using UnityEngine; using UnityEngine.Events; namespace ScriptableObjectArchitecture { [System.Serializable] public class StringEvent : UnityEvent { } [CreateAssetMenu( fileName = "StringVariable.asset", menuName = SOArchitecture_Utility.VARIABLE_SUBMENU + "string", order = SOArchitecture_Utility.ASSET_MENU_ORDER_COLLECTIONS + 2)] public sealed class StringVariable : BaseVariable { } }