diff --git a/.idea/.idea.ComputeShader/.idea/.gitignore b/.idea/.idea.ComputeShader/.idea/.gitignore
new file mode 100644
index 0000000..f06ff23
--- /dev/null
+++ b/.idea/.idea.ComputeShader/.idea/.gitignore
@@ -0,0 +1,13 @@
+# Default ignored files
+/shelf/
+/workspace.xml
+# Rider ignored files
+/modules.xml
+/contentModel.xml
+/.idea.ComputeShader.iml
+/projectSettingsUpdater.xml
+# Editor-based HTTP Client requests
+/httpRequests/
+# Datasource local storage ignored files
+/dataSources/
+/dataSources.local.xml
diff --git a/.idea/.idea.ComputeShader/.idea/indexLayout.xml b/.idea/.idea.ComputeShader/.idea/indexLayout.xml
new file mode 100644
index 0000000..7b08163
--- /dev/null
+++ b/.idea/.idea.ComputeShader/.idea/indexLayout.xml
@@ -0,0 +1,8 @@
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/.idea/.idea.ComputeShader/.idea/vcs.xml b/.idea/.idea.ComputeShader/.idea/vcs.xml
new file mode 100644
index 0000000..35eb1dd
--- /dev/null
+++ b/.idea/.idea.ComputeShader/.idea/vcs.xml
@@ -0,0 +1,6 @@
+
+
+
+
+
+
\ No newline at end of file
diff --git a/Assets/Scripts.meta b/Assets/Scripts.meta
new file mode 100644
index 0000000..0fee55e
--- /dev/null
+++ b/Assets/Scripts.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 8a6217063b7ebd046b2c4e2775cf8e6b
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/ComputeController.cs b/Assets/Scripts/ComputeController.cs
new file mode 100644
index 0000000..0524655
--- /dev/null
+++ b/Assets/Scripts/ComputeController.cs
@@ -0,0 +1,18 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class ComputeController : MonoBehaviour
+{
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+}
diff --git a/Assets/Scripts/ComputeController.cs.meta b/Assets/Scripts/ComputeController.cs.meta
new file mode 100644
index 0000000..b2711e0
--- /dev/null
+++ b/Assets/Scripts/ComputeController.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: a453b492952575646aa79f717aa4c52a
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Shaders.meta b/Assets/Shaders.meta
new file mode 100644
index 0000000..d4cbaf9
--- /dev/null
+++ b/Assets/Shaders.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 917058756798c6a499d590a02b810580
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Shaders/ColorInverter.compute b/Assets/Shaders/ColorInverter.compute
new file mode 100644
index 0000000..ad8fcb5
--- /dev/null
+++ b/Assets/Shaders/ColorInverter.compute
@@ -0,0 +1,14 @@
+// Each #kernel tells which function to compile; you can have many kernels
+#pragma kernel CSMain
+
+// Create a RenderTexture with enableRandomWrite flag and set it
+// with cs.SetTexture
+RWTexture2D Result;
+
+[numthreads(8,8,1)]
+void CSMain (uint3 id : SV_DispatchThreadID)
+{
+ // TODO: insert actual code here!
+
+ Result[id.xy] = float4(id.x & id.y, (id.x & 15)/15.0, (id.y & 15)/15.0, 0.0);
+}
diff --git a/Assets/Shaders/ColorInverter.compute.meta b/Assets/Shaders/ColorInverter.compute.meta
new file mode 100644
index 0000000..a38ddd3
--- /dev/null
+++ b/Assets/Shaders/ColorInverter.compute.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: 3df3413c2fff3cc41a2eb5505b4c260c
+ComputeShaderImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant: