens, simply because the upper class has the funds to experiment or incorporate elements of fashions abroad. Marcandrian dresses tend to be exceptionally intricate, especially among the upper classes, with fine embroidery, adornments, embellishments, laces, ribbons, jewels, and the like. They are also commonly worn with a sash or girdle, which allows women to attach items such as pouches. Overcoats, cloaks, and capes may also be worn outside a dress, either for added warmth or for fashion.

Pair of leather pump shoes (Image Source) | More elaborate pair of satin pumps (Image Source) | Ankle boots (Image Source)

The outermost bodice-garments of dresses worn by all social classes often feature very deep neck-cuts, with the possibility of the two sides of the bodice never joining, creating an alluring style. Meanwhile, the lower layers tend to cover everything below the upper chest area for modesty. The skirts typically extend to the floor, covering the shoes, although outer layers may be designed to be shorter, asymmetrical, and/or commonly slashed, providing a glimpse of the lower layers underneath. Skirts can also be adorned with drapes and ruffles, with A- or bell-shaped silhouettes being the most prevalent styles.

The outer sleeve layers of these dresses also often feature slashes and may be puffed or bell-shaped, adding to the overall visual appeal. In contrast, the innermost sleeve layer tends to be more tight-fitting, and some individuals choose to replace it with long sleevelets, adding an element of versatility to their attire. This variety of cuts and styles allows Marcandrian women to express their individuality while adhering to the broader cultural fashion norms.

Women's legwear is generally not visible while they're wearing a dress, though it typically consists of hoses or other types of stockings. Women may also wear combinations more closely associated with men, such as the shirt, doublet, and breeches combination. This is generally only worn by women in urban environments, particularly among minstrels and street performers who need more flexible and mobile clothing for their performances. Some upper-class women also prefer this type of clothing, as it's easier to put on and take off without assistance. Women also choose similar leather-based clothes to men for activities such as hunting and riding, where dresses are simply too impractical.

A berettone (Image Source)

The typical formal and informal footwear for men and women in Marcandria are the pomps. Men may also choose to wear mules around their own house. This is also the case for women, though some of their dresses are also designed to go alongside well-adorned mules. Ankle boots are the typical choice when one needs better protection for the foot or when in wet or muddy environments. Ankle boots are the typical choice for farmers, forest workers, sailors, and soldiers. There are also special knee-high boots called riding boots that are used to protect the legs while riding a horse. Like the rest of the garments that make up Marcandrian attires, these types of footwear all tend to be embroidered or beautifully embellished, to the extent the wearer can afford.

Marcandrians also tend to wear gloves, hats, and jewelry. Gloves of leather or velvet are most common, with musicians and workers often opting for finger-less mittens to keep their hands warm while allowing them to continue their work. Women may also choose to wear sleevelets as part of their formal attires. Hats are a big deal in Marcandria and are part of most attires for both men and women. The run-of-the-mill headwear for peasants, farmers, and general hard and/or sweaty work is the coif cap. Men typically tie the coif around their throat, while women tend to tie it around their hair and at the back of their neck. Women may also choose to wear an additional (juliet) cap, and a well-emblished and embroidered visor is popular for fine attires. The quintessential Marcandrian headwear is, however, the berretone, a soft-capped hat with a round shape and a brim that goes all across its circumference. The berretone is a popular hat choice for everyone from peasants to nobles, both as everyday wear and as part of formal attires. It is particularly favored amongst artisans, minstrels, and middle-class citizens in urban environments.

Other typical headwear includes the toque, bonnet, barchetta, and the wide-brimmed hemisphere-crowned hat. The wide-brimmed hat, in particular, is seen as an expensive piece of clothing that projects high status. This is both due to the high cost of making it, as well as because it is often decorated with numerous pieces of embroidery, ribbons, and/or other embellishments, and it is particularly often adorned with feathers.

Example of a signet ring with associated wax stamp. (Image Source)

Jewelry holds a significant role in Marcandrian fashion, adorning both men and women as a display of wealth and a complement to their attire and accessories. However, due to the prevalence of counterfeit and fake goods, not all jewelry and embellishments boast genuine precious materials. Similarly, clothing can be ingeniously crafted to exude an air of luxury and opulence, sometimes masking the use of sub-par materials beneath elaborate embellishments and counterfeit jewelry pieces.

The upper-class society flaunts extravagant gold chains, jewel-encrusted rings, bracelets, and brooches. Among the nobility and upper class, signet rings hold particular importance, featuring unique engravings used to make impressions on wax to seal letters or documents. These signet rings bear a stamp of authenticity, signifying that a document has been written or approved by the wearer, and they are safeguarded diligently when not worn, often adorning the pinky finger.

In contrast, the middle-class opts for simpler yet sophisticated jewelry made of gold or silver, while the lower-class adorns themselves with more affordable pieces made of pewter or brass. Both men and women embrace earrings, brooches, bracelets, necklaces, and chains with and without pendants, lockets, amulets, and medallions, though women tend to wear a more diverse array of jewelry compared to men. Notably, Marcandrians generally eschew piercings, with the exception of ear-piercings, which are more widely accepted.

As Marcandria is a society that highly values appearances, fashion plays a significant role in how individuals are perceived and how they perceive themselves. The intricate designs, luxurious fabrics, and elaborate accessories serve not only as status symbols but also as expressions of creativity and artistic expression. Marcandrian fashion continues to evolve, blending traditional elements with new influences and allowing individuals to showcase their unique sense of style and personality.

### Cities and Architecture

#### Architectural Designs

An exquisite showcase of rustication. The lower floor boasts a rugged stone texture, exuding a sense of robustness and strength, while the middle floor displays a finer brick texture, adding an air of sophistication to the edifice. As one's gaze ascends towards the top floor, the surface transitions to a smooth and polished finish, radiating an aura of magnificence. Elaborate detailing around the windows and intricately adorned roof perimeter enhance the mansion's opulence, reflecting the hallmark of Marcandrian architectural flair. The vibrant and colorful patterns of paint commonly found on Marcandrian buildings is not present in this example. (Image Source)

Marcandrian homes exude flamboyance and an array of vibrant colors, featuring intricate facades that far outclass the quality of the rest of their homes. Every detail of the façade tends to be immaculately maintained, with paint never yielding to the passage of time, and not a single crack or blemish marring its impeccable surface. Most buildings in Marcandria are constructed of wood, though bricks and stone are equally popular in urban environments. However, due to the cost involved, brick and stone buildings tend to be exclusive to the wealthier citizens, seen as prestigious and associated with wealth. More substantial buildings, such as temples, large theaters, and public structures, are commonly made of stone or bricks.

Wooden buildings, particularly in urban areas, often feature lime plaster covering - a material made from slaked lime, sand, and water. The plaster is applied in thin layers, smoothed, and polished to achieve a sleek and durable finish, providing a visually appealing surface while functioning as a weather-resistant exterior. Some parts of brick and stone buildings may also be covered in lime plaster, especially the upper floors of larger structures. Smooth walls, covered with lime plaster, are adorned with vibrantly colored paint and patterns, ranging from simple geometric shapes to intricate designs. The most common of the simple patterns is to have one horizontal line, typically between ½ and 1 foot wide, on each floor that is of a different color compared to the remaining wall.

Amidst this captivating architectural style, interior walls tend to be painted in a similar manner, though wealthy individuals may also dedicate entire interior walls to ornate murals created by famous artists. The quality of interior rooms that are visible from the outside, or that guests will see, tends to be a lot higher than the rest, which, by comparison, can be quite worn down. To impress visitors and display their prosperity, affluent Marcandrians invest in lavishly decorating the rooms that make up the façade of their homes. These rooms are often adorned with fine art, intricate woodwork, rich tapestries, and sumptuous furnishings, reflecting the status and prestige of the occupants, and reinforcing the idea that appearances are a significant aspect of Marcandrian society.

