using UnityEngine; using UnityEngine.Events; namespace ScriptableObjectArchitecture { [System.Serializable] public class QuaternionEvent : UnityEvent { } [CreateAssetMenu( fileName = "QuaternionVariable.asset", menuName = SOArchitecture_Utility.VARIABLE_SUBMENU + "Structs/Quaternion", order = SOArchitecture_Utility.ASSET_MENU_ORDER_COLLECTIONS + 13)] public sealed class QuaternionVariable : BaseVariable { } }