From 8008d0755e94de03f437b56f0c36520fd67c7f38 Mon Sep 17 00:00:00 2001 From: Stedd Date: Sun, 6 Nov 2022 11:06:48 +0100 Subject: [PATCH] Added Enemy death animation --- Assets/Animation/AttackAnimation.anim | 620 +++++++-------------- Assets/Animation/Death Animation.anim | 432 ++++++++++++++ Assets/Animation/Death Animation.anim.meta | 8 + Assets/Animation/Enemy.controller | 71 ++- Assets/Animation/MoveAnimation.anim | 304 +++++++++- Assets/Enemies/EnemyAI.cs | 30 +- Assets/Enemies/EnemyHealth.cs | 10 +- Assets/Scenes/Sandbox.unity | 2 +- 8 files changed, 1036 insertions(+), 441 deletions(-) create mode 100644 Assets/Animation/Death Animation.anim create mode 100644 Assets/Animation/Death Animation.anim.meta diff --git a/Assets/Animation/AttackAnimation.anim b/Assets/Animation/AttackAnimation.anim index a248c50..4017845 100644 --- a/Assets/Animation/AttackAnimation.anim +++ b/Assets/Animation/AttackAnimation.anim @@ -14,7 +14,77 @@ AnimationClip: m_RotationCurves: [] m_CompressedRotationCurves: [] m_EulerCurves: [] - 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SetStopDistance(_attackRange * 0.9f); - - if (DistanceToTarget(_target.position) < _detectRange) + if (!_isDead) { - _isProvoked = true; - } + if (DistanceToTarget(_target.position) < _detectRange) + { + _isProvoked = true; + } - if (_isProvoked) - { - EngageTarget(); + if (_isProvoked) + { + EngageTarget(); + } + + if (_enemyHealth.IsDead) + { + _animator.SetTrigger(DeathAnimation); + _navMeshAgent.isStopped = true; + _isDead = true; + } } } diff --git a/Assets/Enemies/EnemyHealth.cs b/Assets/Enemies/EnemyHealth.cs index 87ddfb2..73c7a0c 100644 --- a/Assets/Enemies/EnemyHealth.cs +++ b/Assets/Enemies/EnemyHealth.cs @@ -6,9 +6,11 @@ public class EnemyHealth : MonoBehaviour, IDamageable [SerializeField] private float _maxHealth = 100f; [Header("State")] [SerializeField] private float _health; + [field: SerializeField] public bool IsDead { get; private set; } private void OnEnable() { + IsDead = false; _health = _maxHealth; } @@ -16,8 +18,14 @@ public class EnemyHealth : MonoBehaviour, IDamageable { _health += healthChange; if (!(_health <= 0)) return; + HandleDeath(); + } + + private void HandleDeath() + { + IsDead = true; print("Ded"); - Destroy(gameObject); + //Destroy(gameObject); } public void SetHealth(float newHealth) diff --git a/Assets/Scenes/Sandbox.unity b/Assets/Scenes/Sandbox.unity index 46e1cb7..32d44d7 100644 --- a/Assets/Scenes/Sandbox.unity +++ b/Assets/Scenes/Sandbox.unity @@ -5106,7 +5106,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 8729095170121787993, guid: c5efc39a8aaf6e64ea40e9ad573e9b47, type: 3} propertyPath: _maxHealth - value: 50000 + value: 100 objectReference: {fileID: 0} - target: {fileID: 8997996947095583982, guid: c5efc39a8aaf6e64ea40e9ad573e9b47, type: 3} propertyPath: m_RootOrder