Moreover, larger and more luxurious multi-story buildings, such as estates, mansions, temples, and other public edifices, often utilize rustication, where the lower floors' faces have a rough or textured surface, creating a striking visual contrast with the smoother lime plaster covered finish of the upper floors. This technique not only adds a sense of grandeur and sturdiness to the structure but also serves as a distinctive architectural feature that signifies the building's prestige. The lower and rougher exterior walls tend not to be painted, allowing the natural colors and nuances of the stone and bricks used to make them shine through, further enhancing the building's distinctive appearance. Decorative elements like rounded arches and pilasters - shallow, non-load-bearing columns attached to the exterior walls - are commonly found in luxurious buildings, contributing to the overall splendor of Marcandrian architecture, which often incorporates elements of symmetry.

As one wanders along the main arterial streets (often called stradas) or explores the bustling plazas, they will find buildings that are wall-in-wall, adorned with arcades along the exterior wall facing the plaza or main strada. These arcades, covered passageways supported by a series of pillars and rounded arches, not only provide sheltered walkways for pedestrians but also add a touch of elegance and charm to the cityscape. This architectural feature creates a welcoming and picturesque environment, inviting people to stroll and explore the vibrant streets of Marcandrian cities.

A mansion's mesmerizing interior courtyard. This courtyard showcases an exquisitely adorned arcade, boasting meticulously crafted columns and intricate arches. (Image Source)

Larger and more prominent buildings, such as estates, mansions, temples, and public edifices, will also sometimes feature an arcade as a covered porch at their entrance, welcoming visitors with a sense of grandeur. Beyond their external applications, larger buildings may even incorporate arcades as decorative elements within their interior, displaying intricate archways and colonnades that enhance the overall aesthetic of the structure and contribute to the opulent atmosphere.

In wealthier parts of a Marcandrian settlement, charming arcades can also be found in some side alleys, creating an inviting environment for smaller shops offering their goods and services. The roofs of these arcades often connect the two sides of the narrow alley, providing shelter from the elements and creating a cozy atmosphere. This design encourages a bustling ambiance and promotes a sense of community, making these areas particularly desirable for residents and visitors alike. The careful curation of architectural elements in these affluent neighborhoods reflects the prominence and affluence of their inhabitants.

The beauty of Marcandrian architecture is further enhanced by the use of clay tiles as the most common roof material, arranged in an overlapping pattern. Most buildings have reddish-orange clay tiles, though other colorations are available at a higher cost. These practical tiles offer durability and good insulation while adding to the overall charm of the buildings, contributing to the city's captivating skyline.

#### Residential Building Types

The typical and dominating type of residential building in Marcandria's urban centers, both along the main streets, side streets, and the numerous narrow side-alleys, is the tenement. Tenements are a type of multi-story, multi-unit, residential building, typically with a slick lime plaster covering on the entirety of the exterior walls, covered in paint. It's typically 2 or 3 stories tall, with some 4-story ones sprinkled in occasionally. Tenements have a compact and often rectangular design with multiple living spaces stacked on top of each other. Most tenements have multiple tiny apartments for each floor, with many apartments being just a single room that offers minimal living space and a cramped living condition for each household. Each unit within a tenement will have at least one window. Tenements, and Marcandrian buildings in general, tend to have quite a few windows.

Within the confines of a tenement, the layout of a regular unit usually consists of either a single room or a couple of rooms with one main room. The main room holds a stove or, in some cases, a fireplace, which serves both as the primary source of heating and as a cooking area. Sleeping arrangements often involve sharing a bed for couples or even siblings. A table and a few chairs are standard, with the table often serving as a food preparation area before cooking, usually on a cutting board. Storage in the form of cabinets or chests holds pots, utensils, clothes, firewood, tools, and work-related appliances. Food is stored in sealed containers within separate cabinets or chests, with careful attention to preventing contamination. If the tenement includes chamber pots, these are strategically placed under beds or, in cases with multiple rooms, in a small storage room for increased privacy. Ensuring proper placement of chamber pots is crucial, distancing them from food storage areas. Beyond these necessities, Marcandrians will also seek to furnish their homes with art, décor, and embellishments that they can get a hold off, in order to appear more affluent. This practice tends to favor the rooms that can be seen from the outside, and the rooms guests will see when visiting.

Each tenement apartment features a stove, typically constructed from either stone or metal. This stove boasts an enclosed combustion chamber for burning wood or coal, serving as a multi-purpose cooking and heating hub. Placed against an exterior wall, the stove connects to an external chimney, often shared by apartments located directly above one another. The chaotic placement of exterior chimneys protruding from the walls contributes to the city's distinctive appearance. Notably, the homeless often gather around these chimneys, seeking warmth and respite from the elements. Water for cooking and heating is often heated on the stove, which also acts as the primary source of warmth within the apartment. Apartments situated directly above one another frequently share the same chimney for efficiency. Despite their efficient heated surface for cooking, these stoves usually lack a dedicated ventilation system for managing cooking vapors and smoke.

Amidst this diverse urban fabric, most lower-class workers, artisans, and laborers living in urban areas will be residing in tiny tenement apartments that have only a single or a couple of small rooms. However, tenements aimed at wealthier middle-class citizens may have larger apartment units, that may even cover an entire floor on its own. The first floor of tenements placed along main streets or busy side streets tends to be allocated for commercial purposes, such as shops or workshops. Some smaller shops and workshops may also be found on the first floor of tenements placed within the maze of narrow alleys, the tenant not being able to afford having their shop in a more prominent location. Just like with the apartment units in the floors above, the ground floor may be divided up to accommodate multiple small shops and workshops or have a single shop or workshop that covers the entire first floor. Each shop or workshop will have a storefront facing the street or side-alley.

Tenements are predominantly owned by wealthy upper-class landlords and property owners. Noble families, in particular, often possess a large number of tenements, resulting in a significant proportion of tenants within these properties. Most people who live in a tenement are thus renters. Each unit in a tenement - be it for commercial use or living unit - will have its own private exterior entrance to their unit. These entrances are accessed through a network of external staircases or passageways, allowing the tenant to enter their unit directly without going through a shared interior space.

Despite the apparent differences in the living conditions of tenement dwellers, there is a unifying element in their shared aspiration to maintain well-kept façades. Marcandrians tend to associate how well-kept the façade of one's home is with one's perceived levels of success, and thus status. It is thus in the best interest of both the owner and the renters to keep the tenement as well-kept as possible - landowner to attract higher-value tenants, and the tenants themselves to portray more wealth and success. Most tenants will try to make the best out of their little piece of the tenement, beautifying their part of it to the extent they are able. As a result, tenements can give off quite the vivid expression as the inhabitants seek to beautify the façade of their part in their own individual ways, resulting in wild combinations of different colors and differing styles of ornamentation. However, while some tenements were relatively well-maintained, others might have fallen into disrepair and become overcrowded, leading to poor living conditions for their inhabitants.

In contrast, wealthier inhabitants will have the means to own their multi-story building, often referred to as a townhouse or a mansion, depending on its size and level of extravagance. These structures bear some resemblance to tenements, but without the network of external staircases since the building has only a single living unit. Successful artisans and business owners also commonly have their own townhouse where they dedicate the entire ground floor to their workshop or working area, with the remaining upper floor being their living quarters. The wealthiest individuals will even have entirely separate buildings where they conduct their business. Townhouses and mansions are mostly found along main roads, plazas, major side streets, or congregated in wealthy neighborhoods.

The distinction between these upper-class residential buildings and tenements lies in the degree of luxury displayed in their facades, as well as the absence of staircases found in tenements. Townhouses and mansions also more commonly employ rustication, showcasing their elegance and grandeur. The wealthiest inhabitants boast massive urban estates, often with large gardens and courtyards with arbors and pergolas, creating private oases amidst the bustling city. These estates are also typically placed along main streets, near plazas, city centers, or in elite neighborhoods, allowing them to showcase their wealth to all passersby. Affluent nobles will also at times position their estates on elevations near the city center, so as to make it visible from the entirety of the city.

#### City Layouts

Urban life in Marcandria is centered around the bustling commercial centers along the main streets and major plazas, where the majority of affluent citizens reside and where commerce thrives. As a result, most Marcandrians aspire to live in close proximity to these hubs of prosperity. The allure of residing near the commercial centers lies not only in the convenience of having access to a wide array of goods and services but also in the opportunities it presents to interact with and form connections with the wealthier inhabitants, both for personal relationships and business ventures. This preference for living near the commercial centers creates a self-reinforcing cycle that contributes to the densely populated urban areas. As more individuals gravitate towards these central districts, the concentration of affluent residents and flourishing businesses increases. This, in turn, enhances the appeal of these neighborhoods as even more people vie to be part of the affluent community and seize the economic opportunities offered by such proximity. Moreover, living in these areas carries a certain sense of prestige and social status. Proximity to the bustling main streets or adjacent to busy plazas is seen as a symbol of affluence and success, elevating one's social standing in the eyes of others. As a result, those residing in these coveted locales often take pride in announcing their address, highlighting the privileged position they hold in Marcandrian society.

In a typical Marcandrian urban center, one or a couple of wide main streets (stradas), along with the huge plazas that occasionally intersected them, form the bustling heart of the city. Along these vibrant thoroughfares, a captivating mix of tenements and more opulent townhouses can be found, with the former often consisting of the larger floor-wide apartments catering to the upper middle class and cleverly conceal their staircases at the back of the building. These lively streets are not only home to the city's affluent inhabitants but also serve as a prestigious commercial hub, attracting numerous prominent businesses and establishments that are mixed in between the tenements and townhouses. The businesses and establishments located along the urban centers tend to be run by the most successful and wealthy businesspeople that the city has to offer.

Nearly all of these tenements and a good portion of these townhouses will also have shops or workshops on their first floor, with the shops and workshops here usually belonging to the more prominent and successful artisans and businesspeople - meaning a single shop or workshop generally covers the entire floor. This rich assortment of businesses creates a thriving atmosphere, where merchants, traders, and skilled craftsmen proudly display their goods and services, inviting the curious passerby to explore their offerings.

Prominent factions and influential organizations that play vital roles in the settlement's affairs also deliberately establish their headquarters and area of operation along these main streets and plazas. This strategic presence further enhances the area's reputation as the epicenter of power and prosperity in the city. Amidst the grandeur, larger mansions, the occasional estate, and extravagant public buildings and temples leave their indelible mark, contributing to the overall atmosphere of magnificence and ambition.

The buildings lining these main streets are built wall-in-wall, and often include an uninterrupted arcade on both sides of the thoroughfare, creating a majestic façade that impresses all who walk by. Only the occasional narrow side street branching off offers a brief respite from this remarkable architectural continuity. The plazas that intersect the main streets, along with the buildings at their sides, are meticulously maintained, adding to the air of sophistication and prestige.

The side streets branching off from the main ones resemble a somewhat lesser version of the main streets, being, to varying degrees, less extravagant. Here, a mix of townhouses and tenements can be found, with the latter typically aiming at the middle class, offering decently-sized but not particularly large apartment units. It's common for multiple small commercial units to occupy the ground floor of each tenement here. Buildings along the side streets are often organized into either single structures or small groups of wall-in-wall buildings, with a network of staircases and passageways allowing residents to access their apartment units. Narrow side alleys separate these groupings, leading to a labyrinthine maze of even narrower alleys and passageways, with buildings closely packed together. These alleys are often no more than 1.5 to 3 meters wide, with the tenement apartments deep within these narrow alleys often being tiny, aimed towards the lower social classes within the city. The vast network of staircases leading to the numerous tiny apartments will also constantly protrude into this narrow alleyway, leaving one to constantly have to weave in between them (as well as between the numerous protruding chimneys). This network of staircases can be both disorienting and confusing for those not familiar with the neighborhood's layout.

Within these densely packed districts and neighborhoods, with their numerous narrow alleys, will also be the occasional open courtyard, small square, or other communal places that serve as gathering points for the residents. Smaller local markets may also pop up here, especially if the neighborhood is far away from the city's more bustling plazas. The district or neighborhood's wealthier individuals often reside on the borders of these open areas. The entire urban layout of these districts and neighborhoods is designed to maximize space and accommodate a dense population within a relatively confined area. Buildings within these mazes of narrow alleys vary greatly in maintenance, with most people trying their best to beautify the façade of their tiny apartments, resulting in a rich tapestry of colors and styles.

As one explores the intricate network of side streets in Marcandrian cities, they will discover that these smaller roads often transform into specialized enclaves, each with its own distinct character and purpose. These micro-districts thrive at the convergence of narrow alleys and frequently culminate at dead-ends, establishing unique congregations of specific themes. Among these enclaves, one might find artisan quarters bustling with skilled craftsmen and workshops, where creativity and artistry flourish. In contrast, other side streets might unveil vibrant entertainment hubs, filled with taverns, theaters, and venues that come alive with music and revelry during the evenings. However, some side streets veer towards a different path, becoming the discreet realms of the city's red-light districts. These dimly lit corners, often found at the end of a side road or tucked away in the heart of the city, provide spaces for those seeking nocturnal pursuits and fleeting pleasures.

Interestingly, the spatial distribution of affluence and social status also plays a significant role in shaping the city's landscape. Along the primary side roads and adjacent to the bustling main streets and plazas, the most affluent establishments proudly showcase their grand facades and opulent architecture. These buildings stand as symbols of prosperity and prestige, serving as the glamorous frontiers of Marcandrian society. Behind these showpieces, within the labyrinthine alleys, one can find the less affluent establishments, modest in appearance but no less vital in serving the daily needs of the city's inhabitants. Here, smaller shops and workshops line the narrow pathways, catering to the requirements of the surrounding communities.

#### Urban Life

The affluence of the districts and neighborhoods in Marcandrian cities varies significantly, creating stark contrasts between them. Some districts exude opulence and boast immaculately maintained environments, while others suffer from dismal conditions resembling outright slums. This disparity in the standard of living becomes more pronounced as one moves further away from the city's bustling commercial centers. Affluent districts receive more attention in terms of maintenance, featuring complex facades adorned with intricate details and embellishments. Inhabitants of these areas enjoy more spacious living quarters, with fewer tenants per apartment, and the apartments themselves are relatively larger compared to those in the poorer districts.

In contrast, impoverished neighborhoods struggle to maintain even the basic appearance of their apartments, often resorting to a few simple flower pots as their sole decoration. Overcrowding is common in these areas, with multiple families cramped into tiny apartments. Smell is another distinguishing factor between affluent and impoverished districts. Main streets and some side streets in affluent areas benefit from basic stormwater drainage systems, which efficiently wash away waste during rainfall, ultimately draining into the nearby river or ocean. These drainage systems tend to consist of grates that lead to water passages beneath the district's beautifully paved roads. Wealthy inhabitants frequently employ waste collectors to ensure cleanliness in their neighborhoods. However, the situation is vastly different in impoverished neighborhoods, where waste overflows and unhygienic conditions prevail, accompanied by a pungent odor that permeates the surroundings.

Marcandrian settlements are often placed along rivers, benefiting from easy access to water resources. The heart of each settlement usually hosts multiple wells, meticulously placed to provide a convenient source of water for the surrounding neighborhoods. These wells draw groundwater or are ingeniously connected to the nearby river through an intricate network of underground waterways, designed to fetch water upstream compared to where the drainage systems deposit waste. Fetching water from these wells becomes a daily chore for the inhabitants of tenements. The gathered water is stored in an assortment of buckets and containers within their homes, meeting the day's requirements for drinking, cooking, and washing clothes. These well sites also serve as gathering points for residents, creating a forum for interaction and the exchange of information. Often, queues form as people wait their turn to draw water, making it a natural hub for connecting with others.

Some will also fetch water from these wells for the sake of bathing. However, this endeavor demands considerable effort: multiple trips to and from the well, heating water on stoves, and carrying it back for the bath. After bathing, the disposal of the used water presents its own challenge. Some opt for the simpler method of pouring it out of windows into the back alleys below. However, those residing in neighborhoods equipped with stormwater drainage systems might opt to direct the water into the network of underground passages. For those in areas without such amenities, finding a suitable disposal point becomes a more intricate task. To alleviate the laborious process of personal bathing water management, many residents frequent the public bathhouses, where a more comprehensive cleaning can be achieved. These establishments provide a more efficient means of managing hygiene for those who find the daily rituals too demanding or time-consuming.

