using System; using AsteroidGame.Entities; using UnityEngine; namespace AsteroidGame.Entities.Structures.Scripts { public class StructureBase : EntityBase { [Header("StructureInformation")] [SerializeField] protected string name; [Header("BuildParameters")] [SerializeField] protected int cost; [SerializeField] protected float buildTimer; #region Publics public string Name { get; set; } public int Cost { get; set; } #endregion } }