using UnityEngine; using UnityEngine.Events; namespace ScriptableObjectArchitecture { [System.Serializable] public class GameObjectEvent : UnityEvent { } [CreateAssetMenu( fileName = "GameObjectVariable.asset", menuName = SOArchitecture_Utility.VARIABLE_SUBMENU + "GameObject", order = SOArchitecture_Utility.ASSET_MENU_ORDER_COLLECTIONS + 0)] public sealed class GameObjectVariable : BaseVariable { } }