using AsteroidGame.ScriptableObjects; using ScriptableObjectArchitecture; using UnityEngine; namespace AsteroidGame.Handlers { public class EnemyHandler : HandlerBase { [Header("Parameters")] [Header("Configuration")] [SerializeField] private SoEnemyBaseList _availableEnemies; [Header("Lists")] [SerializeField] private GameObjectCollection _activeEnemies; } }