diff --git a/Scripts/Weapon.cs b/Scripts/Weapon.cs index faef60b..9115fb1 100644 --- a/Scripts/Weapon.cs +++ b/Scripts/Weapon.cs @@ -24,8 +24,10 @@ namespace GameDev.CoreSystems if (!(_timeUntilFire <= 0)) return; - var ray = new Ray(BarrelEndPoint.position, BarrelEndPoint.forward); - Debug.DrawRay(BarrelEndPoint.position, BarrelEndPoint.forward * 10, Color.green); + var position = BarrelEndPoint.position; + var forward = BarrelEndPoint.forward; + var ray = new Ray(position, forward); + Debug.DrawRay(position, forward * 10, Color.green); if (Physics.Raycast(ray, out RaycastHit hitInfo)) {