namespace AsteroidGame.Interfaces { public interface IDamageable { public void ModifyHealth(int healthChange); #region PublicProperties public bool IsInvulnerable { get; } #endregion #region Setters public void SetHealth(int newHealth); public void SetMaxHealth(int newHealth); public void SetInvulnerable (bool newState); #endregion #region Getters public int GetHealth(); public int GetMaxHealth(); public float GetHealthFactor(); #endregion } }