using UnityEngine;
namespace ScriptableObjectArchitecture
{
///
/// Internal extension methods for .
///
internal static class QuaternionExtensions
{
///
/// Returns a instance where the component values are equal to this
/// 's components.
///
///
///
public static Vector4 ToVector4(this Quaternion quaternion)
{
return new Vector4(quaternion.x, quaternion.y, quaternion.z, quaternion.w);
}
}
}