****Game Design Notes**** Player Experience: -Chaos Core Mechanic: -Dodge and shoot Game Mechanics: -Get as far as possible without dying in order to get the highest score possible. Start from beginning when die. ****Game Name**** Argon Assault ****Game Theme**** You must save your planet, Argon, from destruction by an invading force. ****Game Features**** Onion Design Identify your core feature and start there and work your way outward where features deacrease in importance. Write down the most important features of ArgonAssault 1. Camera Rail: Path through the level that the camera follows. 2. Player Movement: Horizontal and Vertical movement. 3. Shooting: Player shoot bullets which do damage to opponent. 4. Health: Enemies have health that depletes when shot. 5. Enemy Paths: Enemies should travel on paths and be hand placed by the designer. 6. Score: Points are given for killing enemies. 7. Game Loop: Upon dying. player restarts the level. Additional Features to consider: 1. Multiple Levels: Finish a level and load the next. 2. Player Shield: When damaged, the player's shield depletes. 3. Pickups: Flying over a shield pickup will increase the player's shields. 4. Momentary Invulnerability: After taking damage, the player cannot take damage again for X time. 5. Weapon Upgrades: Flying over a pickup could increase weapon damage. By using this method you can answer some questions which often come up as you design you game here are some examples: What features should I include in my game? Where should i start development? What are my priorities? What if I run out of time? When should I stop?