The matter of sanitation, particularly waste disposal, presents a complex challenge in Marcandria's urban fabric. Tenement dwellers often share access to communal outhouses situated in the narrow back-alleys. These unassuming wooden structures house rudimentary seats with openings that lead to pits for waste collection. Additionally, chamber pots, used for convenience especially during the night, find their contents deposited into these shared facilities. Scheduled or occasional emptying of these privies is carried out by individuals known as “night soil men” or "nightmen." These laborers shovel the accumulated waste onto small self-drawn carts, utilizing it as fertilizer in fields or relocating it to designated dumping grounds away from the settlements.

In wealthier districts, improved sanitation is witnessed, with each house either equipped with an external outhouse or a dedicated indoor space containing chamber pots, which are regularly attended to by household staff. The outhouses here are serviced promptly, contributing to a higher standard of cleanliness. Conversely, the underprivileged neighborhoods encounter difficulties linked to inadequate communal outhouses, often resulting in infrequent emptying. Consequently, waste accumulates, encumbering the surroundings and emitting foul odors. In these locales, due to lack of accessibility to proper facilities, residents may resort to disposing of chamber pot contents out of windows into the alleys below.

These unsanitary practices, particularly pronounced in densely populated impoverished areas, lead to significant health risks. Rain exacerbates the situation, often washing waste into the settlement's water sources, contaminating them and potentially engendering disease. While the ruling families attempt preventive measures, these efforts often lag behind the necessities, contributing to challenges in maintaining public health standards.

The frequency of waste disposal and the overall cleanliness of a district largely depend on its affluence. Wealthier districts receive more resources to maintain cleanliness, reflecting the ruling family's concern about potential epidemics, the happiness of the population, and the city's overall appeal. Nevertheless, these efforts tend to prioritize wealthier areas and commercial zones, where influential citizens reside, leaving the poorer districts burdened with waste disposal challenges and grappling with the presence of the city's homeless seeking shelter under staircases or near warm chimneys in the narrow alleys.

The lack of waste disposal resources in impoverished areas exacerbates the issue of homelessness, as these districts become gathering spots for the destitute, who have no means to dispose of their waste. This unfortunate circumstance stands in stark contrast to wealthier areas, particularly those nearer to main streets, where residents actively avoid the presence of the homeless to maintain the exclusivity and status of their neighborhoods. The stark difference in living conditions and the prevalence of homelessness in poorer neighborhoods lead inhabitants from the lower and lower-middle classes to voice frustration, as they believe it diminishes the overall appeal and status of their homes and communities, highlighting the significant disparities within the city's social fabric.

As one moves away from the city's dense districts, characterized by narrow alleys and closely packed buildings, they encounter the elite neighborhoods that starkly contrast the rest of the city. Here, the streets widen, allowing carriages to traverse effortlessly and granting the elite residents the option to avoid walking should they wish to visit the nearby plaza. These neighborhoods boast lavish townhouses, opulent mansions, and elegant estates, all featuring extravagant facades that seemingly vie to surpass one another in terms of splendor. In addition to upscale residences, prominent businesses choose to position themselves in these neighborhoods, catering to the elite's need for exquisite and luxurious goods.

Plazas also play a crucial role in the social and economic life of Marcandrian cities, acting as central gathering points and social hubs. Even smaller plazas in districts far removed from the city centers tend to have consistent commercial action, while the larger central plazas are always bustling with activity. These expansive central plazas take on added grandeur during Marcandria's city-wide festivals, teeming with excitement and activity as the city comes alive with food, drink, dance, and various festivities. Artisans and merchants from all corners of the city convene in the markets here daily, setting up makeshift stalls or laying down carpets on which they present their goods. The plazas also attract merchants from far-off lands, offering the allure of potentially exotic goods.

The most prominent businesses are strategically located in the exorbitant buildings lining the perimeter of these large plazas, taking advantage of the high levels of commerce and foot traffic to make business extremely lucrative. These buildings often feature beautiful arcades that connect the entire perimeter, leaving occasional gaps to make room for the plaza's entrances, adding to the grandeur of the surroundings. The ruling family of the city invests significantly in maintaining the plazas, both for functional purposes and to enhance their beauty. Statues depicting the Marcandrians' three patron deities are a common sight in these plazas, showcasing the city's cultural and religious significance.

As one moves further away from the city's central districts and commercial hubs, the landscape transitions to the suburbs, where tiny one-story single-family homes fill the spaces in a densely packed and often disorganized manner. Here, communities form their own miniature towns, complete with local markets and artisans, each imparting their unique character to the neighborhoods. These suburbs are typically inhabited by people of the lower classes, since the middle and upper classes tend to favor living close to the city centers. The tiny one-story homes here also tend to feature the same lime plaster covering as tenements, with the inhabitants here tending to mimic the looks and facades of the wealthier districts, to the extent they are able. A beautiful façade is no less important for the people living here than it is for those living in the city's center. The density of these tiny homes will also progressively decrease as one moves further away from the city, eventually becoming a countryside with the occasional farm and hamlet.

### Demographics, Minorities, and Sub-Cultures

Marcandrian culture primarily revolves around the customs and traditions of the ethnic Marcandrian humans, constituting the majority of the nation's population by quite a good margin. This community is not only the dominant force shaping Marcandrian society but also the bedrock of the religious faith centered on the Diostri. Over generations, members of other ethnic or racial groups, who have made Marcandria their home, have often assimilated into Marcandrian customs and beliefs, either seamlessly blending them with their own or wholly adopting them. This assimilation has become so comprehensive that these individuals, regardless of their racial background, often see themselves as no less Marcandrian than their human counterparts. Indeed, if one were presented with a mixed assembly of Marcandrians, discerning who's who could prove an arduous task.

Yet, despite the shared identity, the majority ethnic Marcandrian population does exhibit certain recognizable traits. Their skin typically falls within a light-to-medium hue range, accompanied by a variety of undertones. These encompass neutral tones, with is a balanced interplay between warm and cool hues; warm tones, characterized by shades of yellow, peach, or gold, often with a sun-kissed glow; olive tones, displaying a blend of green and yellow hues; and rosy tones, veering towards pink tones, often accompanied by a delicate pinkish glow. Their facial features tend to be a balance of softer and sharper characteristics that create a harmonious and balanced appearance—often highlighted by well-defined eyebrows and expressive eyes that exude both intensity and passion. Hair typically ranges from shades of brown to black, with brown eyes being the most common, trailed by green and hazel. Yet, owing to Marcandria's history of interaction with the numerous traders and sailors from other cultures and races along the Wayfarer's sea, some of which occasionally choose to settle in Marcandria, the occasional Marcandrian may showcase characteristics more commonly associated with other cultures or races. Notably, such subtleties don't draw much attention from the Marcandrian populace. Partly, this is a result of their meritocratic ideals, but also because in a world populated by various races and sentient beings, there are far more substantial differences that can give rise to discord.

> Visual reference for example ethnic Marcandrian hues and undertones:

> - Neutral: — (#F5D0A9 — #C2A27C)
> - Warm: — (#F4CB9F — #C19C76)
> - Olive: — (#F3C495 — #C09670)
> - Rosy: — (#F1BA81 — #BE8A64)

Within Marcandria, the existence of minority groups with their own unique blend between their original customs and beliefs and those of the Marcandrians is not uncommon. Many of them partake in Marcandrian celebrations and share reverence for the Diostri, all while cherishing their culture's distinct rituals, festivities, and devotion to other entities. These minorities often gather with their own to form close-knit enclaves within larger settlements, each with its own unique combination of their own traditions melded into the Marcandrian way of life. Most prominently found in bustling coastal cities, these enclaves exude a captivating charm that mirrors the dual heritage of their inhabitants. Some of these minority communities even establish their own hamlets or villages, creating a distinctive blend of Marcandrian and their own culture, akin to the enclaves in the larger cities.

