NB: Not to be read by Players

Faerunean Name: | Equivalence 1 | Equivalence 2 | Equivalence 3 | Equivalence 4 | Equivalence 5 | Equivalence 6 | Equivalence 7 | Equivalence 8 | Equivalence 9
Chauntea | Fiori (Marcandria) (with some aspects from Lathander) Reference links: Link, Link, Link |  |  |  |  |  |  |  |
Lathander |  |  |  |  |  |  |  |  |
Tempus | Ammindur (Concalian Empire) Reference links: Link, Link |  |  |  |  |  |  |  |
Torm | Iomanae (Concalian Empire) (with some aspects from Iomadae from Pathfinder) Reference links: Link, Link, Link, Link |  |  |  |  |  |  |  |
Waukeen | Meranzi (Marcandria) Reference links: Link, Link |  |  |  |  |  |  |  |

# NEW

Deities and their different cultural names/versions:

Thematic | Main Denominations/Names (For meta-referencing; not in-world) | Common Additional Titles | General Domain/Portfolio | Reference Deities | Common Symbols/Insignias | Notes | Example Reasons for Worshipping | Cultural Variants/Depictions
aaaaaaaaaaaaaaaaaaa | aaaaaaaaaaaaaaaaaaa | aaaaaaaaaaaaaaaaaaaaaaaaaaa | aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa | aaaaaaaaaaaaaaaaaaa | aaaaaaaaaaaaaaaaaaa | aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa | aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa |  | Concalia | Marcandria |  |  |  |  |  |

The Great Mother / The Forest Father

The Forest Mother; Earthmother;

Guardian of the Wilds; The Grain Mother; Lady of the Harvest; The Forest Father; The Green Father; God of the Wild;

Main Portfolio: Deity of Nature

Typical Domains: Life, Nature; Light

Other Domains: Death, Grave, Decay (Natural cycle of life and death)

Agriculture; Nature; Healing; Good Health;

Chauntea (Ordered Nature); Silvanus (Wilder Nature)

Blooming Flower; Leaf

Add Mielikki? or rhave her merged with something else?

Merge in Yondalla?

Fiori (feminine)

Representing agriculture, empathy, perseverance, growth, healing, hope, and life.

The Merchant's Friend

Merchant's Friend; Liberty's Maiden; The Coinmaiden; The Golden One; Lord/Lady of Trade; Lord/Lady of Gold

Main Portfolio: Deity of Commerce/Trade

Typical Domains: Knowledge; Trickery

Commerce; Trade; Knowledge; Wealth; Fair Trade; Illicit Trade

Waukeen

Gold Coin with deity's profile

Meranzi (feminine)

Representing liberty, knowledge, exceptionalism, (societal) progress, commerce, and trade.

The Prince(ss) of Passion

The Prince/Princess of Passion ;

Firehair ; The Fickle and the Beautiful ; Lord/Lady of Love ; God(dess) of Beauty and Love;

Joybringer ; Lord/Lady of Joy ; The Everchanging One ; Lord/Mistress of the Revels

Main Portfolio: Love, Beauty, Joy, Celebration, Art

Typical Domains:

Love; Joy; Beauty, Passion, Revelry; Festivities; Art; Self-Expression; Freedom

Sune (Love, Beauty, Passion); Lliira (Joy, Revelry)

Deity's face with hair made of pure fire

Callera (feminine)

Representing art, beauty, love, joy, passion, revelry, and joyous living.

The Lord/Lady of War

Lord/Lady of War; Battlelord; Lord/Lady of Battle; Lord/Lady of Strategy; The Crimson General; The Heart of Courage

Main Portfolio: War, Combat, Strategy, Discipline, Conflict (with purpose)

Typical Domains: War, Order

Other Domains: Knowledge, Tempest

Battle; Honorable Combat; Armed Conflict; Discipline; Martial Codes (the rules of war); Military Hierarchy; Strategy; Valor; War (defined as structured conflict with clear purpose and objectives)

(Represents war as structured, goal-driven conflict — a force to be respected and wielded, not unleashed blindly. War must serve a purpose, whether that be defense, conquest, justice, or survival. A war without purpose is not a war, but merely slaughter and butchery - which the deity views unfavorably.)

Tempus (Honorable Combat); Red Knight (Strategy)

Flaming Sword

“Martial Codes” may include:

- Codes of conduct for soldiers (e.g. honor, discipline, duty)
- Rules of engagement (when and how it's acceptable to initiate combat)
- Prohibited actions (e.g. attacking non-combatants, using certain weapons)
- Expectations of treatment (e.g. of prisoners, civilians, fallen enemies)
- Chivalric ideals (in some cultures — honor in battle, mercy, dueling)

What these are is not of importance (so long as they don't sway into slaughter, butchery, etc.) - the importance is that the culture has martial codes for conducting war, and that it follows them.

Does not judge why a war is fought — only that it is war, and not chaos masquerading as conflict.

The Commander: “Let me read the battlefield clearly. Let my soldiers trust the plan. Let order be our edge.”

The Duelist: “Let my blade speak truth. Let the test be clean. Let me fall with honor, or stand with purpose.”

