using AsteroidGame.Interfaces; using UnityEngine; namespace AsteroidGame.Entities { public class EntityBase : MonoBehaviour, IDamageable { [SerializeField] protected int health; [SerializeField] protected int maxHealth; public void ModifyHealth(int healthChange) { health += healthChange; } public void SetHealth(int newHealth) { health = newHealth; } public void SetMaxHealth(int newHealth) { maxHealth = newHealth; } public int GetHealth() { return health; } public int GetMaxHealth() { return maxHealth; } public float GetHealthFactor() { // ReSharper disable once PossibleLossOfFraction return health / maxHealth; } } }