using UnityEngine; using UnityEngine.Events; namespace ScriptableObjectArchitecture { [System.Serializable] public class FloatEvent : UnityEvent { } [CreateAssetMenu( fileName = "FloatVariable.asset", menuName = SOArchitecture_Utility.VARIABLE_SUBMENU + "float", order = SOArchitecture_Utility.ASSET_MENU_ORDER_COLLECTIONS + 3)] public class FloatVariable : BaseVariable { public override bool Clampable { get { return true; } } protected override float ClampValue(float value) { if (value.CompareTo(MinClampValue) < 0) { return MinClampValue; } else if (value.CompareTo(MaxClampValue) > 0) { return MaxClampValue; } else { return value; } } } }