Marcandrians themselves may similarly choose to forge bonds with deities beyond the Diostri, creating enclaves that may cross ethnic and racial lines—its members including both ethnic Marcandrians and minorities alike—but that are united in religious practices. Much like their ethnic counterparts, these enclaves often project their own nuance or twist on the Marcandrian way of life. Worship of entities considered good-aligned, or at the very least to have a neutral relation with the Diostri, tends to be tolerated in Marcandrian society. Those who worship such entities do so openly, with small shrines, statues, and perhaps even a small chapel or temple adorning the enclave, while rituals are allowed to be performed in the city's streets and plazas.

Groups worshipping what are considered evil-aligned entities face different circumstances. Worship of such entities is outlawed in Marcandrian society, forcing groups dedicated to them to form secretive cults that operate clandestinely. Shrines and small temples are kept hidden, and rituals are conducted out of view. The prohibition of such worship exists for good reason, as many evil entities' rites and rituals can require steep sacrifices, and perhaps even be murderous. One might think that worship of such entities should appear nonsensical, something only the most depraved or desperate would even start to consider. Unfortunately, Marcandria is home to many desperate people, both ethnic Marcandrians and minority groups alike. These individuals may feel abandoned, left to fend for themselves, or unjustly thrown into the mud—Marcandrian society unfairly denying them what they believe their hard work and merit have made them deserve. This reality makes Marcandria a fertile ground for those seeking to attract the desperate to the worship of their evil entity, using the promise of an easy solution or a just reward as a lure to hook them in. When faced with a choice between the supposed good gods who have refused you aid, and a supposed evil entity that offers it—particularly when it's the very good gods who have abandoned you that have branded the entity as evil—then what the right choice is becomes less clear.

While Marcandria boasts an array of small enclaves and diverse minorities, encompassing both ethnic and religious groups, originating from the Eirusian Highlands to the coastal regions bordering the Wayfarer's Sea, certain minorities stand out as particularly prominent and populous within Marcandrian society. Foremost among these are what is commonly referred to as the Marcandrian Halfling population. While halflings were part of the original wave of Marcandrian migrants from Androgos, as well as those who arrived from various corners of the Wayfarer's Sea over the centuries, a significant portion of the contemporary halfling population traces its roots to small communities that were once citizens of the Concalian Empire. These halflings either sought refuge in rural areas during the Empire's disintegration or inhabited secluded enclaves within its territories, enabling them to weather the Empire's violent collapse. These communities were later absorbed into Marcandrian society as they expanded their borders towards the Eirusian Highlands.

As of 1353 AD, this halfling population stands as the most populous minority in Marcandria. They are deeply ingrained in Marcandrian culture and customs. In comparison to the ethnic human Marcandrians, they are often perceived as possessing a less intense competitive spirit and a greater inclination toward contentment with modest achievements. Their presence is dispersed across Marcandria, with dedicated halfling enclaves also adorning various Marcandrian settlements. The majority of these halflings have embraced the worship of the Diostri, although a segment adheres to more traditional halfling deities—or other divine entities—either alongside or in place of the Diostri. Halflings are seen as regular citizens in Marcandria; however, some people might be averse to playing gambling games with them due to halflings' perceived luck.

The Marcandrian dwarven minority shares the same origin as the nation's halfling population, with most of its members also being descendants of a minority from the Concalian Empire that survived its collapse. These dwarves share common ancestry with the dwarves of Clan Nuin, whose lands border Marcandria in the south. The distinction lies in which of their ancestors chose to stay and become part of the then-expanding Marcandrian nation, and which ventured south to establish their own homeland. These two groups of dwarves migrate between Nuin and Marcandria frequently, constituting a steady exchange that has persisted for as long as the two nations have existed. Consequently, the dwarven minority in Marcandria showcases significant diversity in terms of their level of assimilation into Marcandrian culture. This spectrum ranges from recent migrants to those who have lived in Marcandria for generations. They typically assimilate well within Marcandrian society due to the alignment of values such as exceptionalism, merit, and a shared focus on craftsmanship and aesthetics. Nonetheless, they also uphold their unique customs, particularly in the realm of religious beliefs. While a considerable portion of the Marcandrian dwarven minority has embraced the worship of the Diostri—particularly Meranzi—many conscientiously ensure that their dwarven heritage and deities are also honored. Moreover, the dwarven minority tends to engage less in the more wasteful aspects of Marcandrian society.

The third significant minority group in Marcandria consists of the Highlanders, a collection of diverse and often small communities originating from the perilous Eirusian Highlands. This is not a singular people but rather an assortment of communities varying widely in both racial composition and customs. The Eirusian Highlands, characterized as a vast untamed region filled with danger and brutality, host an array of monsters and competing people groups. Control over territories in the Highlands is ever-shifting, a relentless struggle where resources are perpetually contested, and the specter of new challengers looms. In this unpredictable environment, tribes rarely enjoy peaceful and sustained dominance; one must constantly vie to maintain their claim. Consequently, most of Marcandria's Highlander migrants are refugees who were displaced by these unending challenges. Given the typically modest size of these migrating groups, they either assimilate into Marcandrian culture within a few generations or establish their own enclaves within Marcandrian settlements. Notably, the human, halfling, and dwarven groups tend to be swiftly assimilated, partly due to their mingling with the existing Marcandrian populace. Stretching across a vast expanse, the Eirusian Highlands encompass diverse racial groups, leading to individuals with a broad spectrum of Highlander descent dispersed throughout Marcandria.

Among the Highlander minority, a relatively populous racial subgroup is the so-called half-beasts. This term carries derogatory connotations, used to describe a race with humanoid appearances and subtle bestial features. They are notable within the Highlander minority, as they comprise the largest minority group originating from the Highlands in Marcandria. Their prominence also arises from having noticeable cultural tensions with Marcandrian society. The half-beast population does not stem from a single community; instead, it consists of numerous small tribes and clans. Due to their distinctive appearances, all half-beasts from the Highlands are often grouped together by other Marcandrians. This grouping causes complications when formerly adversarial half-beast clans find themselves living in the same Marcandrian settlements. Half-beast tribes adhere to the practice of blood feuds, resulting in long-standing animosities with other half-beast clans now coexisting in Marcandrian settlements. These feuds occasionally escalate into violence, even within Marcandrian society. Although only a small minority engages in such behavior within Marcandrian settlements, this behavior can be mistakenly extrapolated to all half-beasts living in Marcandria.

The half-beasts' emphasis on bloodlines adds to the cultural divide. Their tradition dictates no intermingling with other clans or races in order to keep their bloodline pure, implying that rights and status are determined solely by one's bloodline. This stance contradicts the Marcandrian meritocratic view, serving as a point of contention between the two groups. The older generations of half-beasts, particularly those born in the Highlands, hold stronger convictions about maintaining pure bloodlines than the younger generations. This discrepancy is particularly evident among younger half-beasts born in Marcandria, who are unfamiliar with life in the Highlands and may struggle to comprehend the elders' perspectives. However, due to the cultural reverence for older generations in the half-beast community, it remains an expectation for younger members to adhere to their guidance.

Another aspect that puzzles Marcandrians is the half-beasts' cyclical nature, grounded in their religious beliefs. Their faith centers around The Lady of Silver and the Beastlord, represented by the Twin Moons—Seni and Luura. During Seni's eclipse of Luura, half-beasts tend to be more calm and composed, while they become more on-edge and short-fused when Luura eclipses Seni. This lunar influence is difficult for many Marcandrians to understand and adapt to when interacting with half-beasts. Moreover, Marcandrians often perceive the bestial features of half-beasts as signs of being uncivilized. In contrast, half-beasts view these features as divine gifts that have aided their survival, and they are reluctant to abandon customs that have sustained them for generations. These traditions are often more rigorous than those of the Marcandrians, shaped by the harsh Highland environment. While half-beasts attribute their survival to these practices, Marcandrians, unfamiliar with the brutal Highland conditions, struggle to comprehend their necessity.

