using UnityEngine; using UnityEngine.Events; namespace ScriptableObjectArchitecture { [System.Serializable] public class AnimationCurveEvent : UnityEvent { } [CreateAssetMenu( fileName = "AnimationCurveVariable.asset", menuName = SOArchitecture_Utility.ADVANCED_VARIABLE_SUBMENU + "AnimationCurve", order = 120)] public class AnimationCurveVariable : BaseVariable { } }