The Peasant-Turned-Fighter: “I never chose the sword. But if I must fight, let me fight well.”

The Mercenary Captain: “I wage war for coin — but I keep order. I fight clean. I keep my word.”

Ammindur (masculine)

The One-Eyed God/Goddess

The One-Eyed God/Goddess; He/She Who Watches; He/She Who Never Sleeps; Father/Mother of Fury; The Unyielding; He/She Who Does Not Kneel; The Scar-giver; Voice of Vengeance; The Destroyer; Fury/Rage Incarnate

Main Portfolio: Destruction, Fury, Strife, Conflict, Survival

Typical Domains: War, Tempest

Other Domains: Death

Bloodshed; Brutality; Conflict (without a casus belli); Destruction; Empowerment through Wrath; Endurance through Strength/Rage; Fury; Reclamation through Force; Ruthlessness; Savage Strength; Strife; Violent Vengeance; Might-Makes-Right; Survival at any cost

(A god not of structured warfare but of raw, unrelenting conflict. Represents the fury of those cast aside, the violence born from pain, and the will to endure through force and rage.)

Gruumsh

Unwinking Eye

Creator and patron deity of Orcs

God of rage-born survival — a divine force that answers pain with power, chains with wrath, injustice with blood.

The divine embodiment of fighting back by any means necessary, no matter how messy or cruel. The dark answer to being powerless. “No one saved me, so I became what they fear.”

Offers no mercy, no forgiveness — only the promise that your enemies will fear your strength, and your scars will become weapons.

"When the world breaks you, rise and break it in turn."

"Endurance is meaningless if it changes nothing. Rise. Rage. Take."

Example worshippers: Those who survive through violence, and by those who see power as the only answer to oppression.

The Outcast Gladiator: “Let them cheer when I spill blood. Let them flinch when I raise my blade. I was chained, now I break them.

The Desperate Refugee: “No one gave us food. No one opened their gates. So I take what’s mine.”

The Beaten Slave: “Let my hands stop shaking. Let them feel what I felt. Let them fear me.”

The Gang Leader: “They want control? I’ll show them power. I’ll rule the streets with scars and fire.”

The Avenging Widow: “He died for nothing. I’ll burn the man who signed the order, and smile while he begs.”

The Shunned Child: “They laughed when I cried. I won’t cry again. I’ll be the monster in their stories.”

The Broken God/Goddess

The Enduring One; He/She Who Endures; The Broken God/Goddess; Bearer of Burdens; Lord/Lady of Martyrs; The One Who Weeps; The Crying God

Main Portfolio: Compassion, Endurance, Martyrdom, Perseverance, Suffering, The Oppressed

Typical Domains: Life, Twilight

Other Domains: Grave

Compassion; Endurance; Martyrdom; Mercy; Moral Strength; Patience; Perseverance; Protection of the Weak; Quiet Defiance; Resistance Through Pain; Self-Sacrifice; Suffering; The Oppressed

(A god of those who endure without striking back, who bear burdens so others do not have to. Represents moral resilience, and the belief that suffering has meaning if it shields others.)

Ilmater

Pair of White Hands bound by a red cord

Worshipped by the downtrodden, the healers, and those who resist cruelty not with strength, but with unwavering compassion.

The Prisoner: “They beat me again. But I still breathe. Let me hold out one more day — until someone remembers I’m here.”

The Healer: “Let my pain ease theirs. Let me take what they cannot bear. Let me carry what would crush them.”

The Orphan: “The streets are cold and the rich look away. But he watches. He weeps. He knows.”

The Slave: “They broke my body, not my will. Let my spirit stay my own — if only for one more sunrise.”

The Pacifist: “Let me not return their hatred. Let me endure, so no one else has to.”

The Martyr: “They say I’m weak. Let them. I suffer so they don’t have to.”

Law

The Architect of Civilization

Lord/Lady of Justice; The Even-Handed; The Architect of Civilization; Law-Father/Law-Mother; The Silent Judge; The Crown of Order; The Grand Arbiter; The Hand of Edict

Main Portfolio: Law as Structure, Justice, Order, Civilization

Typical Domains: Order, War

Authority; Civilization; Civil Duty; Civil Structures; Duty and Loyalty to State; Governance; Justice (Legal); Legal Process; Order; Rule of Law; Rulership; Stability;

(Usually in the context of law, institutions, and the upholding of societal frameworks)

Tyr

Balanced Scale

Law as Foundation and Structure

Represents the rule of law as the bedrock of civilization — the just application of laws, courts, institutions, and governance that uphold stability and order. The embodiment of civilization’s spine: impartial, structured, and righteous.

Iomane (feminine)

The Black Hand

The Iron Sovereign; The Unbreaking Chain; The Lord of Empires; The Accursed;

The Conqueror;

Main Portfolio: Law as Control, Tyranny, Conquests, Enforced Unity; Militarism; Empire

Typical Domains: Order, War

Authoritarianism; Conquest; Discipline (enforced); Dominion; Empire-Building / Empire Preservation; Hierarchy (Absolute, Rigid); Law Through Strength; Obedience (demanded, not earned); Order through Fear; Patriotic Sacrifice (forcibly demanded); Ruthless Unity; Security Through Supremacy; Stability at any Cost; Strength Above All; Subjugation of the Weak; Supremacy of the Fittest; Tyranny (as Order); The Strong's Right to Rule; Unity Through Force; Victory Through Total Control

(Typically expressed through the lens of necessity: the preservation of order and civilization through strength, obedience, and iron-willed leadership. Especially prominent in militarized empires, or nations under persistent existential threat.)

