using UnityEngine; namespace ScriptableObjectArchitecture { [System.Serializable] [CreateAssetMenu( fileName = "QuaternionGameEvent.asset", menuName = SOArchitecture_Utility.GAME_EVENT + "Structs/Quaternion", order = SOArchitecture_Utility.ASSET_MENU_ORDER_EVENTS + 13)] public sealed class QuaternionGameEvent : GameEventBase { } }