using UnityEngine; using UnityEngine.Events; namespace ScriptableObjectArchitecture { [System.Serializable] public class Vector3Event : UnityEvent { } [CreateAssetMenu( fileName = "Vector3Variable.asset", menuName = SOArchitecture_Utility.VARIABLE_SUBMENU + "Structs/Vector3", order = SOArchitecture_Utility.ASSET_MENU_ORDER_COLLECTIONS + 11)] public sealed class Vector3Variable : BaseVariable { } }