using UnityEngine; namespace ScriptableObjectArchitecture { [System.Serializable] [CreateAssetMenu( fileName = "SignedByteGameEvent.asset", menuName = SOArchitecture_Utility.ADVANCED_GAME_EVENT + "sbyte", order = SOArchitecture_Utility.ASSET_MENU_ORDER_EVENTS + 15)] public sealed class SByteGameEvent : GameEventBase { } }