# SPDX-License-Identifier: MIT from __future__ import annotations from typing import TYPE_CHECKING, Any, Callable, Optional, Type, TypeVar, overload from ...components import RoleSelectMenu from ...enums import ComponentType from ...utils import MISSING from .base import BaseSelect, P, V_co, _create_decorator if TYPE_CHECKING: from typing_extensions import Self from ...role import Role from ..item import DecoratedItem, ItemCallbackType, Object __all__ = ( "RoleSelect", "role_select", ) class RoleSelect(BaseSelect[RoleSelectMenu, "Role", V_co]): """Represents a UI user select menu. This is usually represented as a drop down menu. In order to get the selected items that the user has chosen, use :attr:`.values`. .. versionadded:: 2.7 Parameters ---------- custom_id: :class:`str` The ID of the select menu that gets received during an interaction. If not given then one is generated for you. placeholder: Optional[:class:`str`] The placeholder text that is shown if nothing is selected, if any. min_values: :class:`int` The minimum number of items that must be chosen for this select menu. Defaults to 1 and must be between 1 and 25. max_values: :class:`int` The maximum number of items that must be chosen for this select menu. Defaults to 1 and must be between 1 and 25. disabled: :class:`bool` Whether the select is disabled. row: Optional[:class:`int`] The relative row this select menu belongs to. A Discord component can only have 5 rows. By default, items are arranged automatically into those 5 rows. If you'd like to control the relative positioning of the row then passing an index is advised. For example, row=1 will show up before row=2. Defaults to ``None``, which is automatic ordering. The row number must be between 0 and 4 (i.e. zero indexed). Attributes ---------- values: List[:class:`.Role`] A list of roles that have been selected by the user. """ @overload def __init__( self: RoleSelect[None], *, custom_id: str = ..., placeholder: Optional[str] = None, min_values: int = 1, max_values: int = 1, disabled: bool = False, row: Optional[int] = None, ) -> None: ... @overload def __init__( self: RoleSelect[V_co], *, custom_id: str = ..., placeholder: Optional[str] = None, min_values: int = 1, max_values: int = 1, disabled: bool = False, row: Optional[int] = None, ) -> None: ... def __init__( self, *, custom_id: str = MISSING, placeholder: Optional[str] = None, min_values: int = 1, max_values: int = 1, disabled: bool = False, row: Optional[int] = None, ) -> None: super().__init__( RoleSelectMenu, ComponentType.role_select, custom_id=custom_id, placeholder=placeholder, min_values=min_values, max_values=max_values, disabled=disabled, row=row, ) @classmethod def from_component(cls, component: RoleSelectMenu) -> Self: return cls( custom_id=component.custom_id, placeholder=component.placeholder, min_values=component.min_values, max_values=component.max_values, disabled=component.disabled, row=None, ) S_co = TypeVar("S_co", bound="RoleSelect", covariant=True) @overload def role_select( *, placeholder: Optional[str] = None, custom_id: str = ..., min_values: int = 1, max_values: int = 1, disabled: bool = False, row: Optional[int] = None, ) -> Callable[[ItemCallbackType[RoleSelect[V_co]]], DecoratedItem[RoleSelect[V_co]]]: ... @overload def role_select( cls: Type[Object[S_co, P]], *_: P.args, **kwargs: P.kwargs ) -> Callable[[ItemCallbackType[S_co]], DecoratedItem[S_co]]: ... def role_select( cls: Type[Object[S_co, P]] = RoleSelect[Any], /, **kwargs: Any, ) -> Callable[[ItemCallbackType[S_co]], DecoratedItem[S_co]]: """A decorator that attaches a role select menu to a component. The function being decorated should have three parameters, ``self`` representing the :class:`disnake.ui.View`, the :class:`disnake.ui.RoleSelect` that was interacted with, and the :class:`disnake.MessageInteraction`. In order to get the selected items that the user has chosen within the callback use :attr:`RoleSelect.values`. .. versionadded:: 2.7 Parameters ---------- cls: Type[:class:`RoleSelect`] The select subclass to create an instance of. If provided, the following parameters described below do no apply. Instead, this decorator will accept the same keywords as the passed cls does. placeholder: Optional[:class:`str`] The placeholder text that is shown if nothing is selected, if any. custom_id: :class:`str` The ID of the select menu that gets received during an interaction. It is recommended not to set this parameter to prevent conflicts. row: Optional[:class:`int`] The relative row this select menu belongs to. A Discord component can only have 5 rows. By default, items are arranged automatically into those 5 rows. If you'd like to control the relative positioning of the row then passing an index is advised. For example, row=1 will show up before row=2. Defaults to ``None``, which is automatic ordering. The row number must be between 0 and 4 (i.e. zero indexed). min_values: :class:`int` The minimum number of items that must be chosen for this select menu. Defaults to 1 and must be between 1 and 25. max_values: :class:`int` The maximum number of items that must be chosen for this select menu. Defaults to 1 and must be between 1 and 25. disabled: :class:`bool` Whether the select is disabled. Defaults to ``False``. """ return _create_decorator(cls, RoleSelect, **kwargs)