Bane / Maglubiyet

Black Hand/Gauntlet

Patron deity of goblinoids

Law as Force and Control

The True God; The Vigilant

The True; The True God; Speaker of Truths; God of Duty; The Loyal Fury; The Hand of Righteousness; The Brave; The Paladin's Paladin

The Watcher; The Vigilant One; The Great Guardian; The Unsleeping Eye;

Justicemaker; The Purehearted

Main Portfolio: Law as an Ideal, Virtues

Typical Domains: Light, Order, War

Bravery; Chivalry; Courage; Discipline; Duty; Honor; Integrity; Justice; Loyalty; Mercy; Obedience; Protection; Righteousness; Self-Sacrifice; Truthfulness; Valor; Vigilance; Doing what is Right

(Typically expressed in the context of personal morals and ideals, not societal law)

Torm (virtues as devotion); Helm (more stoic and duty bound); Bahamut

White Gauntlet

Patron deity of metallic dragons and metallic dragonborn

Law as Moral Ideal

Embodies personal honor, justice, duty, and righteousness — the spirit of the law rather than its letter. Worshipped by those who strive to do what is right, even when it comes at great personal cost.

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Lord of Nine

Lord/Lady of the Ledger; Lord/Lady of Ambition; Master of Pacts; The Great Diplomat; The Great Benefactor

The Lord of Nine; The Lord of Lies; The Archfiend; The Corruptor; The Serpent's Tongue; The Architect of Damnation;

Main Portfolio: Law as a Weapon/Tool, Contracts, Control, Order (through influence and exploitation), Temptation, Corruption

Typical Domains: Knowledge, Order, Trickery

Worshipper's Perspective:

(How followers perceive the deity, viewing his influence as pragmatic, strategic, and a means to achieve personal or political success.)

Ambition; Contracts and Pacts; Clever Maneuvering; Control through Consent; Deception; Shrewd Diplomacy; Exploitation of Weaknesses; Outmaneuvering Adversaries; Strategy and Planning; Pragmatic Success; Securing of Power; Sacrifice

(Typically understood in the context of personal advancement, influence, and achieving one’s goals through cleverness and persuasion. It is the willingness to bend morality for control, and truth for victory.)

Underlying Reality:

(Keywords above still apply, though in context with the keywords written below)

Coercion; Subtle Corruption; Deception; Strategic Manipulation; Seduction; Temptation; Damnation

Contractual Domination; Immutability of One's Word and Promises; The Inviolability of Law; Oaths; Law as Chains; Law as Binding Control / Law as Bondage

(The Lord of Nine's influence is rooted in the manipulation of agreements and laws, where promises bind individuals to him. He never breaks his word, but uses these unbreakable contracts to subtly corrupt, control, and lead followers into damnation.)

Asmodeus

Three inverted triangles arranged in a long triangle

Law as a Weapon/Tool (/Binding and Exploitation)

Symbolizes the seductive and absolute power of law — used not to guide or protect, but to trap, control, and corrupt. His law is immutable and inescapable, twisted into chains cloaked as contracts, bargains, and "consent." A devil’s smile beneath a lawyer’s robe.

"Every contract is a promise. Every promise is a chain. Every chain, in time, leads to him."

Desperate farmer: “Let my neighbor’s claim be overturned, my lord, for I had the land first. Give me the words to win the magistrate’s ear.”

The Starving Mother: “I will do what must be done. Just let my children live through the winter.”

The Court Official: “Grant me clarity, Lord of Law, to find fault in their defense, and bind them with truth.”

The Merchant: “Let the deal favor me, let them see no better option, let the clause hold them tight.”

The Soldier: “I will obey without question. I will rise. Let others falter and open the path.”

The Poor Student: “Let them believe I passed. Let the record show I belong here.”

The Weaver

Lord/Lady of Chaos

Main Portfolio: Ambition, Betrayal, Entrapment, Intrigue, Manipulation, Supremacy

Typical Domains: Trickery, War

Worshipper's Perspective:

Ambition, Betrayal, Cruelty (as strength/means of control), Cunning, Dominance, Fear (as control), Intrigue, Manipulation, Ruthlessness, Survival at any cost, Supremacy of the strong, Refined Vengeance (a stab in the back, a poisoned drink, etc.)

(The Weaver's worshippers do not trust — they dominate, betray, and survive. Faith is rarely love; it is terror, necessity, or ambition. Strength is proven through cunning and cruelty, and any moment of weakness may be your last. To follow her is to claw your way upward through rivals and kin alike, hoping that today's betrayal keeps you alive another day. She rewards victory, punishes hesitation, and ensures unity never rises long enough to threaten her throne.)

