using UnityEngine; using UnityEngine.Events; namespace ScriptableObjectArchitecture { [System.Serializable] public class ObjectEvent : UnityEvent { } [CreateAssetMenu( fileName = "ObjectVariable.asset", menuName = SOArchitecture_Utility.VARIABLE_SUBMENU + "Object", order = SOArchitecture_Utility.ASSET_MENU_ORDER_COLLECTIONS + 1)] public class ObjectVariable : BaseVariable { } }