using UnityEngine; namespace AsteroidGame { public class EnemySpawner : MonoBehaviour { [Header("Parameters")] [SerializeField] private GameObject _enemyPrefab; [SerializeField] [Range(0.1f, 60f)] private float _spawnRate = 60f; [SerializeField] private bool _spawnEnemies; [Header("State")] [SerializeField] private float _timeToNextSpawn; private void Start() { _timeToNextSpawn = 0; } private void Update() { if (!_spawnEnemies) return; _timeToNextSpawn -= Time.deltaTime; if (!(_timeToNextSpawn <= 0)) return; var newEnemy = Instantiate(_enemyPrefab, transform); newEnemy.transform.parent = transform; _timeToNextSpawn = _spawnRate; } } }