Underlying Reality:

(Keywords above still apply, though in context with the keywords written below)

Betrayal, Caprice, Chaos, Complicity, Cruelty, Cunning, Distrust, Domination, Entrapment, Fear, Intrigue, Malice, Manipulation, Paranoia, Ruthlessness, Schemes, Social Cannibalism, Self-preservation through subjugation, Supremacy of the strong

(The Weaver is not chaos for chaos’s sake — she is structured chaos, a system where trust is suicide and survival demands cruelty. Her greatest deception is that her faithful believe they play her game to win. But the game is the trap, the cruelty is the point, and the only real law is that she cannot be overthrown. Every scheme, every betrayal, every ritual of domination — it feeds the web. And no matter how high you climb, you are still ensnared.)

Lolth

Betrayal; Caprice; Cruelty; Domination; Entrapment; Fear; Inescapable Systems; Manipulation; Paranoia; Power Games; Ritualized Violence; Sadism; Schemes Within Schemes; Social Cannibalism; Spider Motif; Survivalism; The Crushing Weight of the Web; Worship Without Devotion

(Lolth is not chaos for chaos's sake — she is chaos structured into a system where trust is suicide, and survival is submission to cruelty. Her greatest deception is that her faithful believe they play her game to win. But the game is the trap, the cruelty is the point, and the only real law is that she cannot be overthrown. Every scheme, every betrayal, every ritual of domination — it feeds the web. And no matter how high you climb, you are still ensnared.)

PARENTHESIS DESCRIPTIONS NEED UPDATE TO INCORPORATE MORE OF THE NOT SO OVERTLY EVIL ASPECTS - i.e. assassin, spymaster etc that “take one life to avoid the loss of thousands”, the courtesan who poisons the ale of her sibling's murderers, etc.

Matron of the Drow

DRAFT:

At the heart of the Weaver lies control, not chaos — and cruelty, not madness. Lolth’s web is not wild nor tangled. It is precise. Purposeful. A thing of beauty as much as danger. She does not demand rage or desperation — she rewards patience, elegance, and the perfect, private ruin of one’s enemies.

Where others seek glory in battle or justice in courts, her faithful know better. Power lies in what is not said. In the look held too long. In the poisoned cup mistaken for love. She is not only the answer of the desperate, but also the tool of the pragmatic — the poisoner in the kitchen, the advisor behind the throne, the smile that means death.

To worship Lolth is to embrace the belief that life is a web — and that survival goes not to the strongest, but to the one who spins the web best. Her cruelty is not random; it is the natural outcome of the strong entangling the weak. Her vengeance is not explosive; it is inevitable.

Lolth is terrifying not because she is bloodthirsty — but because she isn't. She rewards subtlety over spectacle, and survival over fairness. She wears many masks, and not all are monstrous.

She is not only:

the scream in the dark, but the silence before it.

the knife in the back, but the kiss before the blade.

the tyrant’s lash, but the counsel that led him there.

She is control through connection. Worship through obedience. Power through quiet terror. And those who follow her may never even whisper her name — but she hears them all the same.

The Nightsinger

The Unseen Lord/Lady; Mistress/Paramour of Night; The Nightscribe; Lord/Lady of Secrets; Mother/Father of Stillness;

The Nightbringer; Lady/Lord of Loss; The Dark God/Goddess; Mistress/Paramour of Pain; The Shadowy Seductress/Seductor; The Empty Void; King/Queen of Darkness; The Dreamless Sleep

Main Portfolio: Absence, Darkness, Night, Loss, Oblivion, Secrets, Hidden Truths, Silence

Typical Domains: Trickery, Death, Knowledge

Worshipper's Perspective:

Apathy; Deceit; Erasure (of self); Escapism; Forgetting; Hidden Knowledge; Hidden Wisdom; Loss; Night; Quietude; Rejection of Falsehoods; Secrecy; Stillness; Suppression of Pain (especially of the soul); Truth in Darkness; Unmasking of Lies; Comfort through Emptiness

(The Nightsinger is the shadow behind the shadow — a master manipulator cloaked in layers of secrecy and deceit. Some seek this presence to escape grief or find solace in silence, or may revere the deity as a hidden guide to forgotten truths. But most who serve do so unwittingly, where the deity whispers lies, shapes false images, and wears false face — each tailored to the soul meant to follow.)

Underlying Reality:

(Keywords above still apply, though in context with the keywords written below)

Abandonment; Absence; Apathy; Darkness; Deceit; Erasure (of pain, self, memory, meaning); Isolation; Lies; Nihilism; Night; Nothingness; Promise of Comfort (through erasure); Oblivion; Relief/Comfort (through erasure); Secrecy; Shadows; Silence; Stillness; the Void; Unmaking; the Unraveling of Existence;

(The Nightsinger's true doctrine is never spoken, only lived. Devotion becomes a path of misdirection and quiet ruin — a descent into oblivion. And when your usefulness fades, so too does the shadow’s presence, leaving only silence, emptiness, and the aching truth that you’ve been abandoned — at which point, you've likely lost everything.)

