using UnityEngine; using UnityEngine.Events; namespace ScriptableObjectArchitecture { [System.Serializable] public class BoolEvent : UnityEvent { } [CreateAssetMenu( fileName = "BoolVariable.asset", menuName = SOArchitecture_Utility.VARIABLE_SUBMENU + "bool", order = SOArchitecture_Utility.ASSET_MENU_ORDER_COLLECTIONS + 5)] public sealed class BoolVariable : BaseVariable { } }