The most recent addition to the major minority groups within Marcandria comprises refugees from Lliir—another human-majority nation situated on the western side of the Eirusian Highlands. These survivors have endured not only the literal demise of their nation but also a grueling journey across the Eirusian Highlands to reach the safety of Marcandria. They are witnesses to both the death of their homeland and the tragic loss of numerous fellow travelers slaughtered during their crossing of the Highlands. While the largest wave of these refugees arrived in the months following the death of their nation, there continue to be arrivals even years later, pushed across the Highlands and struggling to find a permanent home. The Lliirans are a people who have experienced profound cultural loss. Many have directed curses towards their former deities, holding them accountable for the death of their nation. Others cling to fragments of their traditions and faith. Consequently, Lliirans are often seen at Marcandrian cultural events, though their presence is more akin to attending out of necessity than active engagement, reflecting their ongoing struggle to reconcile the remnants of their past with the uncertainties of their new reality.

While Marcandria generally maintains a level of tolerance for diverse races and cultures compared to other nations, there remain certain groups and customs that evoke a negative disposition among the Marcandrians. This sentiment often extends to nations heavily involved in slavery or slave-like practices, as Marcandrians firmly believe that limiting personal freedoms hampers both innovation and societal progress. Ironically, the Marcandrians are not averse to engaging in profitable transactions with such nations, showcasing a certain pragmatism. This concept also applies to cultures and races seen as being particularly cruel or evil. Marcandrians also have very little fondness for orcs and half-orcs, much due to how many times orcish tribes have invaded Marcandria from the Eirusian Highlands. Similarly, races such as tieflings and minotaurs may encounter wariness and vigilant side-glances from passersby due to their perceived fiendish connections. Races possessing unique and uncommon features might also find themselves met with a degree of distrust and suspicion due to the unfamiliarity they evoke among the local population. However, they may simultaneously invoke a sense of curiosity and wonder from other members of the local populace.

Within the realm of religious minorities, particularly those that are not directly tied to a specific cultural or racial minority, the most prominent group in Marcandrian society is undoubtedly the Seasages, and their followers, devoted to the sea-goddess Dimara. The Seasages herald Dimara as The Changebringer and The Will of the Sea—a benevolent deity promising favorable change and safe voyages, so long as she's given fair tribute in return. Many Marcandrians consider the Seasages and their adherents to be bothersome. They often deliver extensive sermons in Marcandria's harbor areas and pester sailors about providing offerings for safe voyages. Despite Marcandria relying heavily on maritime trade, it lacks a sea deity in its pantheon. Consequently, some view the Seasages' actions as an attempt to integrate Dimara into the Marcandrian pantheon, potentially elevating her to the stature of the Diostri, an idea that most Marcandrians abhor. This perception, combined with the belief that the tribute demanded by the Seasages is exorbitant and avaricious, has led to Dimara being disparagingly referred to as The Bitch Queen or The Sea Whore among Marcandrians, especially among sailors. Still, it's not uncommon for sailors to actually give in to the pressure and provide the Seasages with some tribute, as those who do seem to have better luck avoiding dangerous encounters and bad weather on their voyages. The Seasages have so far been tolerated within Marcandrian society since they so far haven't been proven to cause harm, even though they are often regarded as a source of annoyance.

### Law Enforcement, Corruption, and Criminal Underworld

To be inserted

Quick notes:

- Security and Law enforcement is in Marcandria handled by the Marcenguard. Each noble has their own independent Marcenguard
- Cavaliers - elite enforcers. Often sworn to specific noble houses, and tend to hold military leadership positions, such as leading the noble's Marcenguard.
- Royal Armada - navy. Meant to protect Marcandria's merchant fleet. Mostly tasked with deelings with pirates and brigands who seek to raid Marcandrian merchant vessels.
- Marcandrians employing privateers/pirates to raid their competitors.
- Corruption and illegal means to one-up competitirs are seen as heinous crimes, and is the most common accusation that leads to nobles loosing their titles.
- Thriving criminal underworld
  - Led by kingpins referred to as “montars”. Basically leaders of smuggler rings, counterfeiters, privateer operations, etc.
  - Unspoken truce between nobility and certain montars. Nobility leaves them mostly alone (bar the occasional “reminder”), as the “least bad option”, so long as they keep a leash on the rest of the criminal underworld in the area.

### Relations with the Mystical and the Magical

##### Relations with Magic and Magic Casters

Magic, whether divine or arcane, is not a commonplace occurrence in the lives of average Marcandrians. However, labeling magic as rare within Marcandria would also be an inaccurate portrayal. If one were to encapsulate Marcandria's stance toward magic in a single word, "exclusive" would probably be most fitting. The Marcandrian perspective on magic encompasses pragmatism, wonder, curiosity, skepticism, and, most importantly, a recognition of its immense potential.

The power and utility inherent in magic are undeniable. Most Marcandrians are willing to embrace magical tools and inventions if they prove to be practically advantageous, as the allure of magic's potential to enhance trades or lifestyles can't be overstated. If magic can bolster one's livelihood, rejecting it would to the Marcandrians be viewed as unwise. Simultaneously, magic captures the imagination with its aura of wonder and curiosity. Its very essence exudes mystery, immense power, and untapped potential. Yet, given that few among the common populace possess a deep understanding of magic's inner workings, skepticism can arise due to its unfamiliar behavior. This skepticism is particularly prominent when encountering novel magic, as stories and fables of magic gone awry, coupled with the very notable example of the ruined Concalian Empire's capital in the south, induce caution. Magic's potential for societal evolution and progress is nonetheless acknowledged in Marcandrian society, and is seen to have immense capacity to reshape the fabric of society when wielded responsibly. This focus on magic being wielded responsibly does mean certain types of magic, like necromancy, are considered forbidden in Marcandrian society. While the awareness of magic's potential for warfare isn't disregarded, the populace predominantly focuses on its capacity to enrich well-being.

Magic's exclusivity within Marcandria significantly shapes the populace's familiarity with it. The average citizen rarely witnesses complex magical feats, typically encountering only elementary uses like a bard's simple illusion, an ever-burning candle, or a self-sweeping broom. While minor magical displays may occasionally grace the townscape, truly potent magical effects remain a rare spectacle for most. Familiarity with magic also varies based on geographical location. Bustling coastal settlements, serving as centers of diversity, often accommodate arcane or divine practitioners. Inhabitants of these settlements occasionally witness practitioners employing magic both functionally and as displays, while larger theaters often integrate magic into performances. Moreover, magic frequently enriches Marcandria's festivals, contributing to entertainment or practical roles in the larger cities. Magic is thus not an entirely unfamiliar concept to those living in these larger settlements. In contrast, smaller inland communities might go extended periods without any such enchanting encounters.

Exclusivity fuels the scarcity of magic within Marcandria. Street performers and bards may weave elementary magic into their acts, yet performers possessing substantial magical prowess are swiftly ensnared by noble houses or prestigious theaters. The potential for magic's profound impact leads to monopolization, as those with resources seize the reins of magical utilization and control over its wielders. Arcane practitioners, in particular, often become affiliates of the Meranzeum. This institution entices arcane adepts with a lucrative working and research environment, ample access to components and supplies, all while seeking to monopolize the crucial arcane tools and components. This, in turn, makes practicing independent arcane research and experimentation cumbersome outside their employ. Independent practitioners do exist, being either those resisting subservience or those who have established autonomous enterprises that can supply the necessary resources. However, they are a rarity. Most independent arcane researchers prefer to maintain a low profile to evade the persistent solicitations from those keen to bind them to service.