Shar

Black disk with a purple brim

At the heart of the Nightsinger lies not revelation, but erasure. This is not the opposite of light, hope, or meaning — but the void left when all such things are undone. The Nightsinger does not corrupt for pleasure, nor destroy for rage. She lies, manipulates, and corrupts only to hasten the unraveling. Her presence is absence, her promise is silence, and her purpose is the quiet end of all things — until nothing remains, not even the memory that anything once was.

To her, wounds cannot be healed, sorrow cannot be soothed — only erased. In her truth, salvation is not found through hope or change, but through the merciful unmaking of all pain, self, and memory. In oblivion, there is no suffering — for there is nothing at all.

The Nightsinger isn’t the “evil” or “twisted” version of concepts like light, hope, warmth, or memory — she is the void left when those things are gone. This is what makes her terrifying and seductive at the same time: she doesn’t promise pain, but the end of pain. Not chaos, but nothing:

- Not hatred, but apathy.
- Not despair, but numbness.
- Not death, but erasure.
- Not lies, but unreality.
- Not loss, but un-being.

The Nightsinger represents the absence that remains when all those things are gone — and the cold comfort that lies in surrendering to that void.

While the Nightsinger is typically a deity that manipulates people into worship, some of her concepts — like revealing hidden knowledge/wisdom, secrecy, or of night — can have interpretations where an individual or culture may worship him/her as neutral or even good aligned deity representing said concept. The more nihilistic aspects of the Nightsinger are typically not part of such an interpretation of the deity. Some examples can include:

The Eclipsed Scribe: “I do not write for the living. My ink is for the forgotten.”

The Archivist: “Truth is often erased by those who fear it. We preserve it where they cannot see.”

Deity of knowledge, with focus on rediscovering lost knowledge: “She taught us to read the traces others left buried — truth etched in what was meant to be forgotten.”

Deity of night: “She teaches us how to be safe in the darkness of night, and the dangers that lurk in it. She does not banish them — she shows us how to walk unseen, how to endure, and how to survive where others falter.”

Mistress of Hidden Wisdom: “What is lost is not gone — it waits in the dark for those who know where to look. She teaches us to listen, to dig deeper, and to uncover the truths buried beneath illusion.” (Could be in societies that study ancient lore, forbidden knowledge, or seek to restore broken traditions through forgotten truths.)

Mother of Stillness: “She quiets the noise of the world, stills the churning within. In her silence, we remember what truly matters.”
(A spiritual interpretation tied to meditation, emotional healing, or the rejection of hollow distraction in favor of inner peace.)

She Who Endures: “The world takes. She teaches us how to remain when there is nothing left. When even memory fades, we are still here.” (Could be found in a post-collapse culture, oppressed people, or community shaped by historical trauma.)

## KLADD AREA

Random Idea not related to this: https://youtu.be/2nHDkxCw1w - Indian-ish culture with devils/Rakshasa's as princes of small principalities, who quarrel and compete with one another? (The fact that they're immune to so much could be a ploy they use to convince people they're “chosen by god”. Their shapeshifting abilities mean they can basically play both ruler and heir, and just move “down the parental line” to give the illusion of a dynasty where child takes over for parent)

### Lolth - ChatGPT Suggestions

Main Portfolio: Webs of Power, Betrayal, Spiders, Chaos, Cruelty, Fear, Survival Through Dominance, Matriarchy as a Weapon
Typical Domains: Trickery, War, Knowledge

Worshipper's Perspective:
Ambition; Cruelty as Strength; Cunning; Dominance; Fear as Control; Intrigue; Manipulation; Matriarchal Supremacy; Power Through Pain; Ruthlessness; Strength Through Betrayal; Survival at Any Cost; Supremacy of the Worthy; The Web as Social Order; The Strong Rule the Weak

(Lolth's worshippers do not trust — they dominate, betray, and survive. Faith in Lolth is rarely love; it is terror, necessity, or ambition. In her web, strength is proven through cunning and cruelty, and any moment of weakness may be your last. To follow her is to claw your way upward through rivals and kin alike, hoping that today's betrayal keeps you alive another day. She rewards victory, punishes hesitation, and ensures no unity can threaten her throne.)

Underlying Reality:
Betrayal; Caprice; Cruelty; Domination; Entrapment; Fear; Inescapable Systems; Manipulation; Paranoia; Power Games; Ritualized Violence; Sadism; Schemes Within Schemes; Social Cannibalism; Spider Motif; Survivalism; The Crushing Weight of the Web; Worship Without Devotion

(Lolth is not chaos for chaos's sake — she is chaos structured into a system where trust is suicide, and survival is submission to cruelty. Her greatest deception is that her faithful believe they play her game to win. But the game is the trap, the cruelty is the point, and the only real law is that she cannot be overthrown. Every scheme, every betrayal, every ritual of domination — it feeds the web. And no matter how high you climb, you are still ensnared.)

Notes:
“You’re just trying not to drown.”
Lolth’s worship is not always a choice — it is often inherited, enforced, or the only way to avoid being devoured by her faithful. She creates systems where betrayal is the only currency, trust is weakness, and cruelty is rewarded not because it’s effective, but because it breaks bonds.
Where Asmodeus seduces with order and control, Lolth controls by stripping those illusions away.
There is no future but the web. No escape but death. No love, only leverage.
She doesn't need your loyalty — just your fear.

