using UnityEngine; namespace ScriptableObjectArchitecture { [System.Serializable] [CreateAssetMenu( fileName = "UnsignedLongGameEvent.asset", menuName = SOArchitecture_Utility.ADVANCED_GAME_EVENT + "ulong", order = SOArchitecture_Utility.ASSET_MENU_ORDER_EVENTS + 17)] public sealed class ULongGameEvent : GameEventBase { } }