using AsteroidGame.Entities; using UnityEngine; namespace AsteroidGame.Handlers { public class EnemyHandler : HandlerBase { [Header("Parameters")] [SerializeField] [Range(0.1f, 60f)] private float _spawnRate = 60f; [SerializeField] private int _objectPoolSize = 15; [Header("Configuration")] [SerializeField] private SoEnemyBaseList _availableEnemies; [Header("Lists")] [SerializeField] private SoEntityBaseRuntimeSet _activeEnemies; } }