using UnityEngine; namespace ScriptableObjectArchitecture { [System.Serializable] [CreateAssetMenu( fileName = "Vector4GameEvent.asset", menuName = SOArchitecture_Utility.GAME_EVENT + "Structs/Vector4", order = SOArchitecture_Utility.ASSET_MENU_ORDER_EVENTS + 12)] public sealed class Vector4GameEvent : GameEventBase { } }