Primary Deity: Meranzi - faithful cleric. Has received Meranzi's Gift — a pair of golden colored irises.
Abilities: Highly intelligent. Seen as a prodigy when it comes to business and trade.
Alignment: Neutral
Goals/Motivations
Lifelong goal: Become of the most favored and successful clerics given gifts by Meranzi.
Goals for foreseeable future: Earn the respect of the Conciri Meranzeum and have them cooperate more openly with her. Reign in the Conciri.
Immediate goal goal: Never do Red Spice again.
Behavior
Mannerism (How they speak)
Thrusting/Punching: strong, direct, sudden
Pitch +1.0
Regular, dry, adult voice. Somewhat fast tempo, somewhat loud. Generally indifferent tone, but easy to irritate.
Personality (/Interaction. How they treat others)
Calm, confident, and assertive. Very formal, dignified, and businesslike. Makes much effort to not show weakness or give away information that can be exploited.
Stoic - does not show unnecessary emotion, except the expected surface level aspects such as smiling when meeting someone. Can appear very insensitive.
Prudent - keeps strict self-discipline based on logical reasoning.
Scholarly and intelligent - especially in field of Arcane research.
Mistrusting and suspicious of people outside her close friends and family - believes people are primarily driven by self-interest. Believes most people manipulate and deceive to achieve self-interest, even for cases where the person does not realize it themselves.
Warms up somewhat around close friends and family, though hesitant to have too deep conversations about herself.
Body language
Appears straight and strong, but will have small signs of insecurity and nervousness. An example of this is grabbing her thumb tightly when folding her hands.
Bond/Core values and beliefs (What they care about, what they can be pressured with, and what they are afraid of)
People have always called her a prodigy. She believes herself to be one - and doesn't know how to be anything but a prodigy, since she's always been called one.
Wants to do a good job, and wants to be able to "do the right thing".
Places great importance on how other people view her — particularly on having people keep seeing her as a prodigy. She mentally cannot handle the thought of not living up to people's expectations of her.
Fears being seen as "not good enough". Dreads being exposed for her Spice (drug) issues, especially for it to become public knowledge.
Wants to prove herself worthy of Meranzi's favor. Will always follow Meranzi wishes, as a devout cleric and worshipper.
Gets infuriated if people disrespect or insults Meranzi.
Quotes and trivia:
Appearence
History and Description
Character Sheet
Class Levels:
Armor Class: 10 (unarmored) (13 with mage armor; 18 with mage armor + shield)
Hit Points:
Speed: 30 ft.
STR
DEX
CON
INT
WIS
CHA
10 (+0)
10 (+0)
10 (+0)
10 (+0)
10 (+0)
10 (+0)
Proficiencies:
Proficiency Bonus: +4
Saving Throws:
Skills:
Senses:
Languages: Common; Marcandrian;
Melee Hit/Ranged Hit:
Spell Hit:
Save DC:
Actions:
Unarmored Strike: Melee Weapon Attack: +3 to hit, reach 5ft., one target. Hit: 0 bludgeoning damage
Dagger: Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 1d4 piercing damage
Abilities:
Channel Divinity (2/short rest): When you use your Channel Divinity, you choose which effect to create. You have a total of two charges of Channel Divinity, which are regained whenever you finish as short or long rest.
Linguist (Feat):
Spells:
W = Wizard spell; P = Cleric spell, A = Always prepared Cleric spell, C = Concentration, R = Ritual