(The Spider Queen does not ensnare by force, but through temptation, fear, and survival instinct. Her lies are not whispered into ears — they grow inside the hearts of those who follow her. Under her gaze, cruelty becomes necessity, betrayal becomes foresight, and ambition becomes armor. You justify, rationalize, adapt — and in doing so, you entangle yourself deeper in her web. She does not demand loyalty; she demands that you make yourself into someone who cannot afford to leave. The final lie is not that you serve her — it's that you believe you chose to.)

### 🕷 Lolth’s Deception vs Asmodeus and Shar:

Asmodeus lies to you. He weaponizes logic, legality, and persuasion to make you believe you’re in control. You sign the contract thinking you’re clever. His victory is that you thought it was your idea.

Shar lies about the world. She cloaks meaning in shadow. Her lies distort reality and memory, until you don’t know what’s real — only what feels comforting in the void. Her truth is that there is no truth.

Lolth doesn’t bother lying to you —
She teaches you to lie to yourself.

You betray someone?
“It was pre-emptive.”

You climb over someone weaker?
“They would have done the same.”

You sow paranoia?
“I’m just being cautious.”

You call it pragmatism.
She calls it loyalty.

This is internalized corruption, not seduction.
With Lolth, the web isn’t woven around you —
You weave it around yourself.

### In summary:

Asmodeus: You were tricked.

Shar: There was never truth to begin with.

Lolth: You did it to yourself — and you'll keep doing it, because you believe it's the only way to survive.

### ⚫ Lolth’s Endgame:

To reign forever within a self-sustaining web of chaos, fear, and betrayal — where all power is fleeting, all trust is poison, and no one but her can ever truly rule.

She doesn’t want order (Asmodeus).
She doesn’t want unbeing (Shar).
She wants a system that can never stabilize, can never overthrow her, and can never escape her — because it is built on the fear of what happens if you try.

Where others build empires or unmake reality, Lolth weaves a prison with no walls, where people trap each other — generation after generation.

### 🔍 Think of her as:

The Tyrant Queen of Paranoia.

The Queen Spider who feeds on cycles.

A god of power without permanence.

She doesn't want peace, unity, or lasting control, even for herself. She doesn't want a society that functions without fear. If anyone rises high enough to unify the chaos — she tears them down. Not to prevent change — but to prevent hope.

Her ideal world is one where no one ever feels safe enough to dream of freedom.

### In other words:

Asmodeus builds hierarchies.

Shar unravels reality.

Lolth perpetuates cycles of cruelty, instability, and mistrust — where fear feeds obedience, and betrayal feeds survival.

She is the anti-order not by destruction, but by ensnaring.

You never "win" under Lolth.
You just last longer than the others.

## ❄️ Auril — Entropy and Desolation

""She could be a goddess of entropy, not just winter. The stillness after death. The long silence. Loneliness. Consider folding disease and desolation into her. A cosmic stillness that opposes vitality." "

What you're doing here is brilliant: re-framing Auril not as just "goddess of snowstorms," but as cosmic entropy — the force that makes warmth fade, connections fray, and voices fall silent.

She's not Death, but she's why things die. And why people fear being forgotten after.

Self notes: Autumn/Winter (opposite of Lathander''s Spring/Summer)

### ➤ Her Roles:

Entropy incarnate: The gradual stilling of everything — heat loss, social bonds, hope.

Goddess of Despair: Not evil, not malevolent — just indifferent. The cold silence.

The End of Song: Her name is whispered by those who bury the last of their family.

### ➤ Why She’s Prayed To:

Mourners seek her quiet to grieve without judgment.

Hermits and exiles whisper to her to be left alone.

Those at death’s door may appeal for a painless end.

Cursed or plague-stricken call to her not for healing, but for surrender.

### Ilmater

Main Portfolio: Endurance, Martyrdom, Compassion, Protection of the Oppressed

Typical Domains: Life, Protection, Grave

Suffering; Endurance; Martyrdom; Compassion; Mercy; Protection of the Weak; Patience; Self-Sacrifice; Perseverance; Moral Strength; Resistance Through Pain; Quiet Defiance

(A god of those who endure without striking back, who bear burdens so others do not have to. He represents moral resilience, and the belief that suffering has meaning if it shields others. Worshipped by the downtrodden, the healers, and those who resist cruelty not with strength, but with unwavering compassion.)

Gruumsh says: "You are alone, and you must become powerful."
Ilmater says: "You are not alone, and we will carry each other."

###

### 🔥 Gruumsh, the One-Eyed Flame

Orcs are raised not merely on violence, but on stories:
“The world will take from you unless you take first.”
“Mercy is a trick of the weak.”
“Your pain is power. Your scars are sacred.”

### 8. Lolth – The Weaver Below

Role: Secrets, Betrayal, Power through Chaos

Positioning: Patron of those who rise through treachery and spin webs in the dark.

Unique Flavor: Represents chaos disguised as hierarchy — power gained through control of information and manipulation.

### 15. Shar – The Hollow Night

Role: Loss, Secrets, Despair, Emptiness

Positioning: The divine of oblivion — not destruction, but unbeing.