Independent divine casters are somewhat more common. While most worshippers of the Diostri that have received divine gifts tend to be associated with either the Greenwardens, Joybringers, or the Meranzeum, one can also find those who remain unaffiliated with any of these three religious organizations. This is not to mention the divine casters who dedicate themselves to deities besides those of the Diostri, who may run their own little shrines in enclaves, small temples alongside a few peers, or simply practice without a dedicated place of worship at all. Unlike the arcane, which is a talent inherited, infused, or painstakingly learned through practice and experimentation, divine magic tends to hinge on faith—the understanding and knowledge one has of their deity and the depth of their bond and commitment. These divine gifts may be present from birth, often seen as proof of divine favor and an innate bond with the deity, or gained later in life through one's faith. While divine casters still need to procure materials and components for certain spells and may need to practice rites multiple times, the process is generally less resource-intensive than the hundreds of experiments and practice-runs arcane researchers undergo to reach the necessary level of perfection for their spells to work. Operating with divine magic without affiliating oneself with a faction or noble is thus less constrained by resource availability and therefore more viable. Additionally, divine casters more often offer their magic as services, leading recipients of these services to be more inclined to help procure the necessary materials. Divine casters are as a whole more common in Marcandria than arcane ones, yet they're not so widespread that they're encountered everywhere. In small rural settlements, divine casters might be absent altogether, with perhaps a small shrine or temple but none of its operators bearing divine gifts. One can typically find a few individuals with divine gifts at the Greenwarden, Joybringer, and Meranzeum temples in larger settlements, while locating independent divine casters is possible but may require some effort to track down their whereabouts. The deities these independent divine casters serve, beyond the Diostri, naturally depend on the religious, ethnic, and racial minorities present in the settlement.

People with innate arcane magic—whether born with it, accidentally infused later in life, or intentionally bestowed through rituals or otherworldly beings—are exceptionally rare. The only thing rarer in Marcandria would be those with druidic magic, as neither the Marcandrians nor most of their minorities have much cultural ties to such practices. The closest Marcandria has to these would be the Greenwardens, as Fiori is considered a goddess of nature, though their practices are not really seen as druidic.

Those born with innate arcane abilities often follow a similar path to those who study and research magic, often finding themselves under the Meranzeum's employ, with their natural talents often providing an initial advantage over those without them. However, individuals who struggle to control their innate powers may find themselves in a precarious situation. Marcandria does not tolerate individuals endangering its citizens due to unstable magic. Those grappling with such issues must either seek help to gain control, often by entering the employ of the Meranzeum, or attempt to conceal their abilities, a risky endeavor. Marcandria bears magical scars from the time of the Concalian Empire's fall, and those unfortunate enough to encounter such scars may be afflicted with uncontrollable magic, posing a threat to their entire lives.

##### Views on Monsters and Mystical Beings

Like with magic itself, Marcandrians view on mystical beings is a combination of curiosity, mysticism, skepticism, fear, and at times opportunism. Rumors of an old lady offering magical concoctions may spark fierce debate between those curious about the possibility they offer, and those skeptical due to potential consequences. Those who conduct or offer strange services, that appear to be magical in nature, may find themselves both sought out with people who see them as an opportunity, while at the same time being ostracized and isolated due to the skepticism that comes about with the unfamiliarity surrounding their craft. This skepticism is not without reason. The person might just be an alchemist—a person with expertise in turning raw materials into magical elixirs, potions, or concoctions. On the other hand, they might be something far more dangerous in disguise. Fey, fiends, and other monsters all exist inside Marcandrian society—disguised as perhaps a friendly alchemist, or perhaps as the most average person in town. Marcandria has many tales and fables of wolves in sheep's clothes, devious beings that appear harmless, kind, and helpful.

Most Marcandrians have little first-hand experience when it comes to fey, fiends, undead, aberrations, and other monsters—simply because most regular people tend not to survive repeated encounters with them. What they know about them are what they have heard and read. Monstrous creatures are thus often stories, creatures Marcandrians might have heard about, but never witnessed themselves. Many of these monsters come from tales, or fables; rumors originating from someone who claims to have witnessed them; myths passed through generations; or an old legend mentioned in a book. You may have travelers claiming monsters came rumbling to attack them from the mountain, a hunter claiming they glimpsed a named maiden in the forest, or sailors claiming they saw some hideous shadow passing beneath their ship. Marcandrians do not deny that such creatures exist—some are rather well documented after all—but it can be hard to know where reality fades and the imagined begins, whether a particular creature exists or is simply the result of someone's imagination running wild or an exaggerated story to grab attention. Marcandrians thus have a fuzzy transition between what creatures they believe to be real, and what they believe to be exaggerations or fairytales. Some they are certain exist; some they're unsure about; and some they believe are simple fairytales meant to frighten or entice. Where the distinction is placed depends on their own experiences, what tales and rumors they've heard, and where they live. Those in buzzling coastal cities will naturally be exposed to many more cultures and peoples, whom share their tales and stories, and thus tend to place more creatures in the real category. Those living in an isolated rural area are more likely to believe more of them to be false, while at the same time might harboring their own wild superstitions, that might not even be real themselves.

Marcandrians will generally have some vague ideas on what each type of mystical being is. They'll have some ideas and opinions on what fey, fiends, and other monsters are, as well as how they believe each behaves. However, most will have a hard time distinguishing the type of a creature if encountering one, unless they have some very obvious characteristics—like a devil that looks like a more horned tiefling.

###### View on Fey

Fey often embody the role of folklore in Marcandria, with their presence in local tales and rumors being a subject of much intrigue and speculation. Among these tales, some are believed to be real, while others are thought of as mere fairytales meant to caution or captivate the curious mind. In the tales of Marcandria, there are whispers of beguiling nymphs who lure unsuspecting travelers into their shimmering ponds, only to drown and feast upon them. Hag stories abound, with tales of these cunning creatures offering tempting deals with hidden, often perilous, consequences. Then there are the satyrs, enchanting players of flutes that compel unwitting victims to dance until their very feet give way. Yet, if there's one prevailing sentiment shared among the Marcandrians when it comes to fey, it is that fey always lie. Whether driven by mischief, malice, or their intrinsic capriciousness, fey are believed to possess an innate desire to deceive or manipulate, often for their own amusement. Such tricks can lead to unforeseeable outcomes, and this is a lesson frequently emphasized in local folklore. Moreover, fey creatures are often described to bear an otherworldly beauty, a trait that has earned them a reputation as dangerous seducers. The allure they exude can ensnare even the most cautious hearts, leading them into perilous encounters. Often romanticized in Marcandrian folklore and popular theatrical plays, these stories inevitably conclude in tragedy, portraying the relationships between the protagonists and fey as the primary cause of their misfortunes.

Curiosity and allure draw Marcandrians to these enigmatic beings. The peculiar behaviors and values of fey, so alien by local standards, have an undeniable charm. Fey also possess an understanding and mastery over the magical arts that far surpasses that of the Marcandrians, creating an irresistibly alluring prospect for those who find themselves at their wit's end. However, this allure is tempered by a profound sense of mistrust. The capricious nature of fey and their propensity for deceit cast a long shadow of doubt, making Marcandrians ever wary of the hidden snares woven by these beguiling creatures. Yet, in moments of desperation or when all other avenues seem closed, the allure of a fey's otherworldly power becomes a beacon of hope for those who dare to seek it.

###### View on Fiends

Very few Marcandrians have firsthand experience when it comes to fiends, at least none they are consciously aware of. These malevolent entities are believed to thrive in duplicity, utilizing their guile and mastery of the arcane to conceal themselves from casual observation. Very few Marcandrians have enough familiarity with fiends to be able to distinguish the different types from one another. If asked to describe what a fiend would look like, most would envision a regal yet foreboding tiefling, or more rarely a minotaur, with their non-human features exasperated and twisted. This association often taints people's perception of beings associated with fiends, such as tieflings and minotaurs, who are often met with wary glances and whispered suspicions. The devil with the silver tongue is seen as both a cautionary tale and a warning, often appearing as a master manipulator and often undefeatable adversary in Marcandrian stories and theatrical performances. These stories and performances are often serve as the only impression regular citizens have on how fiends act and operate.

Fiends, predominately devils, exist in Marcandrian society, though their numbers remain elusive. They masquerade as ordinary citizens, manipulating events to ensnare people into their infernal contracts—a maleficent pact that binds both devil and mortal to its terms, enforced by the relentless machinery of the Hells themselves. A devil posing as a respectable merchant or establishment owner will only unveil their true nature to those they are confident can be ensnared into signing one of these contracts. According to Marcandrian lore, devils do not coerce mortals into signing these contracts through force or through threats of harm and death. They'll instead position themselves as a savior, that is unwilling or unable to aid unless the contract is signed. They will never threaten to harm your child if the contract remains unsigned, but they may claim their inability to save it—from something that is not of the devil's own making—unless the contract is sealed.

