%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f9377ffeb64ba30478a995a8ffc78ae8, type: 3} m_Name: Player Health m_EditorClassIdentifier: DeveloperDescription: 'It''s important to remember that Scriptable Objects will not reset when you exit playmode. This means that player health is not automatically reset Simply have a separate object that contains the starting health of your player, and make sure the health component resets on awake' _value: -60