using UnityEngine; using UnityEngine.Events; namespace ScriptableObjectArchitecture { [System.Serializable] public class Vector2Event : UnityEvent { } [CreateAssetMenu( fileName = "Vector2Variable.asset", menuName = SOArchitecture_Utility.VARIABLE_SUBMENU + "Structs/Vector2", order = SOArchitecture_Utility.ASSET_MENU_ORDER_COLLECTIONS + 10)] public sealed class Vector2Variable : BaseVariable { } }