using UnityEngine; namespace ScriptableObjectArchitecture { [System.Serializable] [CreateAssetMenu( fileName = "UnsignedShortGameEvent.asset", menuName = SOArchitecture_Utility.ADVANCED_GAME_EVENT + "ushort", order = SOArchitecture_Utility.ASSET_MENU_ORDER_EVENTS + 18)] public sealed class UShortGameEvent : GameEventBase { } }