using UnityEngine;
namespace ScriptableObjectArchitecture
{
///
/// Internal extension methods for .
///
internal static class Vector4Extensions
{
///
/// Returns a instance where the component values are equal to this
/// 's components.
///
///
///
public static Quaternion ToQuaternion(this Vector4 vector4)
{
return new Quaternion(vector4.x, vector4.y, vector4.z, vector4.w);
}
}
}