""" The MIT License (MIT) Copyright (c) 2015-2021 Rapptz Copyright (c) 2021-present Disnake Development Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. """ from __future__ import annotations import asyncio import logging from typing import TYPE_CHECKING, Any, Callable, Dict, List, Optional, Tuple, Type, TypeVar import aiohttp from .backoff import ExponentialBackoff from .client import Client, SessionStartLimit from .enums import Status from .errors import ( ClientException, ConnectionClosed, GatewayNotFound, HTTPException, PrivilegedIntentsRequired, ) from .gateway import * from .state import AutoShardedConnectionState if TYPE_CHECKING: from .activity import BaseActivity from .enums import Status from .gateway import DiscordWebSocket EI = TypeVar("EI", bound="EventItem") __all__ = ( "AutoShardedClient", "ShardInfo", ) _log = logging.getLogger(__name__) class EventType: close = 0 reconnect = 1 resume = 2 identify = 3 terminate = 4 clean_close = 5 class EventItem: __slots__ = ("type", "shard", "error") def __init__(self, etype: int, shard: Optional["Shard"], error: Optional[Exception]) -> None: self.type: int = etype self.shard: Optional["Shard"] = shard self.error: Optional[Exception] = error def __lt__(self: EI, other: EI) -> bool: if not isinstance(other, EventItem): return NotImplemented return self.type < other.type def __eq__(self: EI, other: EI) -> bool: if not isinstance(other, EventItem): return NotImplemented return self.type == other.type def __hash__(self) -> int: return hash(self.type) class Shard: def __init__( self, ws: DiscordWebSocket, client: AutoShardedClient, queue_put: Callable[[EventItem], None], ) -> None: self.ws: DiscordWebSocket = ws self._client: Client = client self._dispatch: Callable[..., None] = client.dispatch self._queue_put: Callable[[EventItem], None] = queue_put self.loop: asyncio.AbstractEventLoop = self._client.loop self._disconnect: bool = False self._reconnect = client._reconnect self._backoff: ExponentialBackoff = ExponentialBackoff() self._task: Optional[asyncio.Task] = None self._handled_exceptions: Tuple[Type[Exception], ...] = ( OSError, HTTPException, GatewayNotFound, ConnectionClosed, aiohttp.ClientError, asyncio.TimeoutError, ) @property def id(self) -> int: # DiscordWebSocket.shard_id is set in the from_client classmethod return self.ws.shard_id # type: ignore def launch(self) -> None: self._task = self.loop.create_task(self.worker()) def _cancel_task(self) -> None: if self._task is not None and not self._task.done(): self._task.cancel() async def close(self) -> None: self._cancel_task() await self.ws.close(code=1000) async def disconnect(self) -> None: await self.close() self._dispatch("shard_disconnect", self.id) async def _handle_disconnect(self, e: Exception) -> None: self._dispatch("disconnect") self._dispatch("shard_disconnect", self.id) if not self._reconnect: self._queue_put(EventItem(EventType.close, self, e)) return if self._client.is_closed(): return if isinstance(e, OSError) and e.errno in (54, 10054): # If we get Connection reset by peer then always try to RESUME the connection. exc = ReconnectWebSocket(self.id, resume=True) self._queue_put(EventItem(EventType.resume, self, exc)) return if isinstance(e, ConnectionClosed): if e.code == 4014: self._queue_put( EventItem(EventType.terminate, self, PrivilegedIntentsRequired(self.id)) ) return if e.code != 1000: self._queue_put(EventItem(EventType.close, self, e)) return retry = self._backoff.delay() _log.error("Attempting a reconnect for shard ID %s in %.2fs", self.id, retry, exc_info=e) await asyncio.sleep(retry) self._queue_put(EventItem(EventType.reconnect, self, e)) async def worker(self) -> None: while not self._client.is_closed(): try: await self.ws.poll_event() except ReconnectWebSocket as e: etype = EventType.resume if e.resume else EventType.identify self._queue_put(EventItem(etype, self, e)) break except self._handled_exceptions as e: await self._handle_disconnect(e) break except asyncio.CancelledError: break except Exception as e: self._queue_put(EventItem(EventType.terminate, self, e)) break async def reidentify(self, exc: ReconnectWebSocket) -> None: self._cancel_task() self._dispatch("disconnect") self._dispatch("shard_disconnect", self.id) _log.info("Got a request to %s the websocket at Shard ID %s.", exc.op, self.id) try: coro = DiscordWebSocket.from_client( self._client, resume=exc.resume, shard_id=self.id, session=self.ws.session_id, sequence=self.ws.sequence, ) self.ws = await asyncio.wait_for(coro, timeout=60.0) except self._handled_exceptions as e: await self._handle_disconnect(e) except asyncio.CancelledError: return except Exception as e: self._queue_put(EventItem(EventType.terminate, self, e)) else: self.launch() async def reconnect(self) -> None: self._cancel_task() try: coro = DiscordWebSocket.from_client(self._client, shard_id=self.id) self.ws = await asyncio.wait_for(coro, timeout=60.0) except self._handled_exceptions as e: await self._handle_disconnect(e) except asyncio.CancelledError: return except Exception as e: self._queue_put(EventItem(EventType.terminate, self, e)) else: self.launch() class ShardInfo: """A class that gives information and control over a specific shard. You can retrieve this object via :meth:`AutoShardedClient.get_shard` or :attr:`AutoShardedClient.shards`. .. versionadded:: 1.4 Attributes ---------- id: :class:`int` The shard ID for this shard. shard_count: Optional[:class:`int`] The shard count for this cluster. If this is ``None`` then the bot has not started yet. """ __slots__ = ("_parent", "id", "shard_count") def __init__(self, parent: Shard, shard_count: Optional[int]) -> None: self._parent: Shard = parent self.id: int = parent.id self.shard_count: Optional[int] = shard_count def is_closed(self) -> bool: """Whether the shard connection is currently closed. :return type: :class:`bool` """ return not self._parent.ws.open async def disconnect(self) -> None: """|coro| Disconnects a shard. When this is called, the shard connection will no longer be open. If the shard is already disconnected this does nothing. """ if self.is_closed(): return await self._parent.disconnect() async def reconnect(self) -> None: """|coro| Disconnects and then connects the shard again. """ if not self.is_closed(): await self._parent.disconnect() await self._parent.reconnect() async def connect(self) -> None: """|coro| Connects a shard. If the shard is already connected this does nothing. """ if not self.is_closed(): return await self._parent.reconnect() @property def latency(self) -> float: """:class:`float`: Measures latency between a HEARTBEAT and a HEARTBEAT_ACK in seconds for this shard.""" return self._parent.ws.latency def is_ws_ratelimited(self) -> bool: """Whether the websocket is currently rate limited. This can be useful to know when deciding whether you should query members using HTTP or via the gateway. .. versionadded:: 1.6 :return type: :class:`bool` """ return self._parent.ws.is_ratelimited() class AutoShardedClient(Client): """A client similar to :class:`Client` except it handles the complications of sharding for the user into a more manageable and transparent single process bot. When using this client, you will be able to use it as-if it was a regular :class:`Client` with a single shard when implementation wise internally it is split up into multiple shards. This allows you to not have to deal with IPC or other complicated infrastructure. It is recommended to use this client only if you have surpassed at least 1000 guilds. If no :attr:`.shard_count` is provided, then the library will use the Bot Gateway endpoint call to figure out how many shards to use. If a ``shard_ids`` parameter is given, then those shard IDs will be used to launch the internal shards. Note that :attr:`.shard_count` must be provided if this is used. By default, when omitted, the client will launch shards from 0 to ``shard_count - 1``. Attributes ---------- shard_ids: Optional[List[:class:`int`]] An optional list of shard_ids to launch the shards with. """ if TYPE_CHECKING: _connection: AutoShardedConnectionState def __init__( self, *args: Any, loop: Optional[asyncio.AbstractEventLoop] = None, **kwargs: Any ) -> None: kwargs.pop("shard_id", None) self.shard_ids: Optional[List[int]] = kwargs.pop("shard_ids", None) super().__init__(*args, loop=loop, **kwargs) if self.shard_ids is not None: if self.shard_count is None: raise ClientException( "When passing manual shard_ids, you must provide a shard_count." ) elif not isinstance(self.shard_ids, (list, tuple)): raise ClientException("shard_ids parameter must be a list or a tuple.") # instead of a single websocket, we have multiple # the key is the shard_id self.__shards = {} self._connection._get_websocket = self._get_websocket self._connection._get_client = lambda: self self.__queue = asyncio.PriorityQueue() def _get_websocket( self, guild_id: Optional[int] = None, *, shard_id: Optional[int] = None ) -> DiscordWebSocket: if shard_id is None: # guild_id won't be None if shard_id is None and shard_count won't be None here shard_id = (guild_id >> 22) % self.shard_count # type: ignore return self.__shards[shard_id].ws def _get_state(self, **options: Any) -> AutoShardedConnectionState: return AutoShardedConnectionState( dispatch=self.dispatch, handlers=self._handlers, hooks=self._hooks, http=self.http, loop=self.loop, **options, ) @property def latency(self) -> float: """:class:`float`: Measures latency between a HEARTBEAT and a HEARTBEAT_ACK in seconds. This operates similarly to :meth:`Client.latency` except it uses the average latency of every shard's latency. To get a list of shard latency, check the :attr:`latencies` property. Returns ``nan`` if there are no shards ready. """ if not self.__shards: return float("nan") return sum(latency for _, latency in self.latencies) / len(self.__shards) @property def latencies(self) -> List[Tuple[int, float]]: """List[Tuple[:class:`int`, :class:`float`]]: A list of latencies between a HEARTBEAT and a HEARTBEAT_ACK in seconds. This returns a list of tuples with elements ``(shard_id, latency)``. """ return [(shard_id, shard.ws.latency) for shard_id, shard in self.