Unique Flavor: Goddess of what was and is no longer — memory’s decay, grief’s weight, the things you can’t take back.

## Notes to self:

- Cosmic
  - Lathander - Sun - Warmth, Growth, healing; Summer (personal context)
  - Selune/Sehanine - White Moon; Divination; Dreams; Enlightenment; Guidance; Tranquillity; Clearity of Mind; “peaceful death” etc. (acceptance?)
    - Divination, Wisdom, Purity, Tranquility, Enlightenment, Knowledge
  - Malar/Mielikki - Green Moon; Hunter; The Wild; The Hunt; Survival;
    - Disease, Curses, etc being under here? Or have hunter split to not be Luura, but rrather just curses and other afflictions be Luura?
- Geogrraphy
  - Annam - Geography? World-Shaper.
  - Auril - See above.
  - Umberlee / Wavemother / Deityy of the Sea
- Lolth - Role: Secrets, Betrayal, Power through Chaos
- Shar - Role: Darkness, Loss, Secrets, Despair, Emptiness
- Corellon
- Eilistrae
- Mystra
- Duergar god
- Garl Glittergold
- Moradiin
- Eldath - peace god?
- Tiiamat - avarice
- Death deity or deities - Kelemvor
- Art/arrtistry deith - Maybe corellon?
- Hope etc should fall somewhere?

### ⚔️ Conflict, Power, and Order

War (e.g., Ares, Tyr, Sekhmet, Kartikeya)

Strategy / Just War / Victory (e.g., Athena, Bellona, Nike)

Kingship / Sovereignty (e.g., Zeus, Odin, Enlil)

Law / Oaths / Justice (e.g., Tyr, Ma’at, Dike, Forseti)

Vengeance / Retribution (e.g., Nemesis, the Furies)

### 🌾 Nature, Growth, and Seasons

Nature (as a whole) (e.g., Gaia, Silvanus)

Forests / Untamed Wilds (e.g., Pan, Cernunnos)

Agriculture / Fertility of Land (e.g., Demeter, Chauntea, Osiris)

Animals / Hunting (e.g., Artemis, Mielikki, Ninhursag)

Cycles / Seasons (e.g., Persephone, Brigid, Inanna)

Storms / Weather (e.g., Thor, Baal, Tlaloc)

Winds / Air (e.g., Aeolus, Shu, Vayu)

Sun / Moon / Celestial Bodies (e.g., Helios, Sol, Selene, Mani)

Earthquakes / Volcanoes (e.g., Pele, Enceladus)

Time (e.g., Chronos, Zurvan, Aion)

### 🔥 Creation, Destruction, and Transformation

Creation / Crafts / Forge (e.g., Hephaestus, Ptah, Lugh)

Destruction / Chaos (e.g., Shiva, Eris, Set)

Alchemy / Transformation (borderline esoteric or mystical)

Death / the Dead / Funerary Rites (e.g., Hades, Anubis, Hel)

Decay / Entropy / Rot (e.g., Mordiggian, Mot, Hel’s darker aspects)

Rebirth / Resurrection (e.g., Osiris, Dionysus)

### 💗 Society, Self, and Relationships

Love / Lust / Beauty (e.g., Aphrodite, Ishtar, Freyja)

Marriage / Family / Childbirth (e.g., Hera, Frigg, Eileithyia)

Wisdom / Knowledge (e.g., Athena, Thoth, Odin)

Art / Music / Poetry (e.g., Apollo, Bragi, Saraswati)

Language / Speech (e.g., Hermes, Ogma)

Commerce / Trade (e.g., Mercury, Hermes, Lugh)

Hospitality / Travel / Protection of Guests (e.g., Zeus Xenios, Hestia)

Luck / Fortune / Fate (e.g., Tyche, the Norns, Moirai)

Madness / Ecstasy / Frenzy (e.g., Dionysus, Pan, the Maenads)

### 🧭 Spiritual and Mystical

Magic / the Arcane (e.g., Hecate, Thoth, Isis)

Dreams / Prophecy (e.g., Morpheus, Apollo, Nanshe)

The Underworld / Passage of Souls (e.g., Hades, Hel, Ereshkigal)

The Afterlife / Paradise (e.g., Aaru, Valhalla, Elysium)

Stars / Astrology / Cosmic Order (e.g., Nut, Astraeus)

### 🏠 Practical & Cultural

The Hearth / Home / Domestic Life (e.g., Hestia, Vesta)

Food / Drink / Feasting (e.g., Dionysus, Bacchus, Sif)

Sailing / the Sea / Storms at Sea (e.g., Poseidon, Njord, Yam)

The Hunt / Predators (e.g., Artemis, Skadi, Mixcoatl)

Mining / Metal / Wealth Below the Earth (e.g., Hephaestus, Weyland, Dwarven gods)

### 🧍 States of Being / Abstract Concepts

Hope / Mercy (e.g., Elpis, Kuan Yin)

Fear / Nightmares (e.g., Phobos, Mara)

Silence / Secrets / Shadows (e.g., Nyx, Angrboda, Shar)

Pride / Glory / Fame (e.g., Apollo, Lugh)

Freedom / Rebellion (e.g., Prometheus, Lucifer myths)

Peace / Reconciliation (e.g., Eirene, Pax)

### 🧿 Fringe / Esoteric Concepts

Thresholds / Transitions / Doors (e.g., Janus)

Duality / Twins / Balance (e.g., the Dioscuri, Yin/Yang)

Dreams vs Reality (e.g., Hypnos, Morpheus)

Fate / Inevitability / Doom (e.g., Moirai, Norns, Ananke)

# RANDOM NOTES:

Below are just suggestions, notes. Not final. Do not view as “canon". Just some notes from ChatGPT for inspirational purposes.