Marcandrians believe that if a devil sets its sight on you, then its grip is almost inescapable. They craftily set the stage so that they are portrayed as the sole recourse, the only escape, and the one proverbial light in the abyss. Even if initially refused, the devil will simply resort to subtly and insidiously distort the victim's perception of their own reality until they're so mired in desperation that the devil's deal seem like the only way out. Marcandria, being a society that esteems success and wealth, consequently has a lot of people who are willing to barter their souls for affluence and prestige—a temptation that devils eagerly exploit. Marcandria's fixation on success and the lengths individuals go to preserve their facades provides fertile ground for devils to prey on the desperate. This never-ending cycle ensnare people into a reality of desperation and despair, with it being all to easy to convince them that the devil's offer is the only viable lifeline in a sea of hopelessness. The devil will in many such cases barely have to lift a finger to seal their fate.

Marcandrians absolutely despise fiends, as well anyone who deals with them. This notion unfortunately extends at times into a mistrust for beings seen as having a fiendish lineage or association, examples being tieflings and minotaurs. Accepting a fiend's deal in exchange for worldly riches is regarded as a violation of Marcandria's meritocratic principles. Their machinations are seen as a parasite on Marcandria's prosperity and the people's well-being, meant to drain them away in order to plunge people into such desperation that they're willing to sign away their soul, consigning themselves to a joyless afterlife in the process.

###### View on Undead

Undeath is a topic that evokes deep aversion within Marcandrian society. This disdain stems from a myriad of factors, all contributing to a pervasive unease when dealing with the undead. Foremost among these reasons is the unsettling origin of many undead. These creatures often emerge from violent deaths or from a state of limbo, with a spirit being damned to a unending reality of tormented existence in place of a joyous afterlife. This eerie genesis casts a grim shadow over their existence, stirring fear and revulsion. Furthermore, the majority of undead are devoid of sentience, mere vessels of decaying flesh or spectral remnants driven solely by base, negative emotions. To witness a loved one, now reduced to a lifeless husk or a malevolent specter, is a haunting experience.

Yet, the core of their aversion to the undead is grounded in a more visceral reaction: repulsion. The undead are seen as abominations of nature, grotesque entities marred by decay and disease. Their state of being stands in stark contrast to the Marcandrian ideal of progress and the pursuit of a brighter future. They are living reminders of the antithesis of Marcandria's principles—ugliness in place of beauty, decay instead of vitality, and despair rather than hope. In a society driven by the quest for a prosperous tomorrow, the existence of the undead represents a stark and unsettling contrast, a grim reminder of the fragility of life and the horrors that can arise from its unnatural perversion.

Undead creatures are disposed of on sight by Marcandrian authorities, who aim to keep the ordinary citizen from ever having to encounter one. While undead creatures are not overly common in the general wild areas of Marcandria, they have a habit of manifesting in the old Concalian ruins that can be found all across the country. The frequency at which these manifest has only gotten worse as the centuries have gone by.

### Climate and Geography

Marcandria enjoys a temperate climate with hot, humid summers peaking in the low 30s, and mild, dry winters that occasionally dip below freezing to bring sparse snowfalls. Its landscape combines the rugged, forest-clad slopes that protrude from the eastern Eirusian Highlands with the gentle, fertile hills near the coasts, favored for agriculture.

### Recent Events

The serene fabric of stability that once graced Marcandria was violently torn asunder in the bitter winter of 1349 AD. The orchestration of a regicidal tragedy left not only the royal family's reign in ruins but their entire lineage wiped from the realm, heirs included. This dark chapter ignited an insidious succession crisis that ensnared the noble echelons in a ruthless struggle for power, each claimant diverting massive resources to their campaign and striving to draw support from the labyrinthine weave of influential factions that thread through the tapestry of Marcandrian society.

As the sands of time flowed inexorably into 1353 AD, nearly four years since that fateful and chilling event, the hallowed halls of negotiation and mediation amongst the noble class have yielded naught but stagnation. Far from converging on the selection of a new monarch, the noble factions have, instead, seen their relations devolve into a simmering cauldron of tension, poised on the precipice of erupting into overt hostilities. Three of the prominent Ducal houses, namely House Ravanelli, rulers of Rosella; House di Vesci, rulers of Sassani; and House Grimani, rulers of Sillvengo, have boldly staked their claims to the coveted throne in Vessina. Anticipations linger that the remaining Ducal houses, Bologni of Brevora and Moretti of Mondovi, will soon join this ambitious ensemble.

Among the most influential Casodonian noble houses – House Mazarello, House Udensi, and House Albergati – a simultaneous proclamation has emerged, echoing with unyielding resolve. Their avowal resounds with an unwavering declaration: the throne of Casodonia must be seized only by one of Casodonia's own, a decree that further tightens the grip of complexity on the situation. A labyrinthine tangle of power dynamics takes center stage. To control Casodonia is to hold sway over Vessina, yet to hold sway over Vessina is to wield the scepter of Marcandria itself. The titles are not disparate; they are entwined threads in the same intricate tapestry. To be the Duke or Duchess of Casodonia is to be the Monarch of Marcandria, and vice versa.

Intransigent in their heritage and lineage, the ducal houses stand resolute against the rise of a lesser noble over Vessina's throne. Simultaneously, a cautious hand holds back the relinquishing of dominion over Vessina, and consequently, dominion over Casodonia, to a solitary Ducal house. A fragile equilibrium teeters, for the behemoth that is Casodonia holds the potential to tilt the scales of power should any one of the existing Dukes or Duchesses assert control.

However, beneath this intricate web of ambitions and power struggles lies a deeper complexity. Casodonia, historically the most influential of the duchies, wields a unique significance within the Marcandrian monarchy. Over generations, the royal seat and the Casodonian ducal throne have been inexorably entwined, a union that forged stability. Now, as the monarch's presence is absent from Casodonia's helm, this continuum of authority is ruptured, leaving the realm teetering on the precipice of chaos.

At the root of all the bickering lies an undeniable truth: The claimants are unwilling to relinquish the throne to another, driven by a pervasive fear of what that might entail. None are ready to set aside their pride, to bow before a peer turned ruler, for the nobility are notorious for their unyielding sense of dignity. Moreover, each discerns in this tumultuous time a chance to advance their personal interests, to seize the upper hand in this delicate dance of power. These three driving forces—fear, pride, and ambition—have woven a suffocating tapestry of deadlock, rendering the noble houses locked in a conflict that transcends the realm of simple succession. The prosperity and stability of Marcandria has quickly plummeted as resources have been diverted to help gain an upper hand in the succession crisis.

Compounding this already volatile scenario is the impenetrable shroud veiling the identity of the architects behind the heinous regicide. The enigma of their identity remains unsolved, casting a suffocating haze over the tumultuous landscape. The very uncertainty of the culprits fans the flames of suspicion among noble houses. Each gazes warily upon the other, suspicions whispering that the assassination was an orchestrated gambit, a pawn sacrificed to satiate their insatiable lust for dominion over the coveted throne in Vessina.

In the aftermath of the monarch's departure, the landscape of authority has undergone a profound shift. The former monarch's advisors and governing figures, now burdened with a temporary mantle of leadership, find themselves ensnared in an arduous endeavor to sustain order and security within the walls of Vessina until a new monarch can be crowned. Their once-potent influence has transformed into a fragile specter, as the unchecked noble houses carve divergent paths, united by banner but divided by unrestrained ambition. The delicate equilibrium, once carefully cultivated by the monarch to prevent any single faction from amassing unchecked power, has unraveled into a complex tapestry of self-interest. The absence of the top authority figure has created a golden opportunity for ambitious noble houses to climb the ladder and lay claim to greater domains and titles. Consequently, a complex web of promises and double-crossings are taking place, with each claimant to the throne seeking supporters through promises elevated titles and an increased domain - promises that by their nature means they must be to the detriment of another noble house.