__shards.items()] def get_shard(self, shard_id: int) -> Optional[ShardInfo]: """Gets the shard information of a given shard ID, or ``None`` if not found. :return type: Optional[:class:`ShardInfo`] """ try: parent = self.__shards[shard_id] except KeyError: return None else: return ShardInfo(parent, self.shard_count) @property def shards(self) -> Dict[int, ShardInfo]: """Mapping[int, :class:`ShardInfo`]: Returns a mapping of shard IDs to their respective info object.""" return { shard_id: ShardInfo(parent, self.shard_count) for shard_id, parent in self.__shards.items() } async def launch_shard(self, gateway: str, shard_id: int, *, initial: bool = False) -> None: try: coro = DiscordWebSocket.from_client( self, initial=initial, gateway=gateway, shard_id=shard_id ) ws = await asyncio.wait_for(coro, timeout=180.0) except Exception: _log.exception("Failed to connect for shard_id: %s. Retrying...", shard_id) await asyncio.sleep(5.0) return await self.launch_shard(gateway, shard_id) # keep reading the shard while others connect self.__shards[shard_id] = ret = Shard(ws, self, self.__queue.put_nowait) ret.launch() async def launch_shards(self) -> None: shard_count, gateway, session_start_limit = await self.http.get_bot_gateway() if self.shard_count is None: self.shard_count = shard_count self.session_start_limit = SessionStartLimit(session_start_limit) self._connection.shard_count = self.shard_count shard_ids = self.shard_ids or range(self.shard_count) self._connection.shard_ids = shard_ids # TODO: maybe take session_start_limit values into account? for shard_id in shard_ids: initial = shard_id == shard_ids[0] await self.launch_shard(gateway, shard_id, initial=initial) self._connection.shards_launched.set() async def connect(self, *, reconnect: bool = True) -> None: self._reconnect = reconnect await self.launch_shards() while not self.is_closed(): item = await self.__queue.get() if item.type == EventType.close: await self.close() if isinstance(item.error, ConnectionClosed): if item.error.code == 4014: raise PrivilegedIntentsRequired(item.shard.id) from None if item.error.code != 1000: raise item.error return elif item.type in (EventType.identify, EventType.resume): await item.shard.reidentify(item.error) elif item.type == EventType.reconnect: await item.shard.reconnect() elif item.type == EventType.terminate: await self.close() raise item.error elif item.type == EventType.clean_close: return async def close(self) -> None: """|coro| Closes the connection to Discord. """ if self.is_closed(): return self._closed = True for vc in self.voice_clients: try: await vc.disconnect(force=True) except Exception: pass to_close = [ asyncio.ensure_future(shard.close(), loop=self.loop) for shard in self.__shards.values() ] if to_close: await asyncio.wait(to_close) await self.http.close() self.__queue.put_nowait(EventItem(EventType.clean_close, None, None)) async def change_presence( self, *, activity: Optional[BaseActivity] = None, status: Optional[Status] = None, shard_id: int = None, ) -> None: """|coro| Changes the client's presence. Example: :: game = disnake.Game("with the API") await client.change_presence(status=disnake.Status.idle, activity=game) .. versionchanged:: 2.0 Removed the ``afk`` keyword-only parameter. Parameters ---------- activity: Optional[:class:`BaseActivity`] The activity being done. ``None`` if no currently active activity is done. status: Optional[:class:`Status`] Indicates what status to change to. If ``None``, then :attr:`Status.online` is used. shard_id: Optional[:class:`int`] The shard_id to change the presence to. If not specified or ``None``, then it will change the presence of every shard the bot can see. Raises ------ InvalidArgument If the ``activity`` parameter is not of proper type. """ if status is None: status_value = "online" status_enum = Status.online elif status is Status.offline: status_value = "invisible" status_enum = Status.offline else: status_enum = status status_value = str(status) if shard_id is None: for shard in self.__shards.values(): await shard.ws.change_presence(activity=activity, status=status_value) guilds = self._connection.guilds else: shard = self.__shards[shard_id] await shard.ws.change_presence(activity=activity, status=status_value) guilds = [g for g in self._connection.guilds if g.shard_id == shard_id] activities = () if activity is None else (activity,) for guild in guilds: me = guild.me if me is None: continue # Member.activities is typehinted as Tuple[ActivityType, ...], we may be setting it as Tuple[BaseActivity, ...] me.activities = activities # type: ignore me.status = status_enum def is_ws_ratelimited(self) -> bool: """Whether the websocket is currently rate limited. This can be useful to know when deciding whether you should query members using HTTP or via the gateway. This implementation checks if any of the shards are rate limited. For more granular control, consider :meth:`ShardInfo.is_ws_ratelimited`. .. versionadded:: 1.6 :return type: :class:`bool` """ return any(shard.ws.is_ratelimited() for shard in self.__shards.values())