### 1. Moradin – The Flame Beneath Stone

Role: Patron of Crafts, Forge, and Enduring Civilization

Positioning: Represents the divine spark of creation through labor. Could be the god of civilization’s foundations — not rulership, but infrastructure.

Unique Flavor: God of legacy and craftsmanship, honored by builders, smiths, and those who create to outlast themselves.

### 2. Gruumsh – The Burning Eye

Role: God of Conquest, Fury, and Tribal Supremacy

Positioning: Represents the relentless drive of the dispossessed and the ideology of "might makes right."

Unique Flavor: Less “evil warlord,” more primal spirit of war-as-survival — feared and followed by those who feel cast out or wronged.

### 3. Corellon – The Shaping Wind

Role: Patron of Artistry, Elegance, and Elven Identity

Positioning: Embodiment of mutable beauty and the freedom to shape oneself (physically, spiritually, creatively).

Unique Flavor: God of self-expression, transformation, and transcendence through art and magic.

### 4. Annam – The Titanfather

Role: God of Size, Order, and Primordial Authority

Positioning: Mythic progenitor and god of cosmic hierarchy — the original concept of divine right and destiny.

Unique Flavor: Worshiped more in myth than in temples; seen as the origin of ordained greatness, especially among giants and kings.

### 5. Tiamat – The Hoarded Queen

Role: Greed, Domination, and Jealousy

Positioning: Patron of tyrants who take what they believe the world owes them.

Unique Flavor: Not just a dragon god — she represents the hunger to possess and control everything. Temples could be vaults.

### 6. Garl Glittergold – The Laughing Vault

Role: Wit, Protection, Mirth, and Trickery

Positioning: Trickster and guardian; laughter as resistance, cleverness as survival.

Unique Flavor: Think Loki but wholesome — celebrates the joy of outwitting problems, a patron of clever solutions and harmless mischief.

### 7. Yondalla – The Hearthmother

Role: Safety, Hearth, Peace, and Community

Positioning: Defender of the vulnerable and keeper of the home fire.

Unique Flavor: Could be expanded to serve as the universal protector of the small and communal, not just halflings.

### 8. Lolth – The Weaver Below

Role: Secrets, Betrayal, Power through Chaos

Positioning: Patron of those who rise through treachery and spin webs in the dark.

Unique Flavor: Represents chaos disguised as hierarchy — power gained through control of information and manipulation.

### 9. Sehanine (merged Selûne) – The Silver Veil

Role: Moonlight, Dreams, Death, and Mystery

Positioning: Patron of mysteries, illusions, and the gentler side of death.

Unique Flavor: Guardian of thresholds — between sleep and wake, life and death, truth and illusion.

### 10. Eilistraee – The Blade in the Moonlight

Role: Redemption, Beauty, Freedom, Dance

Positioning: Patron of second chances, especially for outcasts and those seeking new lives.

Unique Flavor: A hopeful lunar deity — moonlight as liberation, sword and song as sacred tools of the self.

### 11. Mystra – The Weavemother

Role: Magic, Knowledge, Regulation of Arcane Power

Positioning: Cosmic administrator and protector of reality’s structure through magic.

Unique Flavor: Not just the god of magic — but the conceptual force of magic itself. Maintains balance between mortal will and arcane chaos.

### 12. Lathander – The Dawnbreaker

Self Notes: healing, Warmth, Hope, Spring/Summer

Role: Renewal, Hope, Vitality, New Beginnings

Positioning: God of revolutions, healing, and the breaking of old chains.

Unique Flavor: Sun as rebirth, not just light. Could represent the idea that every day is a chance to begin again.

### 13. Malar (Green/Cursed Moon) – The Hunger Moon

Role: Bestial Instinct, Predation, Blood, and Savagery

Positioning: Raw, primal instinct — feared and revered as the patron of the untamed.

Unique Flavor: Green moon awakens “the hunt” in all creatures. Represents what civilization suppresses.

### 14. Mielikki (optional merge with Malar or not) – The Quiet Grove

Role: Nature’s Balance, Wilderness, Life Cycles

Positioning: Nature not as peace, but as uncaring balance. Life, death, predator, prey — all are one.

Unique Flavor: A more neutral or somber nature deity than the usual happy-forest trope.

### 15. Shar – The Hollow Night

Role: Loss, Secrets, Despair, Emptiness

Positioning: The divine of oblivion — not destruction, but unbeing.

Unique Flavor: Goddess of what was and is no longer — memory’s decay, grief’s weight, the things you can’t take back.